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NetEA Sautekh Legion 1.0 (Developmental) vs Adeptas Sororita

 Post subject: NetEA Sautekh Legion 1.0 (Developmental) vs Adeptas Sororita
PostPosted: Sun Sep 20, 2015 3:44 pm 
Brood Brother
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Joined: Wed Apr 11, 2012 8:31 am
Posts: 328
Location: Harrogate
Tiny-Tim and I had a game friday I was using my sisters and T-T was having a go with the Sautekh, we were both getting our heads around this necron list with a fair amount of discussion during the game and I took some initial photos but then completely forgot after that. T-T has an epic uk necron force which I have played many times which tends to be simple compared to the Sautekh simply because their is so much choice.

NetEA Sautekh Legion 1.0 (Developmental) vs Adeptas Sororitas 1.2 (Developmental)

Nec-
Tomb Complex 75
Warrior Phalanx 400
-C’tan Shard
-Overlord
Warrior Phalanx 300
-Warriors
Sentry Pylons 250
Stalker Maniple 200
Blade Maniple 200
Indicium Maniple 250
Monoliths 250
-Monolith
Monoliths 175
Tessereract Vault 300
Night Scythes 175
Night Scythes 175
Spacecraft 250

SoB-
Mission 250 Canoness SC 100 BTS
Mission 250 Priest 50
Coven 200 Repressor 50
Coven 200 Repressor 50
Retribution 225
Exocism 250 Hunter 50
Exocism 250 Hunter 50
Inquisitorial Warband 200 Landing Party 75
Inquisitorial Warband 200 Landing Party 75
Lightning 150
Lightning 150
Penitence 175
#represents Faithful

Necons start with everything of board & Spaceship arrives turn 1. SoB deploy everything.
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Teleports Sentry, Monolith 3, Monolith 2, Obelisks all arrive with no BM, Vault get 1 BM
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SoB win roll off for turn 1
SoB-# Exorcist advance 3kills on Sentry breaking them
Nec-Spaceship barrage 5 kills and 6 BM on Warband, no War Engines for pinpoint
Nec-Obelisks advance 1 kill and 2 BM on Exorcist
SoB-Warband marshal move and remove all BM
Nec-Vault double 1 BM on Exorcist
SoB-Exorcist marshal 1 BM on Vault and remove all BM
Nec-Monolith double 1 kill and 2 BM on Dominion
SoB-Dominion marshal move and remove all BM
Nec-Fighters CAP
SoB-Lightning ground attack CAPed 1 BM on Fighters 1kill and 2 BM on Lightning 1 BM on Monolith 3
Nec-Fighters CAP
SoB-Penitent Engines engage Vault 1 DC and 1 Kill Penitent Engines lose breaking them Vault also breaks
Nec-Monolith 2 double 1 BM on Exorcist
SoB-Lightning ground attack CAPed and jinx but both die and 1 BM on Fighters
Nec-Warriors engage Penitent Engines 2 kill vs 1 kill and win
SoB-Warband double 1 BM on Monolith 3
Nec-Tomb Blades engage fearless Exorcist 1 kill each but win
SoB-Retributor double 1 kill and 2 BM on Tomb Blades
Nec-Stalkers advance and kill last Penitent Engine
Nec-C’tan Warriors engage Warband 5 kill and win by 5 the last two break
SoB-Mission advance 1 kill and 2 BM on C’tan Warriors
SoB- Dominion double 1 BM on Tomb Blades breaking them
SoB-Mission SC double 1 BM on Stalkers
All rally
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Turn 2 SoB win roll off
SoB-# Dominion fail (SC reroll) remove BM
Nec-Obelisks advance 1kill and 2 BM on Exorcist
Nec-Monolith 2 engage Dominion and win by 1 breaking them
SoB-Exorcist advance 1 BM on C’tan Warriors
SoB-# Mission engage C’tan Warriors 1 DC and crit 3 kill to 2 kill all die SoB BTS
Nec-Vault advance 4 kill on Retributors breaking them
Sob-# Mission SC engage Vault which 3 kill Mission SC lose breaking them
SoB-Exorcist fail remove all BM
Nec-Fighters stand down
SoB-Warband double 1 BM on Sentry breaking it
Nec-Fighters ground attack 1 BM on Retributors 1 kill
SoB-Lightning ground attack 1 BM on Monolith 3
Nec-Warriors engage Dominion 1 kill for 2 kill Dominion win by 3 breaking them
SoB-Warband marshal move remove all BM
Nec-Tomb Blades fail remove all BM
Nec-Stalkers engage Mission SC through portal 1 kill for 3kill Stalkers all die
Nec-Monolith 3 engage Mission 1 kill each Mission win
All rally except Retributors, Sentry, Warriors, Monolith 3
Turn 3 SoB win roll off
SoB-Mission SC marshal move and remove all BM
SoB-Exorcist sustain 2 kill on Obelisks breaking them
Nec-Fighters ground attack 1 BM on Dominion
SoB-Dominion double 1 BM on Monolith 2
SoB-Warband engage Monolith 2 and win breaking them
Nec-Vault sustain on Mission 5 kill breaking them
Nec-Fighters land
Nec-Tomb Blades engage Dominion through portal win by 2 breaking them
SoB-Exorcist double 1 BM on Tomb Blades
SoB-Warband engage Tomb Blades 1 kill each and win killing them but Warband breaks
(Now we had an odd situation where we went sure if the engagement stalled, the warband only had one in FF and was killed, did I get supporting fire. We played I did)
End of turn 1-1 SoB BTS, Nec Blitz
All Rally except Warband
Turn 4 SoB win roll off
SoB-Exorcist advance 1 DC 2 BM on Vault
SoB-Exorcist advance Vault dies
Nec-Sentry sustain 1 kill 2 BM on Warband
SoB-Lightning ground attack 1 BM on Obelisks
Nec-Fighters ground attack 1 BM on Retributors
SoB-Warband march
Nec-Fighters land 1 BM
SoB-Dominion double 1 BM on Obelisks breaking them
Nec-Warriors engage through portal on Exorcist and they die
SoB-Retributors double 1 BM on Sentry breaking it
Nec-Monolith 3 double 1 BM on Dominion
SoB- Mission SC double
End of turn 3-2 SoB Blitz, T&H, BTS Nec Blitz, T&H

My thoughts on the game well T-T took a similar list to his epicUK one with all fun teleporters but with a bit of everything, without any phase out the Sauteth teleported on the table then stayed pretty much bang in the middle of the board while we engage each other which is what sisters are good at. The impression I got was the fighters are nifty (and the one shot spaceship) being able to put a couple of portals any where on the table with 1+ initiative a 4+ save and some alright shooting. Its the MW ones I'm dreading.

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 Post subject: Re: NetEA Sautekh Legion 1.0 (Developmental) vs Adeptas Soro
PostPosted: Sun Sep 20, 2015 11:44 pm 
Hybrid
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Joined: Fri Jun 01, 2012 11:00 pm
Posts: 984
Location: Toronto
Sounds like a really close match. Interested in your thoughts on the Vault and the C'tan. The teleporting Fearless WE in a group of warriors when I used it came off quite powerful though only being DC2 (and easily singled out) would go down to AT fire pretty easily.

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 Post subject: Re: NetEA Sautekh Legion 1.0 (Developmental) vs Adeptas Soro
PostPosted: Mon Sep 21, 2015 7:32 am 
Hybrid
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Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Thanks for writing up the report CAA. It was an interesting game. I certainly made new army mistakes, the Sentry Pylons should have teleported behind the cover, I should have activated the Shard at the beginning of turn 2 and we should have got the Tomb Blade engagement correct.

However my thoughts on the army are that it was fun to play although I certainly needed to make my rally rolls otherwise it would have been a very quick game.
The Night Scythes are an interesting unit and I found the portal to be critical in the final two turns to try and stretch out the game and go for a sneaky win.
I think that the Vault is going to be difficult to test, it will probably see a lot of shots against it in the next few games however it might very well be a must take unit. We shall see.
My saves were good and to hit rolls poor so definitely needs more game to even this out.

I want to try out the Arks and also more Aircraft, there should be some stern tests for the Sisters over the next few weeks.

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