Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 8 posts ] 

Necrons (NetEA Tournament Pack 2013) and Iron Hands.

 Post subject: Re: Necrons (NetEA Tournament Pack 2013) and Iron Hands.
PostPosted: Tue Sep 15, 2015 11:40 pm 
Hybrid
Hybrid
User avatar

Joined: Fri Jun 01, 2012 11:00 pm
Posts: 984
Location: Toronto
Interesting report, The Abattoir is a Monster!

_________________
Necron AC (click to see current Necron list threads)
Toronto Wargaming Group


Top
 Profile Send private message  
 
 Post subject: Re: Necrons (NetEA Tournament Pack 2013) and Iron Hands.
PostPosted: Wed Sep 16, 2015 7:51 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Thanks for the report, feels that the IH needed more shooting to try and deal with the Abattoir and not close the range.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Re: Necrons (NetEA Tournament Pack 2013) and Iron Hands.
PostPosted: Wed Sep 16, 2015 1:38 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Further thoughts, in your games do you ever pass the initiative over when winning the Strategy Roll?

On the first turn I would have had the Necrons activate and then gone for the shooting or even make sure that they have finished activating before moving anything within engage range from the portals.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Re: Necrons (NetEA Tournament Pack 2013) and Iron Hands.
PostPosted: Wed Sep 16, 2015 9:29 pm 
Hybrid
Hybrid
User avatar

Joined: Fri Jun 01, 2012 11:00 pm
Posts: 984
Location: Toronto
Tiny-Tim wrote:
Further thoughts, in your games do you ever pass the initiative over when winning the Strategy Roll?

On the first turn I would have had the Necrons activate and then gone for the shooting or even make sure that they have finished activating before moving anything within engage range from the portals.

+1

If the Necron player holds most of his/her force in reserve and especially if he/she doesn't set up any portal attacks the first turn definitely a good idea to force them to go first. You will have free range to do what ever you like positioning and shooting after they are out of activations. March to objectives and castle them and throw what ever shots into the Abattoir that you can. Just stay out of the Abattoirs 55cm effective zone if possible. Then that's 750 points that's had two turns doing nothing but moving. Use some scouts to force its attack the third turn and you have effectively neutralized it.

_________________
Necron AC (click to see current Necron list threads)
Toronto Wargaming Group


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net