CaptPiett and I met up this past Sunday for a little bit of gaming. After subjecting him to a Titan game I've been kicking around we played this scenario.
Essentially, 4k of Knights had six turns to break 3500 points of Otterian Guard (a list I threw together that pays homage to the great wares of yesteryore) in bunkers and trenches to capture a single objective.

The Otterian Line

The Crusaders approach!


Castellans advance despite crappy command.

Malcadors hold the line.

Paladins advance under fire.

Valdors looking to kill.

After a turn, the Knights prepare to break the line.

Errants with Skitarii support clear out the Otterian's right flank.

Right up the middle.

Paladins charge the line.

They meet with the mobile reserves.

Ol' Unreliable...

Crusaders finally make it to the line.

Knights push on towards the bunker.

The Rough Riders' magnificent valor.

Hold on boys! We's gonna jump!
Despite just throwing together a scenario, the Otterian army list/stats and the point totals this game was incredibly close. At the end of the six turns the Baron was contesting the objective with the Otterian HQ 1 BM away from breaking. Four hours well spent.
The game also saw a new addition to our cast of characters: "Ol' Unreliable" a Malcador Defender that's been in service for 10,000 years but has never really worked.