The way it worked in SM1 and the way we did it ... is once a transport disembarks it's troops. The Carriers become separate units. The SM2 rule where carriers had to stay within 6mm of the Infantry, save for if the infantry moves thru woods, etc., but the carriers still had to stay as close as possible. This rule is not realistic or in many cases unworkable, IMO. Again, I was a Mech Infantry Cdr '87-'89, with an M113 Company. Yes, the M113 is a doppelganger for a Rhino ! So as I said originally, once a unit dismounts from their Rhinos, Raiders, etc., those AFVs act/become a separate unit. And the rules apply as such. Now there is really nothing wrong with keeping you carriers within 6mm. If the terrain and situation permits. However the way is works for real, and as we play it in the game. Is the carrier dismounts its troops in the closest covered & conceal position near the Objective. The Carriers with their onboard weapons systems, Bolters, cannons of various types, etc. fires supporting fire from cover. To suppress the enemy and support the Infantry's maneuver to the Objective. So it can be done with very little changes to the rules ... you can do this ... My 2 Cents ...
