Game 3 vs. Joel’s House Lakar Knight World Defense ForceKnight Household 770 [BTS] Knight Baron, 6 Knight Paladins
Knight Household 570 - 6 Knight Paladins
Knight Household 300 - 3 Knight Paladins
Custodian Household 375 - 3 Knights Castellan
Custodian Household 375 - 3 Knights Crusader
Lancer Household 300 - 3 Knigths Lancer
Rough Rider Platoon 150 - 6 Rough Riders
Thunderbolt Squadron 150 - 2 Thunderbolts
Deployment:Back on the city table again. I put the Nightspinners on my Blitz, Storm Serpent and Wraithguard A on the left, Windhost on the right, and use the Rangers to garrison the right-hand objective (Wraithgate) that Joel has placed out in the open. This time, my objectives are on the left, while his are on the right. He places Baron's Paladin household next to his Blitz on the far left; the other large unit in the centre, and smaller formations across the table. Lancers garrison an objective on the left; Rough Riders take the far left flank.

Turn 1:K: Paladins Advance towards Wraithgate and shoot the Rangers from beyond their Overwatch range, killing 1.
E: Nightspinners Sustain, doing 1 damage and 3 BM to the Lancers.
K: Rough Riders March forwards.
E: Wraithguard A doubles into the forest on the left.
K: Castellan formation advances and fires into the Rangers, wiping them out.
E: Windhost Marches on right flank.
K: Lancers advance towards Wraithgate.
E: Phoenix Bombers Ground Attack, breaking the Rough Riders.
K: Thunderbolts Intercept, killing a Phoenix.
E: Nightwings Intercept, killing a Thunderbolt.
K: Baron’s Paladins double forward.
E: Vampire and Wraithblades Air Assault the Crusaders, killing two and breaking the unit. Surviving Crusader falls back to the Blitz.
K: Small Paladin unit doubles toward the Windhost on the right flank.
E: Storm Serpent advances on left flank.
Turn 2:Avatar is summoned from the Wraithblades, up near the enemy Blitz objective. It stands between the Wraithblades and the Baron’s household.
E: Phoenix Bombers Ground Attack the Baron’s Paladin household, doing 1 DC and 2 BM.
K: Castellans move across towards the left, shooting the Wraithblades and placing a blast marker.
E: Nightspinners sustain into the large Paladin formation approaching the Wraithgate, dealing 1 DC and 3 BM.
K: Baron’s Paladins advance around a building and fire at the Wraithblades, breaking them.
E: Wraithlords Assault out of the Wraithgate, charging into the five Paladins. As Joel starts rolling an enormous pile of Macro attacks, I realise that I’ve misjudged things (assuming that only their extra attacks were MW…). Three damage to the Knights, 3 dead Wraithlords (including the Wraithseer). Wraithlords win the combat, but are broken. Paladins withdraw.

K: Lancers Assault the broken Wraithlords, wiping them out with their attacks.
E: Storm Serpent advances and shoots the Baron's Paladins, placing one BM and moving into range to support assaults.
K: Small Paladin formation shoots the Windriders, killing 2 jetbikes.
E: Wraithguard A doubles through the forest and shoots the Castellans, placing 1 BM.
K: Thunderbolt Intercepts, failing to damage the Phoenix Bombers.
E: Avatar charges the Baron’s household. Despite hitting with every attack, the Knights save all but one hit and cut him down. By this stage the Knights have one dead and several damaged Paladins (attacking from multiple directions has meant they spread damage out), and they have seven blast markers - still not enough to slow them down though.
The Knights are out of activations, with the Rough Riders and Crusader both broken.
E: Vampire Ground Attacks the broken Crusader, killing it.
E: Nightwings Ground Attack the broken Paladins, dealing 1 DC (from blast markers, after missing every attack).
Aircraft leave safely, and the Rough Riders rally. Broken Wraithblades fail to rally.
Turn 3:No blow-by-blow notes here. Short on time and no objectives held, so we needed to lift the pace a bit.
Small Paladin unit finished off the Windhost on the right flank, crossing over the halfway line. Lancers marched across to support them, taking one objective and giving me two units to kill if I wanted to claim They Shall Not Pass. Wraithguard A fails to activate, standing right next to the Castellans. In reply the Castellans annihilate the Wraithguard (and Wraithlords) of formation A, giving them the second objective.
Wraithguard B assaults the broken Paladins out of the Wraithgate. There’s not enough room between the enemy and the buildings though, and some units are in CC counter-charge range. The Spirit Seer kills a knight with her Singing Spear, but I roll badly on my FF attacks and the combat is drawn. In the second round, all Paladins counter-charge and wipe out the Wraithguard.
I can’t get the Take and Hold objectives, Blitz or They Shall Not Pass, and don’t have enough ground units to even think about Defend the Flag. I try to throw everything into the enemy BTS: the Vampire fails to activate, the Paladins shoot down the Storm Serpent, then the Phoenix Bombers, Nightspinners and Nightwings only manage to land a single point of damage on the Baron’s unit.
Result: Knights 2 (BTS, Take and Hold), Eldar 0.