So my Starship Troopers are roughly ready for battle, this is the first of a planned series of battles to find a suitable NetEA list to use to count as, . . .
Starship Troopers counts as Raven Guard (2015 05 11), 3000 points39 Troopers on the ground so rather under strength as a Heinlein platoon.
4 Tacticals, Drop Pods [200]
4 Tacticals, Drop Pods [200]
4 Tacticals, Drop Pods [200]
4 Tacticals, Drop Pods [200]
4 Tacticals, Drop Pods [200]
4 Sternguard Veterans + Chaplain (Section Ldr), Ambush [350],
ideas was to arrive Turn 3 as a BTS reserve.
5 Landspeeders + Supreme Commander (Lieutentant), Planetfall [325]
5 Landspeeders + Captain (Sgt), Planetfall [275]
5 Landspeeders + Chaplain (Section Ldr), Planetfall [275]
Rodger Young (counts as Strike Cruiser) [200]
Landing Craft (counts as Thunderhawk) [200]
Landing Craft (counts as Thunderhawk) [200]
2 TAC Fighters (count as Thunderbolts) [175]
Heinlein rather than the movie. So “shoulder to shoulder” is 200 m apart, hence individual figures on each stand.
Rodger Young, Landing Craft, TAC Fighters all home-made (6 mm mdf and a laser cutter), and all movie inspired.
Rodger Young still a work in progress, just slapped an undercoat on, probably will just heavy highlight the battleship grey.

Troopers from Brigade Miniatures, Powered Armour. Base flocking one day.
Tyranids, in photo (in a cave on the wall)
Dominatrix (not the actual model, currently missing in action), 2 teeth and claws, Biovores
4 Swarms with Hive Tyrants
2 Hadrians with Gargoyles
Biovore group
Genestealers
Lictors
DeploymentWent for corner deployment. Only two T&H objectives and a Blitz marker on the board for the Starship Troopers!
Blitz marker deployed in the far right corner.

Bug Blitz top left, other objectives spread across centre-line. Bugs deploy around corner.
Turn 1, Starship Troopers win initiativeS1 Rodger Young carries out a planetary bombardment, hit two formations, killed a little.
Five formations drop pod in and three more planetfall . Laid 10 blast markers.

Extra orbital view of Rodger Young.

Tacs up close and personal. Death wind counts as suppression aids.

Right flank drops diverted away from Genestealer scout screen.

S2 Supreme Commander (Lieutenant!) group, Chaplain’s (Section Ldr) group and one Tactical combine to assault and
wipe out the Genestealers. Perhaps a little overkill, but effective.
B1 Assaulted one 4 tactical trooper formation and . . . lost!!?


B2 Right flank attacked 4 tactical trooper formation and wiped them out.
S3 Tacticals doubled back from drop position into a wood and killed 2 Biovores.

B3 Marshall and moved forward to occupy space vacated by S3.
B4 Dominatrix shot and killed all of S3 formation.
S4 Failed to activate, including re-roll. Forgot to write down what(!!), . . . target of B5?
B5 Hadrian assaulted with supporting fire from swarm. Wiped Tacs out.

S5 Gunship kills Hive Tyrant with AT fire, and saves against AA.

B6 Failed to active swarm.
S6 Scouts (counts as Land Speeders) kill Hive Tyrant and some others.

B7 Hadrian . . . does something.
S7 Gunship attack run. Forgot to pick up troops at any stage during the game. Original plan was to pick some up for useful air assaults later.
S8 Tacticals shoot.
S9 TAC fighters conduct attack run, survive (MW) AA. Can you see them - camo, . . . ?

End of Turn 1. Next orbital pass by Rodger Young, . . .
Turn 2Lictors Teleport in.

S1 Captain’s Scouts assault and break Lictors.
S2 Central Tacs sustain fire at Hadrian.
B1 Assaults Tacs in wood and wipes them out.

B2 Hadrian assaults and wipes out Captain’s Scouts.

S3 Chaplain’s Scouts assault Lictors, wiped out since already broken.

B3 Dominatrix (one of those is a counts as Dom) formation moves forward and crossfire shoots and breaks Tacs.

B4 Tyrants swarms doubles.
S4 Supreme Commander’s Scouts assault and win, Hive Tyrant absorbs swarm.

B5 Synapse-less swarm moves back to cover the Blitz (Sternguard Ambush?).
S5 Gunship attack run.
B6 Hadrian kills scout.
S6 Gunship and S7 Fighters between them manage to kill a gargoyle unit.

S8 Tac fail to recover, didn’t break Hadrians.
Most recover and many remove all blast markers.
Turn 3S1 Gunship attack run shoots at Hadrian.
S2 Gunship LANDS and shoots Hadrian breaking it, and it flees forward. Landed to contest objectives.

B1 Synapse-less swarm sits on Blitz.
S3 Fighters ground attack and kill another Hive Tyrant. Glory to the fly-boys.

B2 Second Synapse-less swarm assaults Gunship and kills it with a critical hit.

S4 Chaplains Scouts shoot Hadrian, just causing a BM.

B3 Hadrian assaults the Chaplain’s formation in reply, and loses.
S5 Tac crossfire Dominatrix formation.
B4 Swarm assaults Tacs S5. Hive Mind Presence detected over battlefield.

B5 Dominatrix moves to shoot Supreme’s Scouts and breaks them.
S6 Tacs shoot gargoyles.
S7 Sternguard ‘Ambush’ onto Starship Trooper’s Blitz.
One Synapse swarm rallys. One Hadrian rallys on Starship Troopers side of battlefield. No winner, on to Turn 4.
Turn 4Terran Federation have 10 cap troopers left on the table. But still win initiative.
S1 Chaplain’s Scouts assault Synapse-less swarm, win (amaze!!) and consolidate to claim two left flank objectives.
S2 Fighters conduct an attack run.

B1 Dominatrix move and shoot Tacs, breaking them. Over on the left (counts as).

S3 Gunships lands and shooting breaks Hadrian.

B2 Blitz synapse-less swarm marches forward.
S4 Sternguard assaults Dominatrix formation and breaks them.
B3 Fails an activation and moves forward.

S5 Supreme Commander’s formation shoot.
Dominatrix uses supreme re-roll to rally. Orbital Recon view.

Starship Troopers have T&H so only 1 – 0. So on to points.
Finally worked out what the do not count on Tie-Break means for the Tyranids.
Starship Troopers score 1690 points, Tyranids account for 1875. Win to Bugs.
Just seven cap troopers survivors left: Lieutenant, Sgt, Section Ldr, 2 troopers from the Cmdr’s formation and 2 others.
Over 80% casualties. Surviving Landing Ship picks up the surviviors and leaves the Klendathu to the bugs.

Orbital overview of the battle field.

Landing boat rendezvous with Rodger Young.
Review ThoughtsSmall tactical formations proved too vulnerable.
I am not keen to take them with Rhinos since that moves against the Starship Trooper theme.
Just could not get enough units onto objectives to claim a win.
Really not enough fire power to deal with war-engines or many armoured vehicles really.
A Heinlein cap trooper should be able to take on a squadron of tanks, . . .
Counts as Land Speeder was a useful device for cap troopers, on the bounce, but hard to get them into cover.