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Question regarding adding characters to stands

 Post subject: Question regarding adding characters to stands
PostPosted: Thu Apr 30, 2015 6:34 pm 
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NetEA Tournament Pack, P. 31 (emphasis mine):
Quote:
The unit the character is added
to receives any weapons and abilities that the character has noted
on their datasheet. For example, Space Marine Chaplains are
characters that are armed with a Power Weapon (assault weapon,
macro-weapon, extra attack (+1)), and have the invulnerable save
and inspiring abilities. Any unit they are added to will count as
having all of these things in addition to their normal weapons
and abilities.
Note that characters can be added to any type of
unit, including vehicles and war engines.

So, if I'm reading this correctly, the character adds to the unit and does not replace in the unit. So, if I have a Blitz Brigade of four Gunwagons and I add an Oddboy, in the shooting phase, I can fire all four Gunwagons and the Oddboy Soopagun? Have I been losing out on an extra shot all this time?

EDIT: Ok, I just noticed this in the datasheet:
Quote:
Replace one Big Gun weapon with either a Supa-Zzap-Gun or a Soopagun.

So, just curious, why is it replace in this case?

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Thu Apr 30, 2015 7:06 pm 
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That's how it always worked, the Mek or Slaver upgrades the gun to something bigger and better.

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Thu Apr 30, 2015 7:15 pm 
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I don't like that answer Dave. Change it. I demand a full rules rewrite from the ground up!

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Thu Apr 30, 2015 7:25 pm 
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I'll start work right away. The new edition will incorporate Inquisitor rule mechanics and nods to Bommerz over da Sulphur River.

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Thu Apr 30, 2015 7:28 pm 
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Make sure you add the new Assassin game mechanics too.

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Thu Apr 30, 2015 11:08 pm 
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Sounds good - he can do all that while he's re-writing the tyranid list.

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Fri May 01, 2015 12:38 am 
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Make sure to include the paperwork from Necromunda. If you dont follow up a three hour game with at least 1.5 hours of stat journaling, you're not living! I'm sure Matt'll be happy to help with that.

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Fri May 01, 2015 3:15 pm 
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CPA-amunda? Sign me up!!
THAT's what E:A is missing! Spreadsheets!

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Fri May 01, 2015 3:37 pm 
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And slide rules... Lots of slide rules

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Fri May 01, 2015 3:40 pm 
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That's what DwarfSupreme brings to the table. That and a Reaver that's been blown up more times than a sex doll in a frat house.

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Fri May 01, 2015 3:51 pm 
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Don't forget we went to the moon with the slide rule.
Tim's reaver "Ole' Sparky" has been around since before the abacus, however.

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Fri May 01, 2015 4:16 pm 
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captPiett wrote:
THAT's what E:A is missing! Spreadsheets!


we have more than enough spreadsheets thanks.... ;)

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Fri May 01, 2015 4:20 pm 
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kyussinchains wrote:
captPiett wrote:
THAT's what E:A is missing! Spreadsheets!


we have more than enough spreadsheets thanks.... ;)

Agreed. We need more bubble-sheets, like Battletech uses. I need to be able to keep track of when my units take damage, and I feel this is the only accurate way to do so.

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 Post subject: Re: Question regarding adding characters to stands
PostPosted: Fri May 01, 2015 4:22 pm 
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Wait, I thought Dave was a spreadsheet? just one with some really nifty macros and great painting skills.

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