Battlereport 3000pts vs. Uvenlords Iyanden
This battle report is mostly to test out the new revision DKOK 1.0 list.
Armies
AVATAR [0]
WRAITHGATE [50]
SPIRIT WRAITHGUARD WARHOST [575]
4x Wraithguard units, 4 Wave Serpent, Wraithseer
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer
SPIRIT WRAITHLORD WARHOST [350]
6x Wraithlord units, Spiritseer
WINDRIDER TROUPE [200]
5 Jetbike, Vyper
SWORDS OF VAUL TROUPE [250]
5 Fire Prism
NIGHT SPINNER TROUPE [175]
3x Night Spinner units
PHOENIX BOMBERS [325]
3x Phoenix Bombers
REVENANT TITANS [650]
2 Revenant Titans
WAR WALKER TROUPE [150]
4 War Walker
DKOK
REGIMENTAL HQ [575]
Death Korps Supreme Commander, 19 Death Korps Infantry units, 2 Gorgon Siege Transporters
INFANTRY COMPANY [475]
Death Korps Commander, 19 Death Korps Infantry units, 2 Gorgon Siege Transporters
GRENADIERS PLATOON [325]
8 Death Korps Grenadier units, Gorgon
DEATH RIDER COMPANY [250]
12 Death Korps Rough Rider units
HEAVY SUPPORT BATTERY [200]
3 Earthshaker Platform, 3 Trojans
HEAVY SUPPORT BATTERY [125]
3 Hydra or Heavy Anti-Aircraft Platform, 3 Trojans
DEATHSTRIKE SILO [250]
Death Korps Deathstrike Missile Silo
SUPER-HEAVY TANK PLATOON [200]
Shadowsword
TANK PLATOON [280]
6 Leman Russ
2 THUNDERBOLT FIGHTERS [150]
2 THUNDERBOLT FIGHTERS [150]
Deployment
As image, the wraith gate is on the objective by the buildings at the far left.

TURN 1
• Guards win initiative!
• Detahstrikes hit and kill both Revenants!
• Guards retain but fail to activate Earthshakers - regroup
• Phoenix bombers attack infantry/AA – kill 1 inf and 2 Trojans (3 + 2 BM)
• Thunderbolt Ground Attack kill 1 Fire Prism (2 BM)
• Wraith Guard in Wave serpents double
• Thunderbolt attack Phoenix Bombers (1 BM)
• Wraith Guard on foot fail activation in ruins – regroup
• Shadowsword advance and kill one Wave serpent for the Wraith Guard (2BM)
• Jetbikes double to the ruins on the left
• Leman Russes double and fire on Jetbikes killing 1(!) (2 BM)
• War Walkers double and fire on Russes (1 BM)
• Bombed Inf Co. advance and marshal (-2BM)
• Fire Prisms advance and fire on Russ:es killing 2 – BREAKING the Leman Russ:es
• Grenadiers fail activation – advance (1 BM)
• Wraithlords double from wraith gate, Fires and kills 3 Leman Russ on 6:s(!)
• AA-platforms doubles to the left to protect the infantry.
•Night Spinners double firing on Inf Co. One DC damage on Gorgon (2DC)
•RR march up the centre for position on next turn.
•DKOK HQ double to central wood
• END TURN – Much rallying, but not the Russes. The AA-platforms kill one Phoenix (2BM)
Both armies having advanced ready to pounce...

Turn 2
• The Avatar appears by the Wraith Lords on the far left.
• Eldar win initiative
• Death Spinners double fires at the Inf Co. (2BM)

• The BIG Battle – Wraith Lords engage Inf Co. does 1 DC (crit – does nothing) and kills 1 inf. The Wraith Lords receive 11 hits, only 1 dies (!!), The Avatar then kills 3 inf. In supportive fire!
The engagement is a tie – second round sees 5 additional inf die – Inf Co. BROKEN

• Jet Bikes retain and engage broken Inf Co. kills 3 Wind and only the commissar remains.
• DKOK HQ engage and wipe out War Walkers
• Thunderbolts retain and ground attack Fire Prisms killing 2 breaking the unit
• The Avatar engages and breaks the Art Co.
• Shadowsword sustains and misses the Wave Serpents (1 BM)
• Phoenix bombers ground attacks Grenadiers killing 2 doing 1 DC on Gorgon (3BM)
• AA-platform advance and fire on Wraith Lords - Broken(1 BM)
• Wraith Guard in Wave Serpents doubles and shoots 2 Grenadiers (3BM)
• Grenadiers marshal and back away to the ruins
• Wraith Guard on foot fail to hold – regroup
• Thunderbolts ground attack broken Fire Prisms killing one – one left
• END TURN – Eldar rally everything but the Wraith Lords
Guards fail to rally everything except Grenadiers and Art Co.
Turn 3
The situation at the start of the turn(ish)

• Guards win initiative again (!)
• Art Co. kills one Wraith Guard (2BM)
• Thunderbolts retain ground attacks Night Spinners killing one breaking the unit
• Phoenix Bombers ground attack Grenadiers doing 1 DC on Gorgon (4BM)
• Wraith Guard retain engaging grenadiers losing 1 Wraith guard and 3 Wave serpents. The Grenadiers lose one inf – Wraith Guard lose and break.
• Shadowsword advance and kill last Wave Serpent
• Jet bikes double and fires at Art Co. (1BM)
• Thunderbolts ground attack Jetbikes killing one and breaking the unit.
- Game called with a few activations remaining 3-0 DKOK Victory
Analysis:
The Battle was primarily played to test the experimental new DKOK list which I think changes a bit too much.
1. First the Deathstrike silo – It almost won the battle single handedly for the DKOK this time killing the Revenants before they could even act. In this battle the elder could do nothing to prevent it. But normally the Eldar would have won initiative but still been really hard pressed to break, to say nothing of kill, the Silo. I think that the big problem might not the armour but DC 3. If dropped to DC 2 most armies could supress it with artillery and air by retaining when they win initiative.
More importantly I really think that either “slow firing” or “fires one missle per turn” is totally necessary, everyone knows that Deathstrikes can win battles and in such a hard package the opponent needs a couple of turn to have a reasonable chance to lessen the damage they take from it.
2. I definitely think that Death riders should go up in price and be able to fire fight and get a normal CC attack (and go up in cost but maybe just to 300). Primarily because it´s silly to have different statlines on the same models in different lists. But also since they really should be able to (fluff-wise with laspistols and lots of special weapons). In this battle they couldn’t do much of anything at all because the opponent had the majority of the army in silly skimmers skimmering about.
3. The crit on Gorgons. I don´t really like the new crit since it makes the troops less likely to remain in their super heavy transports (they almost never will in fact and didn´t in this battle). But I guess that’s a general problem with all transports in Epic (and why air assaults are so very much better –marching isn’t an option). I would even consider immobilised + 1 extra DC in damage a more interesting crit.
Also those wratih troops are zogging rock hard to crack! (The rest of the eldars are squishy though)