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Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2

 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Fri Apr 03, 2015 3:26 pm 
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Interesting report - thanks.

FWIW, being broken does not stop a farseer (or unit with farsight) from summoning the avatar, any more than it stops a formation from using the 'gate on a broken Storm Serpent. However in this game it would have made no difference since it could still have been summoned to the same location.

On a general note, I am curious that you tend to activate the Warlock early in the turn. Could you explain your thinking on this, since it obviously allows the enemy to target the unit and risks being broken (as in this case) or even destroyed.


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 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Sat Apr 04, 2015 3:14 pm 
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Thanks for the report.

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 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Sat Apr 04, 2015 3:18 pm 
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Hi!

Cool report!

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 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Sat Apr 04, 2015 9:14 pm 
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PFE100 wrote:
Thanks for reading

Yes I aired on the side of caution with Broken warlock and whether it could summon the avatar....but as you said it made little difference in this game...

I general activate the Warlock early, since I want the opponent to start shooting it or move his forces into position to counter it. This general leaves my other forces free from fire or I can move them with little interference and yes it doesn't always work :) ... The foot force in this game was mainly guardians and so getting the opponent to focus early on the warlock was import, since we know how squishy guardians can be... ;D

Well I think I understand what you are getting at, but doing this in the 1st or 2nd activation of the initial turn would seem to tell your opponent where you intend to focus your effort. This dilutes the Warlock's impact on the battle and potentially robs you of more than 25% of your army if it is broken (as here).

To my mind, the whole point of the Warlock is to gain synergy with other formations in assaults, to use it's 9-11 attack dice several times in the 2nd and 3rd turns which should severely dent or destroy target formations (especially when used with the Avatar!).

Would it be wiser to delay to mid-turn if only to allow the opponent to present you with a better target?


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 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Sat Apr 04, 2015 11:30 pm 
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"we know how squishy guardians can be"...not so. As I recall, they're usually portal deployed into city terrain where the have the same save as SMs. The Phantom/Warlock behind troops combo seems to be unbeatable barring a lucky crit.


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 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Sun Apr 05, 2015 12:05 am 
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Right up until they get hit with an Ignore Cover barrage...

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 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Sun Apr 05, 2015 4:20 am 
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Maybe, but you'll need a lot more than one IC weapon, which will usually be the BTs first target anyway. Moving and shooting up to 3 times before it's opponent can do anything assures the INF/Titan combo is in any position it wants, particularly if the INF come through a portal. Not saying it's illegal, but it certainly provides an edge. Barrage weapons aren't the answer, the Titans too powerful to ignore, can't assault it or what it protects as it then has multiple massive strikes and unlike others, keeps it's holofield, neither is just shooting at the Titan. Even if you get lucky, the rest of his army isn't fired at so it goes where it pleases.
While legal, a Titan getting +1 to hit in a ruin seems a bit dodgy considering it's size.
I''m sure a better mind than mine will find a solution, but the combination of all these Eldar special rules is beginning to take the fun out of my games. I'm not playing, just reacting. :nooo
I'm probably just over reacting, and if so, I apologize.


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 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Sun Apr 05, 2015 9:56 am 
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Hi CB. Titans always polarise games, especially the Warlock. But they are still only a means to an end, gaining the five victory conditions. It is your choice whether to fight it or ignore it (which is difficult I agree :) )

Placing the objectives is key, since that tends to govern where troops will go, splitting your T&H objectives means you should be able to get one where the Warlock and crew are not near.
Also use crossfire to kill the beast, or ignore it altogether and concentrate on the other 'squishy' stuff.
Also try to get 2 BMs on each key formation so that they may fail to activate.
That said, the Warlock is a "beast" even on a good day due to it's speed, which gives the Eldar greater flexibility in its use.

Finally a big thank-you to you and the others for helping to test the list.


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 Post subject: Re: Biel-tan 4.2 and Salamanders (NetEA 2013) Take 2
PostPosted: Sun Apr 05, 2015 10:25 am 
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Calico_Bill wrote:
Maybe, but you'll need a lot more than one IC weapon, which will usually be the BTs first target anyway.


Yeah, my Death Guard are a bit atypical on that front, even when I don't aim for a barrage-heavy approach a 3k force usually includes 6-9BP of Ignore Cover Disrupt plus some Indirect Disrupt on top of that.

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