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[Battles Book] different types of objectives

 Post subject: Re: different types of objectives
PostPosted: Thu Mar 12, 2015 7:38 pm 
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Hi Dave!

Understood the goal for these objectives, it would be very helpful to develop scenarios.
Even so, some of the ideas in the pdf could be included (for instance, an objective that causes damage when hold could be interesting!).

The "unnamed" objective...I imagine as a defendable position that is "activated" (a bunker or X that once you enter it, you can activate it and it stands by itself)...so...strong point?

The Rescue objective I think should clarify (at least) some "wierd" situations. As it is right now you can only "recapture" the objective if you completely destroy the formation. Shouldn't be also possible by broken it? Maybe specifiy that once the formation is broken it automatically "leave" the objective.
Another thing that maybe should be avoided is the possibility to air transport the objective.

I would not remove the Target objective. Creating a "standard" bunket/objective formation would simplify the scenarios (in my opinion).
About this, how do you prevent the destruction of the objective with extreme range shoots/artillery? I think it should be prevented somehow...or it would beneficiate a lot certain armies.
Maybe you could state that the objective is only "destroyable" in engagements...it would favour the big formations vs the lonely comissar capturing objectives.

Thanks!

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 Post subject: Re: different types of objectives
PostPosted: Thu Mar 12, 2015 8:26 pm 
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Gwydion wrote:
The Rescue objective I think should clarify (at least) some "wierd" situations. As it is right now you can only "recapture" the objective if you completely destroy the formation. Shouldn't be also possible by broken it? Maybe specifiy that once the formation is broken it automatically "leave" the objective.
Another thing that maybe should be avoided is the possibility to air transport the objective.


All you have to do is destroy the unit carrying it and break the formation (whether by shooting or an assault). After that the formation can't pick it up because its making a withdrawal move.

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 Post subject: Re: different types of objectives
PostPosted: Fri Mar 13, 2015 1:29 am 
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There is some very interesting game dynamics created by some of these alt rules that would present good tactical challenges for games.

I agree that the rescue objective creates some problems though. It is the only one that works instantaneously so could be modified to take effect in the end phase. But also who can pick it up? Can a warlord titan pick up the objective? It might be best to specify a non we can pick up the objective.

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 Post subject: Re: different types of objectives
PostPosted: Fri Mar 13, 2015 1:33 pm 
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Some armies could also cause difficulties with rescuing an objective - Necrons and Harlequins, I am looking at you . . . :D ;)


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 Post subject: Re: different types of objectives
PostPosted: Fri Mar 13, 2015 3:37 pm 
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I was going to suggest 'Fortified' for the currently unnamed objective, but I think Gwydion's 'Strong Point' is better.

I would suggest that a Rescue objective must be claimed in the usual way, and then may be moved in the following turn by that claiming unit.
I think there's need to be a few odd specifics though- like that maybe the rescue objective can't be taken through a teleport (or equivalent), or placed on a Flyer, as that would be far too powerful for some armies (as others have pointed out).


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 Post subject: Re: different types of objectives
PostPosted: Fri Mar 13, 2015 3:41 pm 
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"Supply Dump" for the one that unnamed. You own it, until the enemy takes it?

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 Post subject: Re: different types of objectives
PostPosted: Fri Mar 13, 2015 3:49 pm 
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To keep it as generic as possible I would let "who can pick it up" to be laid out in the scenario.

And ya, some armies can easily pick it up and take it off the table never to return. Not sure what you can do about that, aside from making a scenario that is not solely Rescue objectives.

Geep's suggestion is a good one, contest/capture them as normal. After that you can move it. At least that way you have a turn to prevent the opponent from portaling/aircrafting it off. Thoughts?

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 Post subject: Re: different types of objectives
PostPosted: Fri Mar 13, 2015 8:49 pm 
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I think Geep's suggestion solves it. If you capture it at the end phase if the unit (and the objective) are not on the table the objective is not captured, right? This way those armies are not very interested in "hiding" it.

Other option...if the unit holding the objective leave the table for whatever reason the objective is left where it is and it is uncaptured.

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 Post subject: Re: different types of objectives
PostPosted: Tue Mar 17, 2015 7:52 pm 
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I wanted to let the thoughts pile up for another week before posting, but I'll be at Adepticon this Thursday. So here's stab #3 a few days early. In Google Doc format too!

https://docs.google.com/document/d/1meW ... sp=sharing

I re-factored Rescue to take the suggestions into account. I also did the same to Hold, as I still wasn't happy with it. Any thoughts on that one Kyrt?

Finally, I couldn't figure out a way to make "Strong Point" into a verb like all the other names so I went with "Fortify".

Next week I'll see about posting a "different types of victory conditions" thread.

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 Post subject: Re: different types of objectives
PostPosted: Tue Mar 17, 2015 8:21 pm 
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It is indeed quite complicated. It's not quite as I pictured it (eg as written it needs to be the same formation turn to turn, that might actually make more sense although requires more tracking).

Let me have a go when I get on a keyboard.

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 Post subject: Re: different types of objectives
PostPosted: Tue Mar 17, 2015 9:31 pm 
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How about (this doesn't require that the same formation remains on the objective without breaking):

Take & Control

To achieve this victory condition, you must take an objective in one turn and remain in control of it in a subsequent turn. In the end phase, check the status of the objective:
- Taken: A player has “taken” an objective he does not already control if he has at least one unit within 15cm and his opponent does not.
- Controlled: A player “controls” an objective that he took or controlled in the previous end phase if he has at least one unit within 15cm, regardless of whether the enemy does.
Units from formations that are broken or rallied that turn cannot take, control or prevent the enemy from taking objectives.

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 Post subject: Re: [Battles Book] different types of objectives
PostPosted: Thu Apr 16, 2015 2:21 pm 
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This work?

Quote:
Hold

Hold objectives are more difficult to control for both players; before they can be captured you must hold them for a full turn to achieve the victory condition.

Hold objectives are considered held if you have a unit within 15cm of it in the end phase and your opponent does not. Units from broken formations or from formations that have rallied that end phase can not hold objectives. Aircraft which have landed may not hold objectives on the same turn that they land. Once held, Hold objectives may be captured by your units as normal.

Hold objectives are considered contested if both sides have a unit within 15cm of it in the end phase. Contesting does not remove an opponent’s “holding” status on Hold objectives, but it does prevent the opponent from capturing them.

Hold objectives do not have a "memory"; a Hold objective you have held or captured on one turn will not be considered held or captured in the end phase of any subsequent turn if there are no friendly units within 15cm of it.

Note: Hold objectives require slightly more bookkeeping than the others. You’ll need a way to denote them as “held” by a particular player.

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 Post subject: Re: [Battles Book] different types of objectives
PostPosted: Fri Apr 17, 2015 12:25 pm 
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how about linked objectives whereby they only count if you have both?

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 Post subject: Re: [Battles Book] different types of objectives
PostPosted: Fri Apr 17, 2015 1:42 pm 
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I think that can be written into the scenario. As an example from the tourney scenario, the "Take & Hold" goal is controlling 2 of the objectives on your opponent's half of the table. Given that, in the victory conditions of the scenario you could create "Goal X" which you get if you capture both objectives or whatever other condition you set.

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 Post subject: Re: [Battles Book] different types of objectives
PostPosted: Fri Apr 17, 2015 2:17 pm 
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Dave wrote:
I think that can be written into the scenario. As an example from the tourney scenario, the "Take & Hold" goal is controlling 2 of the objectives on your opponent's half of the table....


Sorry for the huge off-topic but... does the objective on your opponent's edge (the Blitz) count towards Take & Hold ?? (we have always played like it counts but the question arose in one game).

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