Iyanden vs Skitarii (EpicUK)
Forgot both armylists but my build was something like this

Iyanden
WG+2 Wraithlords+ Wraithseer
WG+1 Wraithlord
WG
WG
StormSerpent
Stormserpent
Guardians w 3 Heavy weapon plattforms
Revenants
Nightwings
Turn by turn summary:
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Turn 1
Sentry garrison and start on OW in the ruins to the left.
Skitarii wins initiative
Spaceship misses with its barrage but the pin-point does 1 DC on one of the Stormserpents = Crit and destroyed…
Guardians double and prep the Sentry with 1 BM and patrols the wraithgate
Revenants move forward and shoots the Sentry. Sentry fires OW and does 4 hits but the Revenants saves all and fires back, killing 3.
Thunderbolts attack the remaining Stormserpent and does 2 DC breaking it. Stormserpent flees forward.
Wraithguards move out of the Waveserpent into some ruins next to an objective
Skitarii doubles and shoots at the broken waveserpent killing it
Wraithguards with one lord attack the Sentry killing 6. Lone Robot moves back towards home.
Saggitarii doubles and shoots at Wraithguards in ruins killing 1
Nightwings attacks thunderbolts killing 1
Thunderbolts retalliate and kills 1 nightwing
Minoris OW
Leman russ double and shoots against the Wraithguards on the right flank 1BM
Skitarii double and shoots at the Wraithguards in the ruins 1BM
Knights double and shoots at the same Wraithguards killing one and breaking the formation
End. No one of the Eldar rallies.
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Turn 2
Avatar is placed close by the knights
Eldar wins initiative
Guardians shoots at the Skitarii and moves back to the Blitz
Retain Wraithguards emerge from the gate and assaults the Skitarii. Leads by 1 but loose the rolloff. Flees back into forest.
Skitarii double and shoots Wraithguards prepping them
Retain. Leman russ engage the Wraithguards supported by the Skitarii. Wraithguards loose and flees to another ruin.
Revenants move and shoots the knights 2 hits!, 1 DC
Retain Avatar engages the Knights through the ruin, sneaking up on their side so not all can join the fun. 0 DC on both sides so the Avatar uses its Inspire to win the combat. Knight regroupe behing some ruins
Thunderbolts attack the Wraithguards killing 1
Nightwings attack t
Lemanruss doing 1 kill
Minoris double to put the AA bubble on the nightwings
Lone Robot double and puts 1 BM on the Revenants
Sagitarii moves and shoots the Revenants 1DC and another crit…
Thunderbolt shoots the Revenants breaking them. They run home to the blitz
Skitarii marshall and removes all BM
End. One Nightwing is killed while leaving
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Turn 3
Skitarii Wins
Sagitarii OW
Wraithguards in ruins engage Lemanruss but looses and flees back
Lone sentry double and fires at guardians
Wraithguards move and shoots at a Gorgon doing 1 DC
Skitarii fails to activate and regroups
Guardian does the same
Lemanruss marshall
Nightwing attack lone robot breaking it
Thunderbolt attack Revenants 1BM
Minoris moves back towards blitz
Wraithguards move out of the webbway but the Sagitarii fires on OW killing 2 and breaks them
Some more moves and then the end
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3-0 to SkitariiIt was a fair win.
I had some bad dice all the way through but I was also out manuvered and the loss of both my Stormserpents in the beginning was fatal as I couldn’t get my activations on the table. Perhaps I lost some of my fighting spirit also because I kept on making misstakes

I should have put my nightwings on CAP in the beginning that way I might have been able to save one of the Serpents but I didn’t.
Starting with half the number of activations was probably the main reason I lost (that and some good moves and dice by my opponent

)
Not really sure how I could have made another build with more activations and still have the webbway theme. Perhaps I could have skipped the Nightwings and taken some falcons instead?
As I feared the opponent made good use of the smaller size and their short range by crippelling transports and then staying away shooting at the poor ones until they fled.
Fleeing fearless formations of 3 Wraithguards was a very common sight this game
It's been a while since I played this list so I have a little bit to learn/remember still but the new 4 man strong unit suffer from being outnumbered in every engagement, usually by 1:2. That and the not so big pile of hitts made every engagement a close call even when attacking units worth less points compared to before the change. (Before they were "only" outnumbered and made a causuality more or so)