Turn 3 Skit initiative
Skit> chimera formation sustains on re-roll on the slaanesh coven, 4 kills, 5BM
Skit> gorgon double away from the tzeentch formation and runs behind a hill in the LATD deployment zone
LATD> slaanesh coven summons and engages the chimera skitarii, chopping them down to 4, which flee behind a hill to the north east
LATD> contagion sustains on SC formation for 1BM
Skit> minoris sustain on plague tower, getting 2 TK hits and 2 crits, killing the plague tower, killing all inside, the demons evaporate
LATD> tzeentch coven summons *more* demons and engages the sagitarii with the 40cm charge on hounds. Assault wipes out the sagitarii for no losses and places BM to kill a chimera on the nearby broken chimera skitarii, who were within 15cm

Skit> cataphractii double to crossfire questor but only place 1BM
LATD> kngiht double up and BM sentry maniple
Skit> SC skitarii single and blow up a transport in the slaanesh coven
LATD> doomwings kill a rapier
Skit> Tbolts strafe the slaanesh coven, killing 2 transports and the flak, breaking them
LATD> remaining slaanesh formation summons demons engage cataphractii, after two rounds of dead roll off assault resolution the leman russ win
Skit> sentry maniple sustains fire on the questor with all 1 of its unsupressed rapiers for a BM, leaving the questor one away from breaking, and …
LATD> questor fails to activate, breaking itself
game called here, as the questor can't now more up to contest an objective, leaving it 2–0 to Skitarii (BTS, DTF)
(majoris was 16cm off its bltiz in shot, but even if it failed to activate it would have singled in to claim it)
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thoughtsMikeT had
awful luck activating in turn 2, so that should be kept in mind in terms of any play testing results analysis. More than 'made up' for my own stupidity in rolling for 4s with the first ordinatus activation.
LATD are a real slog to kill and it takes a lot to break down the big formations. In this case it was mostly luck on the part of the skitarii, like getting double crits shooting the BTS plague tower in turn 3.
Skitarii seem interesting, would be keen to try them again with knights and more minoris. Hellfire missiles are a bit devastating, can see they might get a bit dull to face after multiple games.