jimmyzimms wrote:
Two, Iron Hands (due to mixed marine - terminator forces) but point stands Orton. Standardized termies would probably just sort that out nicely without resorting to special rules.
Still like to see Fire/Storm Turkeys come into alignment between 30k and 40k if at all possible. Why the 1DC war engine on the Storm Eagle? That to allow aircraft barging?
Bah..
![Headbang :{[]](./images/smilies/headbang.gif)
how could I forget Iron Hands !
Storm Eagles as 1 DC WE flyers was to allow transport of a separate formation under the WE transport rules IIRC. Basically then functions similarly to the Thunderhawk Transporter. As the Fire Raptors don't need to land on the deck or transport troops they remained as a AV but could just as easily be a 1 DC WE.
pati wrote:
I really want to try out Sternguard/Vanguard guys, I like their fluff -and I have miniatures for them
Me too!
If I may, I'd recommend Vanguard as:
30cm INF, A:4+, CC:3+, FF:5+
Power weapons (Close Combat) +1 EA MW
Bolt Pistols (Small Arms)
Notes: Jump Pack
Cost: 250? for 4
Why:
In 40k terms their attacks/potential in HtH is equal or better to standard terminators, generating more attacks of potentially equal Strength and AP when tricked out.
Armour same as standard marine. Firepower is likely to be limited, plasma pistols etc may be taken but unlikely to be in sufficient number to affect FF stat at epic scale.
Move as per standard assault marines.
If you took away the MW CC, then consider giving them +1 EA and sniper to represent their supposed ability to arrive where needed and cut out the heart/leadership of an enemy.
and Sternguard as:
15cm INF, A:4+, CC:3+, FF: 3+
Combi Weapons: 15cm 2x AP5/AT5
Cost: 250? for 4 incl transports.
Why:
Move and save as per standard tacticals. (and transport options)
CC ability in 40k is equal to standard assault marines even though they carry bolters etc.
Heavy weapon options exist but best employed using lots of combi-weapons and specialist ammo, through which they have the ability to destroy all target types, hence AP5/AT5 but only at close range. At epic scale I'd ignore any stupid one shot limitations of combi-weapons in 40k.
FF ability is better than standard tacticals but not better than devastators or terminators. Another options would be to give 4 or 5+ FF and have the combi weapons grant an extra FF attack to make them distinctly aimed at the FF role.
Could give them scout to make them able to operate as small independent teams but that's not really supported by any recent GW fluff - rather these guys are more likely leading the assault or acting as a counter attack force.