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Knight World 2.2 vs NetEA TAU - 2014-12-27

 Post subject: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Tue Jan 06, 2015 3:49 pm 
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This one was quick and bloody for the Tau. The Knights managed to cripple their big AT and AA hitters early in Turn 1, which opened things up for assaults in turn 2 and 3.

Code:
Incompertus, 2985 POINTS
Knight World (NetEA v2.2 *UNDER DEVELOPMENT*)
==================================================

KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal

KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal

KNIGHT HOUSEHOLD [415]
4 Knight Errant, Seneschal

CUSTODIAN HOUSEHOLD [350]
3 Knight Castellan

CUSTODIAN HOUSEHOLD [350]
3 Knight Crusader

LANCER HOUSEHOLD [590]
4 Knight Lancer, Baron

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters


Code:
Incompertus, 3000 POINTS
Tau Third Phase Expansion (6.6 / NetEA Tournament Pack 2013)
==================================================

CRISIS BATTLESUIT CADRE [350]
4 XV8 Crisis Battlesuit, Shas'o

FIRE WARRIOR CADRE [350]
6 Fire Warriors, 3 Devilfish, Skyray, Bonded Team

FIRE WARRIOR CADRE [325]
6 Fire Warriors, 3 Devilfish, Skyray

ARMOUR SUPPORT GROUP [350]
5 Hammerhead gunship, Skyray

ARMOUR SUPPORT GROUP [400]
6 Hammerhead gunship, Skyray

BROADSIDE GROUP [325]
6 XV88 Broadsides

PATHFINDER GROUP [200]
4 Pathfinders, 2 Devilfish

RECON SKIMMER GROUP [175]
3 Tetra, 3 Piranha

BARRACUDA SQUADRON [150]
2 Barracuda Fighters

AX-1-0 SQUADRON [375]
2 Tiger Shark AX-1-0

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 Post subject: Re: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Tue Jan 06, 2015 3:50 pm 
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Start of Game

Image
Start of Game

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AX-10.2.1.c.b's take out a Lancer DC.

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Castellans conga-line advance to take out two Hammerheads and get the second template on the Firewarriors as well to take one out.

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Broadsides double on the Paladins, for a DC.

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Paladins double and break the Hammerheads by taking one out.

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The Firewarriors fail and regroup.

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Paladins double and take out a Hammerhead.

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Firewarriors double to the far left flank.

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Castellans double and lay a BM on the Hammerheads (only 2 had LoS).

Image
Barracuda CAP

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Lancers double and break the second Hammerheads, opening up the right flank to air attack.

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Pathfinders hit the Paladins for a BM.

Image
Errants double and lay a BM on the Broadsides.

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Crisis double.

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TBolts take down a Hammerhead.

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Tetras who have learned how not to be seen hit the Errants for a BM.

Image
TBolts take out an AX-10/0=ERR

Image
A second comes in and lays a BM.

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 Post subject: Re: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Tue Jan 06, 2015 3:51 pm 
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Turn 2

Image
Turn 2

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Crisis catch the Errants in a crossfire, doing 3DC and taking one Errant out.

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Brosiders retain and sustain, but don't hit much and only take out one Errant to break them.

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Paladins decide to go toe-to-toe with the suitskies.

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It wasn't pretty for the suits.

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The AX comes in buts a hole in the rocks next to the Castellans.

Image
Paladins double on the Pathfinders, breaking them.

Image
Tetras fail and regroup.

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Lancers engage the Broadsides.

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Three make it out alive but broken, they manage to take down a Lancer.

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Firewarriors double and but a DC on a Lancer.

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Castellans double and but some fire on the Firewarriors.

Image
They regroup.

Image
TBolts down the AX.

Image
TBolts stand down.

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 Post subject: Re: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Tue Jan 06, 2015 3:52 pm 
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Turn 3

Image
Turn 3

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Castellans break the Pathfinders and put some hurt on the Firewarriors.

Image
Paladins engage them.

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They wipe them out.

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Tetras put a BM on the Lancers.

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So do the Firewarriors.

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Crusaders advance and break the Firewarriors.

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Hammerheads break the Lancers.

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A TBolt decides to brave the CAP, and break the Hammerheads.

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The others eventually get it for BTS.

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Paladins grab DTF.

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So do the Errants.

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End of Game (4-0 Knights with DTF, TSNP, T&H and BTS)

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 Post subject: Re: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Tue Jan 06, 2015 10:16 pm 
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Seems like a fun game.
It has reminded me that I have a fair few DRM Kraytonians that I brought a number of years ago. Was going to use them in FWC. Will have a look and work out what each unit can proxy. I may have to replace the infantry perhaps.
Have you got a list at all of which DRM figures you proxied for different Tau unit?

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 Post subject: Re: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Tue Jan 06, 2015 10:22 pm 
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They're CaptPiett's. I think you used Andy's for the Pirhana's and Tetras, and the Kraytonians for the tanks. The infantry are OOP custom proxies.

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 Post subject: Re: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Tue Jan 06, 2015 10:56 pm 
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Andys?

If I replace the infantry I will probably use Onslaught as they look really good.

Really need to have a read of the tau list and work out what I have and what are suitable for each vehicle and then can look at expanding them.

What are they like to play against.

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 Post subject: Re: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Tue Jan 06, 2015 11:04 pm 
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Dave's right, mainly DRM Kraytonians with after market proxies. This was not a fun game for the tau. They (I) were rolled up too quickly.

Tau can be great to play against. They have wonderful shooting, but need to get their marker lights danger-close to be effective. Take out the marker light formations and you're halfway there. They are also designed to be bad at engagements.

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 Post subject: Re: Knight World 2.2 vs NetEA TAU - 2014-12-27
PostPosted: Wed Jan 07, 2015 12:04 am 
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Seems like an interesting play style compared with my Orks.
Do you know which Kraytonian figures you used for which Tau units?

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