kyussinchains wrote:
I'm with Steve54 on this, the marines have plenty of advantages over the black legion, it doesn't make them better or worse, but I think they're probably on par, just that bit more difficult to use effectively and a little less forgiving, I'm still learning and I've been playing marines pretty much exlusively every week for close to 2 years now
Yep on par, but with the added advantage of all the previously mentioned unit types giving them other avenues of winning. I didn't say Marines didn't have advantages, but they are difficult for new players (even experienced ones) to win with. There are lot of counters to Marine armies - both air, drop and ground designs.
As I said, my point was that Chaos
can do most of the things Marines do - there's no denying it - but get other options as well to give the list an alternate plan to win, which Marines struggle with.
Obviously, I'm not saying marines
can't win but why is it the learning curve is so steep and often never overcome? Why are Marines so hard when a lot of other armies are much easier(and particularly when playing Marines - Eldar, for example)?
For a list that is sort of the iconic GW army type and the first list people will often play with, I worry people would prefer to drop them after a while because they don't perform all that easily. Heck even experienced players say things could be better - I'm just trying to ascertain how to give them a plan B and it's not that easy given the road blocks to it.
Are we (or do we want to be) simply stuck with Air Assault/Drop lists all the time from the Codex list? I've had comments of "Oh no another Marine AA/Drop list?" so it comes from both sides of the table. Surely, that's not a great outcome for this list when both proponents and opposition are saying that?