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The NetEA Codex list. How do you feel about it? A few Qs

 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Tue Dec 02, 2014 12:53 pm 
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There are Vindicators in Chaos lists.
Do they need a MW boost aswell?
Simply naming them diffefently is not going to happen as they are exactly the same vehicle/weapon.
Just something else to consider.

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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Tue Dec 02, 2014 2:14 pm 
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Ahh good point Steve..

Though you filthy chaos types haven't always had them.. oh no.. can't let the SM have a MW tank by themselves :P

Probably should take the Demolisher cannon to another thread then to bash out the impact on SM / IG / CSMs


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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Tue Dec 02, 2014 4:51 pm 
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I guess another question is do Chaos really need another MW unit type? From my pov Chaos do practically everything Marines do (bar air assault) and then add Defilers, Decimators, Death Wheels, Daemons, Daemon Princes, Obliterators, heavy Artillery(specific lists), Fearless cult troops, often larger infantry formations, better air power (3/squadron; Bombs; DC4 bombers), Spacecraft with OB and Pin point attacks.

For the loss of ATSKNF and 1 point of Strategy.

Justification is easily made by newer tech or ammo given the Chaos Vindicators are 10000 years old, but the question about this remains.

I'd like to hear Steve54's take on this.

kyussinchains wrote:
Dobbsy, what are your thoughts on adding MW to the demolisher as something to test?

A good possibility dependant on the above and the outcome of the Demo cannon thread I just started.


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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Tue Dec 02, 2014 5:11 pm 
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Dobbsy wrote:
I guess another question is do Chaos really need another MW unit type? From my pov Chaos do practically everything Marines do (bar air assault) and then add Defilers, Decimators, Death Wheels, Daemons, Daemon Princes, Obliterators, heavy Artillery(specific lists), Fearless cult troops, often larger infantry formations, better air power (3/squadron; Bombs; DC4 bombers), Spacecraft with OB and Pin point attacks.

For the loss of ATSKNF and 1 point of Strategy.

Justification is easily made by newer tech or ammo given the Chaos Vindicators are 10000 years old, but the question about this remains.


to be fair, Air-assault is a pretty massive capability, and while the Eldar can compete with the sheer concentrated power of the marines, their assault transport is way more fragile than the mighty thunderhawk and they lack the reslience of terminators so normally get quite hurt in the process of killing things

Quote:
I'd like to hear Steve54's take on this.


are you sure about that? ;)

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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Tue Dec 02, 2014 5:43 pm 
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kyussinchains wrote:
to be fair, Air-assault is a pretty massive capability, and while the Eldar can compete with the sheer concentrated power of the marines, their assault transport is way more fragile than the mighty thunderhawk and they lack the reslience of terminators so normally get quite hurt in the process of killing things

Yeah true but I usually find the power of air assault is usually countered or reduced in assault resolution. 75cm MW shooting or full move consolidation are not so easily countered.

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I'd like to hear Steve54's take on this.


kyussinchains wrote:
are you sure about that? ;)

Of course. :)


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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Tue Dec 02, 2014 6:28 pm 
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kyussinchains wrote:
to be fair, Air-assault is a pretty massive capability, and while the Eldar can compete with the sheer concentrated power of the marines, their assault transport is way more fragile than the mighty thunderhawk and they lack the reslience of terminators so normally get quite hurt in the process of killing things


Aye and there's plenty of movement with chaos air mobile lists as well again (Red Corsairs and the Emperors Children have very effective, actually imho, too effective, air assets).

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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Wed Dec 03, 2014 7:50 pm 
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Dobbsy wrote:
I guess another question is do Chaos really need another MW unit type? From my pov Chaos do practically everything Marines do (bar air assault) and then add Defilers, Decimators, Death Wheels, Daemons, Daemon Princes, Obliterators, heavy Artillery(specific lists), Fearless cult troops, often larger infantry formations, better air power (3/squadron; Bombs; DC4 bombers), Spacecraft with OB and Pin point attacks.

For the loss of ATSKNF and 1 point of Strategy.

Justification is easily made by newer tech or ammo given the Chaos Vindicators are 10000 years old, but the question about this remains.

I'd like to hear Steve54's take on this.

kyussinchains wrote:
Dobbsy, what are your thoughts on adding MW to the demolisher as something to test?

A good possibility dependant on the above and the outcome of the Demo cannon thread I just started.

From a power view I'm not sure what point you are trying to make, ATSKNF, MW Warhounds, Thunderhawks, SR5, Init 1 Spaceships, Speeders and deathwind drop pods are all powerful parts of the SM list which no approved Chaos list get. BL also has terminator+scout restrictions.
From my experience and observation BL is any easier list to play initially as with larger numbers and being more ground based they are quite forgiving (though not necessarily easy to win with) whilst in the hands of an experienced player who knows how and when to launch his air assaults the SM list is more powerful.

Given that the BL tend to play more 'conventionally' ie some terminators teleporting but the rest advancing as a mechanised or foot-slogging wave I'd be hesitant to add MW to Vindicators as they will fit well in the style of the list as they are. I don't think Vindicators fit well in the SM list as the list tends to work best with air assaults backed up by fast mutually supporting primarily assault orientated units.
Would you see more vindicators in SM lists if the formation was 4-6 or you could add one to devs or tacticals?

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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Wed Dec 03, 2014 10:09 pm 
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Steve54 wrote:
From a power view I'm not sure what point you are trying to make, ATSKNF, MW Warhounds, Thunderhawks, SR5, Init 1 Spaceships, Speeders and deathwind drop pods are all powerful parts of the SM list which no approved Chaos list get. BL also has terminator+scout restrictions.

I guess my point is more aimed at the fact that the Marines are a 1 (perhaps 2) trick pony that people often find difficult to win with. Chaos don't seem to suffer that description.

Chaos can essentially do what Marines do (except great air assault - although JZ thinks otherwise for some lists) and with all the added weaponry and troop types it lets them perform the ground game better in general and can still put in Deathclaw drop attacks - more accurately as well - just without the Deathwind attacks - but with all the additional nasties they can bring in a Deathclaw drop I think the added numbers and nastiness outweighs this to a degree. You can be more aggressive and pile on the assault monsters and don'tneed a specific turn 1 drop hammer. Add in Artillery in some lists and you have no need of Deathwinds. Also I've found drops versus Strat 4 armies with 4+ armour tend to get your drop forces smashed as they either avoid your drop turn 1(by winning the strat roll), or your attacks bounce and then you're outnumbered and stranded on the other side of the board.

The Space craft having both OB and PP, while they may go second vs Marines, against everyone else it usually gives them a chance to pick off WEs regardless of the turn and possibly hit enemy formations with OB - even v Marines, Strat 4 is often a Chaos goes first outcome giving them more space craft action turn 1. Obviously the initiative 2+ is different but 5/6 chance to turn up is not too bad given the abilities the additional weaponry they bring.

The teleporting Chaos Termies get to pack extra nasties in their teleports too giving them a numbers advantage and a EA+ MW advantage.

Steve54 wrote:
From my experience and observation BL is an easier list to play initially as with larger numbers and being more ground based they are quite forgiving (though not necessarily easy to win with) whilst in the hands of an experienced player who knows how and when to launch his air assaults the SM list is more powerful.

That's interesting as BL Chaos usually win vs Marines in the games I've seen, due in part to the addition of the WEs (specifically the Deathwheels) they can bring and all the super nasties they get.

Steve54 wrote:
Given that the BL tend to play more 'conventionally' ie some terminators teleporting but the rest advancing as a mechanised or foot-slogging wave I'd be hesitant to add MW to Vindicators as they will fit well in the style of the list as they are.

Yeah I feel this too and this is the problem with the Marines in that they don't do conventional/ foot slogging overly well but as more of a back up style - which most people tend to play with due to the "X- factor" of drop lists - basically you win or lose with drop lists as there's no guarantee of your strategy working and you may also be outnumbered in activations which if you're stranded you can be cut off and quickly reduced in numbers.

Steve54 wrote:
I don't think Vindicators fit well in the SM list as the list tends to work best with air assaults backed up by fast mutually supporting primarily assault orientated units.
Would you see more vindicators in SM lists if the formation was 4-6 or you could add one to devs or tacticals?

This is the problem and the question that I'm struggling with. Do we just bump the numbers or try something a bit more decisive? Will people be more inclined to take a 6 strong formation or will it still languish in the unused pile?


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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Thu Dec 04, 2014 12:31 am 
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Dobbsy wrote:
The Space craft having both OB and PP, while they may go second vs Marines, against everyone else it usually gives them a chance to pick off WEs regardless of the turn and possibly hit enemy formations with OB - even v Marines, Strat 4 is often a Chaos goes first outcome giving them more space craft action turn 1.

the Epic Armageddon rules wrote:
Spacecraft operations must be planned well in advance, and because of this any spacecraft models must be set up right at the start of the battle before any ground units are deployed. If both players have spacecraft, they should take turns in setting them up, starting with the player with the higher strategy rating.
`````
You may choose any turn, from the first turn onwards. However, you may not choose a turn that has already been taken by another spacecraft, and no more than one spacecraft can travel over the battlefield on the same turn.

Chaos can never activate their spaceship on turn 1 if the Marines decide they want to as these things are set up before the game starts.

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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Thu Dec 04, 2014 9:18 am 
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Dobbsy wrote:
Steve54 wrote:
From a power view I'm not sure what point you are trying to make, ATSKNF, MW Warhounds, Thunderhawks, SR5, Init 1 Spaceships, Speeders and deathwind drop pods are all powerful parts of the SM list which no approved Chaos list get. BL also has terminator+scout restrictions.

I guess my point is more aimed at the fact that the Marines are a 1 (perhaps 2) trick pony that people often find difficult to win with. Chaos don't seem to suffer that description.

Chaos can essentially do what Marines do (except great air assault - although JZ thinks otherwise for some lists) and with all the added weaponry and troop types it lets them perform the ground game better in general and can still put in Deathclaw drop attacks - more accurately as well - just without the Deathwind attacks - but with all the additional nasties they can bring in a Deathclaw drop I think the added numbers and nastiness outweighs this to a degree. You can be more aggressive and pile on the assault monsters and don'tneed a specific turn 1 drop hammer. Add in Artillery in some lists and you have no need of Deathwinds. Also I've found drops versus Strat 4 armies with 4+ armour tend to get your drop forces smashed as they either avoid your drop turn 1(by winning the strat roll), or your attacks bounce and then you're outnumbered and stranded on the other side of the board.

The Space craft having both OB and PP, while they may go second vs Marines, against everyone else it usually gives them a chance to pick off WEs regardless of the turn and possibly hit enemy formations with OB - even v Marines, Strat 4 is often a Chaos goes first outcome giving them more space craft action turn 1. Obviously the initiative 2+ is different but 5/6 chance to turn up is not too bad given the abilities the additional weaponry they bring.

The teleporting Chaos Termies get to pack extra nasties in their teleports too giving them a numbers advantage and a EA+ MW advantage.

Steve54 wrote:
From my experience and observation BL is an easier list to play initially as with larger numbers and being more ground based they are quite forgiving (though not necessarily easy to win with) whilst in the hands of an experienced player who knows how and when to launch his air assaults the SM list is more powerful.

That's interesting as BL Chaos usually win vs Marines in the games I've seen, due in part to the addition of the WEs (specifically the Deathwheels) they can bring and all the super nasties they get.

Steve54 wrote:
Given that the BL tend to play more 'conventionally' ie some terminators teleporting but the rest advancing as a mechanised or foot-slogging wave I'd be hesitant to add MW to Vindicators as they will fit well in the style of the list as they are.

Yeah I feel this too and this is the problem with the Marines in that they don't do conventional/ foot slogging overly well but as more of a back up style - which most people tend to play with due to the "X- factor" of drop lists - basically you win or lose with drop lists as there's no guarantee of your strategy working and you may also be outnumbered in activations which if you're stranded you can be cut off and quickly reduced in numbers.

Steve54 wrote:
I don't think Vindicators fit well in the SM list as the list tends to work best with air assaults backed up by fast mutually supporting primarily assault orientated units.
Would you see more vindicators in SM lists if the formation was 4-6 or you could add one to devs or tacticals?

This is the problem and the question that I'm struggling with. Do we just bump the numbers or try something a bit more decisive? Will people be more inclined to take a 6 strong formation or will it still languish in the unused pile?


Terminators - Chaos terminators are vastly inferior to SM terminators - the only pro they have is that you can have more+give them daemons+daemon princes against that you have SR5-4 so SM are more likely to teleport and go first, ATSKNF which is especially important to terminators are they are generally going to be isolated in the enemy half - SM terminators break through BMs or losing as assault and you still need kills to hack them down, Chaos terminators are doomed if you break as they hackdown as normal and finally thunderhawks which are the minimal risk way to deploy terminators.

Talking about Chaos artillery and air assaults is not really relevant as no approved Chaos list has these, Red Corsairs are stuck at developmental as they have no AC and there are concerns over there air assaults, Emperors Children have been drastically rebooted and stalled - and I'm not sure I would ok a fearless Thawk anyway and Iron Warriors (artillery) are progressing well but don't have thawks or the assault stuff to beef up their teleporters.

Dropping - I'd happily take deathwind over dreadclaw placement virtually every time, no deathwind means if you want to assault it isn't auto-prepped which is huge. In the UK the main dropped SM formation is devastators so placement isn't that important as their role is for the deathwind to be disruptive as possible with BMs and then the devs to either FF or shoot. Creates BMs and hopefully targets AA to prep for the thawks.

Spaceship - I take a spaceship with most armies and without drop podding they are pretty even two templates and guaranteed turn 1 vs 1 template, 1 pin point, coming on a 2 2nd vs SM+dice off vs Eldar

Quote Dobbsy
Yeah I feel this too and this is the problem with the Marines in that they don't do conventional/ foot slogging overly well but as more of a back up style - which most people tend to play with due to the "X- factor" of drop lists - basically you win or lose with drop lists as there's no guarantee of your strategy working and you may also be outnumbered in activations which if you're stranded you can be cut off and quickly reduced in numbers

So Chaos are better at SM back up style, and the problem is Vindicators, especially as a 6, fit well into that style. I disagree with the win/lose with drop+air assault lists - in my experience the best SM lists have a drop pod formation and an air assault (often with empty thawk to then pick them up) but also a good amount of ground units to a) prep the way for the air assault and b) mean the SM aren't out activated so the air assault goes in last. All drop or all air assault armies are win/loss but as part of a wider list they do really well

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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Thu Dec 04, 2014 10:04 am 
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Dobbsy wrote:
Will people be more inclined to take a 6 strong formation or will it still languish in the unused pile?
Speaking from the point of view of having played EUK Iron Warriors (& being a part time SM player) with the six strong vindicators, I think that people would take them in a SM list, but would be more inclined to take Predators if they have them.

I see two possible ways of encouraging their use. 1) add an additional weapon - say Hunter Killer Missile 45cm AT4+ One Shot or 2) reduce their cost & increase their availability.

They make a good force multiplier in a formation, but there are often better choices to go with.

Finally, I would consider modifications to cost/restrictions on this unit would work well in one of the variant lists, say the defence minded Imperial Fists rather than the main list.

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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Thu Dec 04, 2014 11:04 am 
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Tiny-Tim wrote:
Finally, I would consider modifications to cost/restrictions on this unit would work well in one of the variant lists, say the defence minded Imperial Fists rather than the main list.


This might be the best answer. Leave the Vindicator in the Codex list, but feature it and make it work in lists where it should be a central part of the force instead of an odd duck.


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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Thu Dec 04, 2014 12:41 pm 
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I'm trying my best..... after a good few test games, I think even at 300 points for 6 they are a bit weak.... tempted to drop them to 200 points with 50 points for an extra 1 and 75 for 2.....

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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Thu Dec 04, 2014 2:42 pm 
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kyussinchains wrote:
I'm trying my best..... after a good few test games, I think even at 300 points for 6 they are a bit weak.... tempted to drop them to 200 points with 50 points for an extra 1 and 75 for 2.....

Was actually thinking that as an upgrade they could be costed at +25pts each and remove the restriction on numbers.


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 Post subject: Re: The NetEA Codex list. How do you feel about it? A few Qs
PostPosted: Thu Dec 04, 2014 3:45 pm 
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I think as an upgrade 25 is a bit difficult as you're competing with the razorbacks then... the vindicator is considerably better than a razorback in most respects (better armour, FF and general purpose shooting) but a bit slower and shorter ranged than the las razorback.... I don't think many people have issues with the razorback so 25 is probably a bit cheap....

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