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Tzacol Concepts

 Post subject: Re: Tzacol Concepts
PostPosted: Wed Nov 05, 2014 5:07 pm 
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Yeah traditional guns would just kill this army for me.

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 Post subject: Re: Tzacol Concepts
PostPosted: Wed Nov 05, 2014 8:59 pm 
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Say No to anything but Staff type weapons ! :D


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 Post subject: Re: Tzacol Concepts
PostPosted: Wed Nov 05, 2014 10:43 pm 
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Hi!

Cool!

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 4:17 pm 
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Frogulans are looking great! Of course, you get that all of the time, but I thought I would add it anyway :)

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:09 pm 
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Hey guys - whatcha think for the Coatl Warriors?

Image

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There's something about the helmets that I'm not getting sold on. I like them, but I think the character of the heads is too good to cover up...what do you think?

Coatl Warriors are armed with a mecana and displacer shield. Both items employ a similar technology which generates a field of energy that bi-locates matter to an entirely separate and random timeline. The shield used by the coatl warriors generates a "window" of this energy along its surface, forcing any object which would otherwise strike it, such as enemy projectiles, into another reality entirely - leaving its user unharmed. The Mecanas used by Coatl Warriors project this same energy along its edges, which simply "erases" any matter it effortlessly carves through, rendering nearly all defensive methods completely useless.

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:15 pm 
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I agree about the helmets. They look great, but the toad heads look even better. The lower toad, however, misses something that shows off his elite status. Maybe you could try some ornamental head pieces (like the Slann of old) that are more symbolic than for the purpose of armour.

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:17 pm 
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yeah try the headdress portion of the mask only

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:17 pm 
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These guys aren't really elites - they just use a different armament

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:18 pm 
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jimmyzimms wrote:
yeah try the headdress portion of the mask only


Ah cool - lemme try

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:19 pm 
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I think the helmets are to angular. Maybe try curving them more to match the other bits?


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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:29 pm 
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Pretty cool !

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:47 pm 
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How about this?

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 9:52 pm 
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Hi!

That looks cool!

The headdress alone looks good. Although a mix of with and without the face shield would be nice.

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 10:02 pm 
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Headdress and no helm for me. Looks like a mean frog (not something I thought I'd ever write !:-) )


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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 06, 2014 10:39 pm 
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I love the helmets, but the headress is nice too.

Not digging on the shield though. Don't like the face on it, I think it would work better with an abstract design instead.

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