Well another strange but fun game...
I think I had some luck in that Mordoten didn't do a frontal assault. Next time I will borrow his knights and just rush forward, 25-30 cm move, 2DC and RA on everyone is very fearsome.
I kind of fired everything I got on one unit in the first turn and only managed to make some damage spread out between the different knights so no losses and rolled badly on activations so at the end of turn 2 I was ready to give up. Then came turn 3 and I managed to hinder the knights from scoring and placed my Eldar for a final turn 4 all out rolling assault that I got away with

On a whole the Knights looks very good on paper but we played hide and seek so I didn't really feel they got to do what they are built to do. Engage. And this time they didn't field the Castellans so they did't hit that hard when firing.
I'm a little skeptical that they get to take cheap units to boost their activations (small AA formations, rough riders, thunderbolts...) Other big bad lists usually have a limitation in numbers.
Thanks for the game, looking forward to take a rematch on Sunday perhaps

Tiny-Tim wrote:
I was interested in how the Aspects would play with out transport to get them into range early on.
Unless mounted in a webway or a Vampire they wont be assaulting anything on turn 1 anyhow so I thought they could counter assault the knights that I thought would come rushing towards me on foot (and save some money on the wheels) Didn't happen so they had to run instead
