Vaaish wrote:
Two things quickly before I dig in:
1. The Warhound crit was updated prior to 3.23 release. The PDF has it taking an extra point of damage as it staggers around.
Damn I think it may have died then. Ce la vie.
Vaaish wrote:
Ok, after reading through your report I'm also curious about the terrain. It did seem a bit easy to gain LOS.
As we played corners his Reaver set up hard against his centre table deployment edge and charged diagonally over the hill towards the centre line, bringing my HH formation into view from behind the back of the wood it was behind. Having 7 tanks it takes up a lot of space so several of them were visible.
I've asked Atension to send me the pic of the table.
Vaaish wrote:
It also looks like you split up your firepower with a lot of shields dropping on all the scout and battle titans but very little actual damage being done. That's playing to the AMTL strengths since a hit against shields that doesn't lead to damage is effectively wasted.
I actually put as many seeker missiles on them as possible first but there's only so many 5+ or 6+ hits that will land.... At some point you need to hit them as much as possible and you lose a lot of shots on shields first. Tau don't shoot with
that many weapons in one action.
Vaaish wrote:
What I think I'd have done differently (yes hindsight and all) is to either concentrate everything on the reaver until it was dead (gain BTS) and then focus on the warhounds. The alternative would be to concentrate on killing the warhounds first and ignoring the reavers entirely.
Yeah the Reaver BTS was a big threat and exposed so I figured two HH formations and a recon formation would get it. It didn't but it broke and ran away behind terrain (woods block LOS) where I could not get any other formations into range. When I committed those three, the small formation of Fusions were promptly hit and broken by his other reaver. The HHR formation was then in a position where I either committed them to a double without Markerlight support hence no seekers in Turn 2 (after Reaver had rallied and unlikely to kill the Reaver with shields back) and expect to lose them in retaliation from the ForgeKnights or the Reaver when it moved. Instead I moved them away to fight the next turn in the idea of cat and mouse. But that just got them killed by a doubling Warhound before they acted later game.
Vaaish wrote:
In general when you face AMTL you need to decide if you take out the battle titans or pick off the smaller units. if you take on the battle titans, focus until it's dead and move on. If you go for the smaller stuff, ignore the bigger titans; they can't kill everything and a couple battle titans aren't enough to prevent you from getting objectives. Forge knights, just break the formation once that happens they vaporize.
Yep fully understood this but I also figured two HH formation and a recon would do it - they almost did.
Vaaish wrote:
Last of all, Reavers and Warhounds are vulnerable to crossfire. A reaver or warhound with 6+RA are much softer to kill.
Yeah getting into crossfire usually sees my recon formations dead or broken next action. In past experience, it's not that easy to cross the enemy battle line undamaged. That is throwing away recon units.
I did try to put road blocks in the way as much as possible - this is why the game was only 2-0 or it would have been worse. Broken formations were the reason for this as I just blocked routes for the titans as much as possible. Thankfully broken units have ZOC too.
