Blood Angels
========================
Death Company Tactical 275
Devestator 250
+ 2 Storm Raven 100
Devestator 250
+ 2 Storm Raven 100
Devestator 250
+ 2 Storm Raven 100
Land Speeder 200
Land Speeder 200
Terminator 350
+ 4 Storm Ravens 200
Strike Cruiser 200
Pred 275
+ Hunter 75
Pred 275
+ Hunter 75
3175
========================
Tank Legion
Tank Company 425
- 2 Executoner 40
- 3 Exterminator 30
- 5 Standard 100
+ Hydra 50
Tank Company 425
- 2 Executoner 40
- 3 Exterminator 30
- 5 Standard 100
+ Hydra 50
SHT 500
+ SC 100
+ hydra 50
Salamander 100
Salamander 100
+ Command 25
Vulture 300
Tank Platoon 280
- 5 Conqueror
Tank Platoon 280
- 5 Conqueror
Thunder Bolt 150
3175
(activation based animations attached)
Setup:
Marines win strategy (big surprise there) and force corners putting the guard into the built up side.
Most everything is in the Cruiser. The land speeder and predator annihilators on the map ready to charge forward with the DC to do nothing. Spacecraft will arrive T1.
Attachment:
Setup.gif [ 54.7 KiB | Viewed 2643 times ]
The guard is pretty bunched up. Trying to not in a corner deployment is hard when you've got 50+ tanks on the table. They are faced with a giant ridge so move themselves into two task forces. The fast conquerors are set to blitz north and the SHT and supporting Russ company are forward screened by some salamanders and have Vultures along for the ride.
T1: Marines win and Spaceship arrives and Orbital bombs the north side of the deployment corner catching a Conqueror formation, a Leman Russ and salamanders in the blast. Only one hit made but the save is failed on the Leman Russ.
The shock assault lands in a somewhat tight grouping after scattering in a pretty favorable position 4 units in place to each have 3 supporting positions. Unfortunately terminators veered the furthest off course and are in plain view of the SHT company and farthest South. Feeling the crunch the terminators retain and sustain on the already damaged LR formation hitting with 7 rockets and 4 Autocannon hits killing 4 tanks with the crossfire bonus and breaking the formation which flees south (Commissar of course lives and visions of lone commiserate tank running around all game fill my head).
Guard activates the suppressed Conquerors and sustain on the closet Devastator formation scoring 3 las cannon hits and 3 AP cannon hits killing one Stormraven and two devastators and passes to the Marines. (asking afterwards Chris says he contemplated hauling ass north with both Conqueror but decided to stand his ground and see how it played out and wanted to sustain on every attack until he could counter with the SHT and wipe everyone out).
Attachment:
1.gif [ 117.18 KiB | Viewed 2638 times ]
I feel this is it and I'll need to get as many supporting FF shots as possible so Marines activate Devastators and declare the Leman Russ Conquerors and the Salamanders an intermingled formation calling on supporting fire from the 2 other devastators and terminators for 7FF4+ and 14FF3+ attacks hitting 11 times and 3 saves. 3 Tanks and all the salamanders die while a Raven and 2 Devastators die. Roll-off is a massive +11 vs +2 breaking the target and leaving [drum roll] A commissar tank running away north.
Marines retain with the last devastator formation and sustain on the northern conquerors hitting 6 and killing one (evil dice)
Baneblades activate and assault the terminator formation wiping it out though to the loss of a tank. Guard retains and marches the salamanders up to the T&H objective.
Attachment:
2.gif [ 116.59 KiB | Viewed 2638 times ]
Marines march the Death Company up into cover for next turn.
TBolts activate and ground attack the wounded devastator finishing off the Storm Ravens breaking the formation
Predators double and take a pop shot at the salamanders and destroy one breaking them
Leman Russ double and take a pop shot at the Death Company but to no effect.
Attachment:
3.gif [ 109.32 KiB | Viewed 2638 times ]
Vultures activate and move behind city in prep for next turn.
Marines now have free play to the field and advance the remaining formations within striking distance to the T&H and preventing the vultures from picking off the Land Speeders (at least without counter effects).
Attachment:
4.gif [ 87.31 KiB | Viewed 2638 times ]
At this point I decided I must have ebola and projectile and called the game until next time when T2 will start.
_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!
-
I HAVE NO POINT-
Penal Legion-Fan list-
Help me make Whitescars not suck!