Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 6 posts ] 

Gargants and Stompas

 Post subject: Gargants and Stompas
PostPosted: Wed Mar 03, 2004 8:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Jan 31, 2004 4:40 pm
Posts: 117
Location: UK
Looking at the Gargant and the Stompa mob (3 Stompas and a Supa-Stompa) it seems that the Stompas have superior firepower and close combat capabilities for significantly fewer points.
The only thing which actually sticks out about the Gargant seems to be the Power fields and number of hit points.
Are the Gargants best used as damage sponges and does that justify an extra 175 points?

_________________
Currency converter
https://www.paypal.com/uk/cgi-bin/websc ... cy-generic


Top
 Profile Send private message  
 
 Post subject: Gargants and Stompas
PostPosted: Wed Mar 03, 2004 8:56 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
One thing to remember is that as soon as you start taking damage with your Stompa mob, your firepower downgrades, whereas the Gargant will probably have all its firepower every turn of the game - unless your opponent is really set on destroying it. Remember it only takes 1 blast marker to suppress all a stompas firepower.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Gargants and Stompas
PostPosted: Wed Mar 03, 2004 8:57 pm 
Brood Brother
Brood Brother

Joined: Sat Feb 07, 2004 2:29 pm
Posts: 174
Popular opinion seems to be that if you are just looking for raw, brutal, fire power the Supa Stompa and mob is a better deal than a standard gargant.

For all other purposes, the gargant is either as good as or better than the stompa mob. For example, its high number of damage points, 3+ FF and 3+ CC make it better in an assualt.

_________________
"Do not act incautiously when confronting little bald wrinkly smiling men!"

-- Rule One (Terry Pratchett, Thief of Time)


Top
 Profile Send private message  
 
 Post subject: Gargants and Stompas
PostPosted: Wed Mar 03, 2004 11:41 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Jan 31, 2004 4:40 pm
Posts: 117
Location: UK
I see, the stompas are more of an all round unit then.
At present I am working towards this horde:

Ripskar's Warhorde:

Ripskar's Raiderz; [840]
4 Nobz, 16 Boyz, 8 Grotz, 4 Gunwagonz, 2 Battlefortresses

Gutsnik's Kommandos; [500]
2 Nobz, 6 Boyz, 2 Grotz, 12 Kommandos

Stormboyz; [250]
10 Stormboyz

Stormboyz; [250]
10 Stormboyz

Gorwazza's Bikerz; [350]
12 Warbikes, 4 Skorchas

Ghazdreg's Blitzerz; [520]
8 Gunwagonz, 2 Gunfortresses

Coggy Da Bastid's Stompas; [475]
3 Stompas, 1 Supa-stompa

Dregmag's Kannonz [475]
15 Big Gunz, 3 Oddboyz

Wizzdakka's Fightaz; [200]
4 Fighta-bommas

Urgwaaa's Fightaz; [200]
4 Fighta-bommas

Landa; [200]

Landa; [200]

Gargant; [650]

Gargant; [650]

Total: [5760]

_________________
Currency converter
https://www.paypal.com/uk/cgi-bin/websc ... cy-generic


Top
 Profile Send private message  
 
 Post subject: Gargants and Stompas
PostPosted: Thu Mar 04, 2004 8:20 am 
Brood Brother
Brood Brother

Joined: Wed Oct 29, 2003 2:04 pm
Posts: 766
Both formations have their uses. Don't underestimate how useful the extra damage capacity is on a gargant.

Extra damage capacity gives more than just making it hard to kill:
Increases number of CC attacks
Increases number of FF attacks
Increases the amount of blast markers it can absorb before becoming supressed\broken
Increases how many models it can engage in CC
Increases how many models it can barge aside in CC

Combined with the boost the toughness the extra DC and power fields give, gargants can absorb heaps of damage, meaning it won't go down unless your opponenet makes a concentrated effort to take it out.

Also remember that since supa stompas are warengines, they can be picked out from a stompa mob. And if the supa stompa is killed in one turn, that would inflict enough blast markers to break the remaining stompa formation.

Then again, a stompa mobz plus supa stompa is 475 points and gargants are 650, and the stompa mob has more firepower. Depends how much points you have spare and how you're going to use the formation.


Top
 Profile Send private message  
 
 Post subject: Gargants and Stompas
PostPosted: Thu Mar 04, 2004 4:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Jan 31, 2004 4:40 pm
Posts: 117
Location: UK
Certainly, the aspect I missed were differences in FF/CC dice rolls. 2 Gargants are definately appearing in the Horde.

Revision of Armylist, according to available minis.

Ripskar's Raiderz; [840]
4 Nobz, 16 Boyz, 8 Grotz, 4 Gunwagonz, 2 Battlefortresses

Gutsnik's Kommandos; [500]
2 Nobz, 6 Boyz, 2 Grotz, 12 Kommandos

'Uge Warband; [575]
6 Nobz, 21 Boyz, 9 Grotz

Warband; [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Killa Kanz

Warband; [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Killa Kanz

Warband; [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Killa Kanz

Stormboyz; [300]
12 Stormboyz

Gorwazza's Bikerz; [350]
12 Warbikes, 4 Skorchas

Ghazdreg's Blitzerz; [520]
8 Gunwagonz, 2 Gunfortresses

Coggy Da Bastid's Stompas; [475]
3 Stompas, 1 Supa-stompa

Dregmag's Kannonz [475]
15 Big Gunz, 3 Oddboyz

Wizzdakka's Fightaz; [200]
4 Fighta-bommas

Urgwaaa's Fightaz; [200]
4 Fighta-bommas

Fightaz; [200]
4 Fighta-bommas

Landa; [200]

Landa; [200]

Landa; [200]

Gargant; [650]

Gargant; [650]

Total: [7285]

_________________
Currency converter
https://www.paypal.com/uk/cgi-bin/websc ... cy-generic


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 35 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net