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Blood Angels List Development Thread

 Post subject: Re: Blood Angels List Development Thread
PostPosted: Fri Oct 03, 2014 9:25 am 
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He did commit the BTS maybe a little too early but had a tough decision as the doomsday arcs and the Vault were on that side and would have just whittled him down if he didn't commit. He could have used the LS units to harrass my ranged units but then he risked the second turn monolith + portal assault with no screening scouts. For deployment I suppose he could have start a little more tightly packed but was warry of the BP attacks from the vault and multiple blast templates on close nit units. All in all he was constantly having to figure out the odds on decisions that he was damned for doing and not doing.

The army composition was a little to blame though. If he'd used some of the stormravens, artillery and fliers the out come likely would not have been quite as favourable for the necrons. The army he fielded was over heavy on engagment focused troops which meant he had very narrow amount strategic options.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Fri Oct 03, 2014 4:57 pm 
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I think a BA army should be specialized to work well -it's still not as good as an all rounder army, as vanilla marines for example. You should decide which way you want to build your army! So, full assault (not just 1-2 units -take as much as you can with Thawks, Stormravens, etc -or skip them completly), tacticals+rhinos (or LR's so the classic mechanized SM, just faster), or drop heavy-based on DC, as a special assault unit, with Furioso support. So, my opinion is "a little bit of this, a little bit of that" way for army bulding is not working with BA!

Btw, 2 things:
-never use a lone unit of termies! use at least 2, if possible, with one captain. They kill everything, or support each other -and divide the opponents possible reaction by 2 :)

-I'm also thinking about how a LR+Baal's /Redeemer+PRed Annihilators might work? Which one is better/more flexible?Anyone ever tried Redeemers? :)


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Fri Oct 03, 2014 7:15 pm 
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I'm going to try this next week
Terminators+Chaplain 400
Devastators+Dreadnought 300
Thunderhawk 200
Thunderhawk 200
Scouts+Razorback 150
Scouts 150
Strike Cruiser 200
Storm Ravens 250
Storm Ravens 250
Storm Ravens 250
Devastators+Hunter+SC+Razorback 450
Land Speeders 200

Scouts garrison forward, Devs deploy as normal protected by the Speeders. Scouts move forward to block with ZoC, strike cruiser bombards then planetfalls Storm Ravens behind cover where the scouts have blocked off. Then hit AA units/place BMs with 24 AT3 shots using 60cm range+skimmer to never have to expose themselves, then air assault with termies+dreads with dev.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Fri Oct 03, 2014 7:58 pm 
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Steve54 wrote:
I'm going to try this next week
Terminators+Chaplain 400
Devastators+Dreadnought 300
Thunderhawk 200
Thunderhawk 200
Scouts+Razorback 150
Scouts 150
Strike Cruiser 200
Storm Ravens 250
Storm Ravens 250
Storm Ravens 250
Devastators+Hunter+SC+Razorback 450
Land Speeders 200

Scouts garrison forward, Devs deploy as normal protected by the Speeders. Scouts move forward to block with ZoC, strike cruiser bombards then planetfalls Storm Ravens behind cover where the scouts have blocked off. Then hit AA units/place BMs with 24 AT3 shots using 60cm range+skimmer to never have to expose themselves, then air assault with termies+dreads with dev.


Looks good. Let us know how it goes.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Fri Oct 03, 2014 10:01 pm 
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What happened with the Death Company? :)


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Fri Oct 03, 2014 10:37 pm 
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pati wrote:
What happened with the Death Company? :)


Good catch. Something you would think the AC would have noticed, huh? :)

Yeah, Steve, it looks like you will have to replace a formation there with the mandatory Death Company. Still should be a solid list, though.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sat Oct 04, 2014 7:52 pm 
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Steve54 wrote:
Scouts garrison forward, Devs deploy as normal protected by the Speeders. Scouts move forward to block with ZoC, strike cruiser bombards then planetfalls Storm Ravens behind cover where the scouts have blocked off. Then hit AA units/place BMs with 24 AT3 shots using 60cm range+skimmer to never have to expose themselves, then air assault with termies+dreads with dev.

What if the opponent hides behind cover? Skimmer's not as hot these days.


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sat Oct 04, 2014 7:56 pm 
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Place the barrage behind cover anticipating that, even on terrain dense UK tables you'll struggle to hide a whole army anyway

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sat Oct 04, 2014 8:10 pm 
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Steve, you can play school me and we'll do a full batrep with pics

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sat Oct 04, 2014 8:27 pm 
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I mean, I basically agree with Dobbsy here. I think skimmer popping with 24 shots sounds a lot better than it actually works out in practice. 24 shots, 16 of which will hit, on average causing 8 kills, or 4 if you are firing against an RA target. That is also assuming that you have your desired target(s) in line of site.

And there you are. That's your big barrage for the game, for which you spent 750 points + the 200 point spacecraft tax to drop them. That's 1/3 of your army spent on killing 4 - 8 units. Doesn't seem like a great return on investment to me, but, give it a shot. There could be an angle I'm not seeing.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Oct 05, 2014 1:45 am 
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Xenocidal Maniac wrote:
I mean, I basically agree with Dobbsy here. I think skimmer popping with 24 shots sounds a lot better than it actually works out in practice. 24 shots, 16 of which will hit, on average causing 8 kills, or 4 if you are firing against an RA target. That is also assuming that you have your desired target(s) in line of site.

And there you are. That's your big barrage for the game, for which you spent 750 points + the 200 point spacecraft tax to drop them. That's 1/3 of your army spent on killing 4 - 8 units. Doesn't seem like a great return on investment to me, but, give it a shot. There could be an angle I'm not seeing.


So it's smells like theory hammer :D
The result depends on what do you try to kill, what type of army do you plan to fight, when do you activate the Strike Cruiser, terrain, etc..
4 planetfalling unit means you need 3 turns to activate them all -even with retained initiative. In case of one shot stuff, seems like a waste of points -a clever enemy will hunt them down before you have a chance to activate them all! Try to use a (or two) units of scouts with attached Stormravens instead of 1 stand alone unit! almost the same points cost, same number of activations, with an extra owerwatch.

btw, BA scouts are only good at CC, they dont have a Heavy Bolters (wich is lame..). So screening is Ok, but they don't have any ranged attack to be a bit of threat.

Edit: To avoid the missing DC, or the Scout+Razorback =150p like mistakes try to use the Armyforge stuff!


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Oct 05, 2014 3:32 am 
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Pati, good catch on requiring three activations to fire with all of them. Very true, and another reason why the SR spam doesn't actually work in practice.

Also, Pati, I did decide to give scouts a heavy bolter, but it is not yet reflected on the most recent list.

I think I agree that Scouts in Stormravens could be an interesting and effective unit. I'm not high on SRs, as you all know, but that formation sounds like it may have some potential. Will give them a go.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Oct 05, 2014 7:52 am 
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Well we'll see when I test it on Thursday. Regarding the DC the list entry lists them as 0-1 this needs to be changed to 1 to match the text at the top which I didn't see.

I'm not that bothered about scouts lacking shooting as they are just there to provide activations and block any interference with the Storm Ravens using their ZoC. Also not bothered by the 'spacecraft tax' as I always take a strike cruiser
Terminators + Chaplain 400
DC Assault w Chaplain 300
Thunderhawk 200
Thunderhawk 200
Strike Cruiser 200
Land Speeders 200
Storm Ravens 250
Storm Ravens 250
Storm Ravens 250
Scouts 150
Scouts 150
Devastators+SC+Hunter+Razorback 450

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Oct 05, 2014 9:30 am 
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Excellent. Looking forward to it. Do you know what army you'll be going up against?

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Sun Oct 05, 2014 9:53 am 
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No completely blind test

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