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Points costs in formations

 Post subject: Re: Points costs in formations
PostPosted: Wed Sep 10, 2014 1:01 am 
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Onyx wrote:
It's worth pointing out the Chaos Marines have 10pt Rhinos and 35pt Vindicators.

Uh huh and what would they cost with ATSKNF...? ;) :D

itcamefromthedeep wrote:
I resent that I can't ever use 2 out of my 6 Whirlwinds, for some unfathomable reason. It seems odd that Ultramarines won't field them in any number but four. Four shall be the number thou shalt count, and the number of the counting shall be four. Five shall thou not count, nor thou count three, excepting that thou then proceed to four. Six is right out!

I don't see it as unfathomable. Basically, for my mind, it's a balance issue for any particular list. Each list has a set of boundaries within its make up.

Having a formation of 6 WWs in the Codex list means you only break it on 12 BMs making an extremely difficult formation to kill off and one that may never stop firing. While this might be sensible in a real world situation in terms of max firepower on target etc in a game of balanced armies it affects the overall outcome in my opinion. In the Codex list - one based largely on air assaults for instance, it means that you will almost always have BMs on the target prepped for air assault - a no brainer. With 4 you may get them broken more often so they aren't guaranteed to continue firing - not such a no brainer as you have to be careful how you deploy them etc.

In the end, any argument can be made for "bigger is better because I have the models" but for game balance it might not be so fun to play against.


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 Post subject: Re: Points costs in formations
PostPosted: Wed Sep 10, 2014 3:56 am 
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itcamefromthedeep wrote:
I understand that 25s are pretty, and that some of you may have a hard time with grade school numeracy skills...


I was enjoying the thread and discussion until you vomited out this petty and unnecessary comment.


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 Post subject: Re: Points costs in formations
PostPosted: Wed Sep 10, 2014 4:21 am 
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Agreed. Lets keep things friendly (says the guy posting sarcastic Samuel Jackson photos ;) )

Dobbsy wrote:
Onyx wrote:
It's worth pointing out the Chaos Marines have 10pt Rhinos and 35pt Vindicators.

Uh huh and what would they cost with ATSKNF...? ;) :D

20 points, obviously ;) [ducks as Dobbsy throws chair at him]

itcamefromthedeep wrote:
I resent that I can't ever use 2 out of my 6 Whirlwinds, for some unfathomable reason. It seems odd that Ultramarines won't field them in any number but four.

Perhaps you should use one of the lists allowing formations of 6 then? SoI and IH both allow that :o

itcamefromthedeep wrote:
I'd like to cast a vote for points by-the-model if you please, and granularity in prices will not only help with that, but help clear those last few pesky points at the end of a list.

Please don't take this the wrong way but perhaps NetEpic Platinum is exactly the thing you're looking for? Primarch, Magnus, and The Bissler are doing some really awesome work to provide exactly that experience in the latest incarnation. I'm not packing up my toys and saying go home mind you, just that not every rule set is for everyone at all times. What I think us so awesome about Epic is that with an army you get three games (four if you use my Exodus Wars ports :) ) for free!

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 Post subject: Re: Points costs in formations
PostPosted: Wed Sep 10, 2014 5:12 am 
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jimmyzimms wrote:
20 points, obviously ;) [ducks as Dobbsy throws chair at him]

Ooh you are saucy! :)

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 Post subject: Re: Points costs in formations
PostPosted: Wed Sep 10, 2014 6:50 am 
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I'd quite like Captains to be 40 points (as they're obviously worse than the other choices) and this could fit well with Typhoons being 10 points. Otherwise I like the costings and formations we have.

Why not convert the extra 2 Whirlwinds to be AA tanks? Forge World sell a Whirlwind Hyperios tank that's an AA vehicle. Lots of tiny missiles (plasticard could do the trick) or just paint it differently at a push.

I find it odd anyone cares if you end up with a little extra points, when I have an army that's say 2990 points with nothing left over to spend the last 10 on I couldn't give a fig.


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 Post subject: Re: Points costs in formations
PostPosted: Thu Sep 11, 2014 3:57 am 
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Doomkitten wrote:
itcamefromthedeep wrote:
I understand that 25s are pretty, and that some of you may have a hard time with grade school numeracy skills...


I was enjoying the thread and discussion until you vomited out this petty and unnecessary comment.


Agreed. I am pretty sure it was meant in jest, but a cold medium such as this makes comments difficult to judge, and easy to offend.

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 Post subject: Re: Points costs in formations
PostPosted: Thu Sep 11, 2014 3:32 pm 
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itcamefromthedeep wrote:
I resent that I can't ever use 2 out of my 6 Whirlwinds, for some unfathomable reason.


For me, it's unfathomable to say that you can't ever do that. Absolutely nothing is stopping you from playing with a 6 strong formation of Whirlwinds. The army lists are for a tournament playstyle, where internal and external balance is important. They are what they are, if you don't like something change it up in a friendly game. Take a stab in the dark on points and roll some dice.

On the whole 25-point increments, I've never heard an argument for sticking hard-and-fast to them that held any water with me. People don't like non-25s, fine, but they're a part of well established lists. 5-point increments allow for 5 times more grainularity, and with list balance being one of the most important things in EA that's a good thing.

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 Post subject: Re: Points costs in formations
PostPosted: Thu Sep 11, 2014 4:18 pm 
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itcamefromthedeep wrote:
I resent that I can't ever use 2 out of my 6 Whirlwinds, for some unfathomable reason. It seems odd that Ultramarines won't field them in any number but four. Four shall be the number thou shalt count, and the number of the counting shall be four. Five shall thou not count, nor thou count three, excepting that thou then proceed to four. Six is right out!

Look at it this way - if you were playing 40K, you'd get one support slot into which you could fit one whirlwind. This is exactly the same - you have one slot into which you can fit one unit of whirlwinds.

So, you have extra models - we all do. Convert them into something else, trade them for something you need, buy some proxies - there are plenty of options available to you. The community is really helpful, but you can't expect a list/rules rewrite because you have some extra models in your collection.

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 Post subject: Re: Points costs in formations
PostPosted: Thu Sep 11, 2014 5:06 pm 
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"Six whirlwinds" sounds a lot like "four whirlwinds and two hunters" to me.


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 Post subject: Re: Points costs in formations
PostPosted: Thu Sep 11, 2014 8:56 pm 
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From now on, I can't read this thread as a serious topic :)


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 Post subject: Re: Points costs in formations
PostPosted: Thu Sep 11, 2014 11:08 pm 
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Yes, this thread is somewhat comical.

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