I agree that the force might be a bit light on AP firepower, but I don't think it's bad. Taking the Predator Destructor variant would go a long way towards solving that, as would taking the heavy bolter razorback variants, if you felt it needed fixed.
That said, you have a small number of very expensive units. That makes your force unusually vulnerable. I think you would do well to look more at adding bulk than anything else.
These are purely strategic suggestions, since I really don't know your background requirements:
1) Drop the dreads w/ termies. Plenty of reasons have been posted so far.
2) Take formations of cheap units. Bikes or Speeders are the most obvious.
3) If you feel you need more AA, take a formation of Thunderbolts, rather than another Hunter. A whirlwind/hunter formation is small, expensive, and will die a horrible death as soon as anything gets to it. With your low number of small formations, you don't have the resources to spare protecting it.
4) The razorbacks for the tacs idea is a good one (sorry, forgot who said it). That would give you a massive 13-unit formation (6 tacs, 6 razorbacks, 1 hunter) with lots of firepower and assault ability.
5) If you do the razorbacks, consider moving your commander elsewhere. Either way, consider adding another commander or two. Your small formations are fragile. A few well-placed Librarians, Chaplains, or Captains will go a long way towards increasing your ability in assaults.
To fit my personal preferences, I would go with:
Bike formation Speeder formation Commander of some sort 450 points
If you _really_ want AA ability:
Speeder formation Thunderbolts 2 commanders 450 points
Are scouts out, or just stock marines?
With scouts, you could do the second option as speeders, scouts, thunderbolts for (dropping the other scout sniper) 475 points.
Without the dreads, you could do that first option as speeders, bikes, scouts and a commander (still dropping the scout sniper) for 575. [My personal 1st choice]
_________________ Neal
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