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EA Blood Axe Lists

 Post subject: Re: EA Blood Axe Lists
PostPosted: Sat Apr 26, 2014 7:39 pm 
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So guys, what's up with the Blood Axe lists? :)

I'm about to start an USMK list, with a LOT of big wagonz, and big koptas.. just for fun, because of the pure love of convertin imperial vehicles to orky ones :D

Are there any recent expereiences with the list?


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 Post subject: Re: EA Blood Axe Lists
PostPosted: Tue Apr 29, 2014 7:02 pm 
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BTW I found something mixed up in the list! I can't find the points cost of the Battlefortress/Drop Rok/kill/Battlekruiser.. their stats are in the list however!

If they are dropped from the army list, just need to be deleted from the stats list also!


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 Post subject: Re: EA Blood Axe Lists
PostPosted: Thu Aug 28, 2014 8:18 am 
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Is there anyone in charge for Blood Axe lists now?


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 Post subject: Re: EA Blood Axe Lists
PostPosted: Thu Aug 28, 2014 8:26 am 
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There hasn't been much interest in pushing forward new lists for the Orks. I personally am happy with the diversity of builds you can get from the three main lists.

However saying that if you would like to look over the list have a game or two and then come to me with some thoughts/proposals I will look at them and we can work on getting a fresh Ork list approved.

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 Post subject: Re: EA Blood Axe Lists
PostPosted: Thu Aug 28, 2014 7:33 pm 
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Nice! But thanks to the strict schedule -Blood Angels go first, and then the orks -maybe wintertime will see them on table! :) I will be happy to test them!


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 Post subject: Re: EA Blood Axe Lists
PostPosted: Thu Aug 28, 2014 7:37 pm 
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Cool

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 Post subject: Re: EA Blood Axe Lists
PostPosted: Thu Sep 18, 2014 9:23 pm 
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Hi there!

Ork fungus are increasing within our territory! :)
We have a new Epic player planning to start Blood Axe Ork list. So far he had chosen the USMK Blood axes. Digging through, I have found some errors, missings in the 1.3 version, located in the 2014 NetEA army list compendium.

1) Is 1.3 the latest version?
2) What are the point costs and organization for spacecraft and drop kans? They have their stats in the reference sheets, but are missing from the army list!
3) There is a special rule about Bommers if they are attached to Fighta-bommas, they slow them down, however there is no option in the army list to combine these flyers at all???
4) Bommers are allowed to transport Stormboyz. And in the reference there is a sentence about how to disembark them and what happens. It's unclear to me, wheter it is some sort of special rule and intended to balance, or just simply writes down the same rule as air assault / landing, so effectively works like Thunderhawk Marines or Vampire Eldars?

Apart from these, the USMK list looks quite good, though I haven't seen them in action... yet. :)

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 Post subject: Re: EA Blood Axe Lists
PostPosted: Fri Oct 03, 2014 8:39 am 
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1) Is 1.3 the latest version?
Yes

2) What are the point costs and organization for spacecraft and drop kans? They have their stats in the reference sheets, but are missing from the army list!
Spacecraft are the same as the normal list 0-1 Kill Kroozer 200pts May be upgraded to Battlekroozer for +50pts.
Drop Kans Special Rule (missed out)
SPECIAL RULE - Deth From Above
Blood Axe Kroozers can transport up to 40 units and the Drop Kanz necessary to transport them to the surface. Battlekroozers can transport up to 120 units and the Drop Kanz to Planetfall. Important Note: Drop Kanz are included in the price of the spacecraft and any formations transported aboard the spacecraft may be deployed in the Drop Kanz. Only Infantry units, Dreadnoughts and Killa Kanz may be deployed in Drop Kanz.

3) There is a special rule about Bommers if they are attached to Fighta-bommas, they slow them down, however there is no option in the army list to combine these flyers at all???
This rule will be dropped from the next revision

4) Bommers are allowed to transport Stormboyz. And in the reference there is a sentence about how to disembark them and what happens. It's unclear to me, whether it is some sort of special rule and intended to balance, or just simply writes down the same rule as air assault / landing, so effectively works like Thunderhawk Marines or Vampire Eldars?
No the Bommers are not Landas, they stay airbourne. A Bommer my ground attack & shoot once done the Stormboyz disembark. Think of them along the same lines as a ground based WE with transport that can more and fire with a second formation transported in them. In this case the formation drops after shooting and not before.

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 Post subject: Re: EA Blood Axe Lists
PostPosted: Mon Oct 13, 2014 6:27 pm 
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So there's a 1.4 version somewhere? ;) I bought a lot of proxy big koptas, beautiful kommandos, and have about 20 converted land raiders -aka Big Wagonz. So I'm ready to playtest the list very soon -I really want to participate in competitions with them, so at least a "developmental" army list is needed for that..

Edit: the guys will not include the USMK list into the Armyfoge -if only 1 person (yes, me) is asking it! SO keep pushing/asking the list ;)


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 Post subject: Re: EA Blood Axe Lists
PostPosted: Fri Oct 17, 2014 6:19 pm 
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2) What stats Drop kanz have? Or they are simply "marker"?
4) After dropping stormboyz, they can be activated seperately in that turn. Is that correct assumption?

We are eager for an USMK 1.4 containing all the corrections. Apart from Pati, there is another USMK player awaiting for it! :)
I have to ready my forces, ork blood axe clanz are rising!

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 Post subject: Re: EA Blood Axe Lists
PostPosted: Mon Oct 27, 2014 12:23 am 
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Is there any armyforge army list for USMK?


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 Post subject: Re: EA Blood Axe Lists
PostPosted: Mon Oct 27, 2014 8:32 am 
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No, I'm currently too busy to write one (hopefully should be freed up before xmas) the best way to get the list done is to write it yourself (it isnt difficult to do, just a little time consuming) PM Adam77 with an email address and he can send you the files and instructions, then we can get it done

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 Post subject: Re: EA Blood Axe Lists
PostPosted: Wed Oct 29, 2014 11:06 am 
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Commissar Holt wrote:
2) What stats Drop kanz have? Or they are simply "marker"?
They are simply markers at the moment.
Commissar Holt wrote:
4) After dropping stormboyz, they can be activated seperately in that turn. Is that correct assumption?
Yes.
Commissar Holt wrote:
We are eager for an USMK 1.4 containing all the corrections. Apart from Pati, there is another USMK player awaiting for it! :)
I have to ready my forces, ork blood axe clanz are rising!
You'll have to bear with me on this I will get around to producing an updated list, but I have the original documentation to just adjust.

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 Post subject: Re: EA Blood Axe Lists
PostPosted: Thu Oct 30, 2014 6:25 am 
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Yeah, we need a bug/typo free list (updated or not, just typo free), to create that armyforge file soon!


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 Post subject: Re: EA Blood Axe Lists
PostPosted: Sun Jan 04, 2015 11:55 pm 
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Ok, had my first game, using the USMK list -and also started a ToEG thread for my orky army.

BA USMK vs Dark Angels 3000p

My opponent had 6 units of termies, chaplains, and a unit of land speeders -1 unit of termies in land raiders, and assault termies in Thawk. Not an ork players dream, for sure.

I had 2 big warbands in a Kill Kroozer (with drop kanz), 3 units of kommandos +2 gunzmob (on overwatch) garrisoned, small blitz brigade (3x Flak +oddboy), a big Tankaz formation, 3x3 Fightas, a Bommer+Stormboyz =14+1 activations.

Before the first turn, I placed my small units in a thin green line in the middle, and the tanks near the blitz. The SC arrived in the first turn.

3 units of damned termies arrived early, killing my 2 vehicle formations, and they dominated my deployement zone from that moment -till the end of the game. The drop kanz arrived close to the 2 T&H objectives, routed a big unit of termies+land raiders. And then, the assault termies arrived with their Thawk, and intermingled my 2 big warbands -9 CC attacks, 9 hits, 0 succesful nob armour saves, so I badly lost -a full big warband wiped out (20units +warboss!!!), thanks to the combat results, without any termie loss.. (The dice wasn't on my side -truly against me, while my opponent was very very lucky ,especially with his armour saves..throught the whole game). So the downfall begun.

The termies sustained fired my small units, one-by-one, and I was unlucky to get out a single land speeder formation (3x3 fighta bommas, for 2 full turns just attacked them, with 3 losses in total, without breaking them..) I'm usually not blaming the dice very often, but this time, Lady Luck was against me! :)

Another example: at the end of the 3rd turn, as my last activation, 6 units of kommandos (without blast markers) engaged the blitz guarding formation of 3 units of assault termies in FF (they have 1 BM). No losses from the FF (surprise), so check the combat results: +1for having no BM, +1for the termies BM, +1because I have more units, +1for twice as many, -1 for the termies chaplain = +3for the kommandos. I rolled doble 1s, my opponent a 6. Till that point it was 2-2 VP, and it became 3:0 for the DA. I lost the blitz, the T&H(as a scout formation kommands had them both), and the they shall not pass.. Was funny a bit -at the end it was just a test game, not a tournament one! :D

So, I was a bit surprised,that the list is somehow balanced -I recognized that the basic ork lists units were simply changed to more BA style ones -like the Stompas for Big Wagonz -same 4+ RA, same 3x Big gunz -however the stompas are slower, but better in CC. But the lost the option for a Supa Stompa -which is a powerful war engine- is more painful. There should be something instead of it -the BA list is a bit WE light. the new, unique Big koptaz are a bit pricy and don't have RA. They are just skimming Battlefortresses, for a price of a Gunfrotress. -BTW why the Battlefortress is not in the list?

The Bommer is a bit overpriced -it's not a Landa (for the same points cost), can only transport 6 stormboyz, and has no RA. Simply weaker, less flexible for the same points cost.

The kommandos unit is a good one, their infiltrate is very useful, they are cheap and flexible! I like them, and I plan to use them more, to see how they work.. :)


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