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Marines with few infantry - need advice

 Post subject: Marines with few infantry - need advice
PostPosted: Tue Sep 16, 2003 8:23 pm 
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When I finally finish my Eldar, my collection of IG will be Cadians in greatcoats.. painted grey, with the tanks in camo like this on FW's excellent Stormsword.  :)

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 Post subject: Marines with few infantry - need advice
PostPosted: Wed Sep 17, 2003 5:08 am 
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Well my IG Fluff is incomplete, and is being written in conjunction to a Campaign Background of a minor (in relative terms) Imperial Crusade to retake a system of worlds isolated for the last few hundred years by warp storms. ?As the storms dissipate, the crusade moves in to find the taint of chaos has reached these worlds and that the previously contained Ork incursion has spread without the additional resources of the Imperium to keep them in check...

Essentially though, my IG Forces are elements from a number of Regiments combined into a composite combined arms Brigade that should be able to look after itself on the whole and operate independantly of additional Crusade Support. ?

Infantry - includes a Mechanised Battalion from the 2nd Division, Death Korps of Krieg (suspiciously looking like WW2 German and Russian colours); a Battalion of Assault Infantry, 2 Companies of Death World veterans who provide the stealth/light infantry capabilities (looking suspiciously like Vietnam vets!), and an Ogryn Shock Assault Company

Recon Forces- 3 Sentinel squadrons, backed up with 2 squadrons of Rough Riders

Armour- the Crusade Force is blessed by the presence of the "Leichhardt Panzer Korps" (Leichhardt is the surburb I live it BTW)- comprised of 2 Battalions. ?The 1st battalion is a Superheavy Battalion (comprised of 4 Squadrons, again in ww2 German Ambush camo), 2nd Battalion comprised of 3 Russ Companies (Codex Grey)

Artillery- 3 Companies from the 22nd Artiilery Regiment (Codex Grey) (My old Artillery Regt)

Titan Support- comprehensive Support has been assigned, including a mixed Demi-Legio of Warlords, Reavers and Warhounds.

Air Support- comprehensive support is provided by the 1st Aviation Group (2 Marauder flights, 1 Thunderbolt Flight- all in green/brown Cam) and the Imperial Navy's 92nd Attack Wing (1 Flight Marauders, 2 Flights Lightnings- in USN ww2 type blue colours)

I'll post all the nice fluff once its finished!

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 Post subject: Marines with few infantry - need advice
PostPosted: Wed Sep 17, 2003 5:22 am 
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I look forward to seeing that outfit !   :D

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 Post subject: Marines with few infantry - need advice
PostPosted: Wed Sep 17, 2003 4:19 pm 
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Hi!

Looks like you got a good amount of IG in that force Tas.

No landspeeders? They make good scouts.

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 Post subject: Marines with few infantry - need advice
PostPosted: Wed Sep 17, 2003 11:06 pm 
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I would like to incorporate some Imperial bike detachments into the recon forces, but dont have enough old figures for it yet...

In my haste, I forgot a few detachments:

3rd Special Assault Group: 2 Assault Companies, 1 Ogryn Shock Assault Company

1st Underground Attack Unit- 1 Hellbore, 6 Termites

Ordinatus Seige Group- 2 Ordinatus Golgotha, 2 Ordinatus Armageddon, 2 Oridinatus Mars

Brigade Command Element- 1 Capital Imperialis,1 Command Company

I almost have all the figs to field all of those on the table at once; I am missing 1 Russ and 1 Arty company. ?I'm saving those for the release of the new figures. ?On the whole though, my figs are a vast mix from all periods of Epic.

I know it doesnt come close to some of you who have 10s of thousands of points worth, but I've only been collecting a Guard army for about 10 months so I am very happy with its progress...of compilation that is, its nowhere near all painted ?:;):

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 Post subject: Marines with few infantry - need advice
PostPosted: Thu Sep 18, 2003 12:53 am 
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Hi!


I know it doesnt come close to some of you who have 10s of thousands of points worth, but I've only been collecting a Guard army for about 10 months so I am very happy with its progress...of compilation that is, its nowhere near all painted


Well, as they "quality" is good too. Its a cool force you got there and you'll have a lot of fun with it. Thats all that matters.

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 Post subject: Marines with few infantry - need advice
PostPosted: Thu Sep 18, 2003 3:32 am 
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Well of my 9 Epic Armies (SM, Traitor SM, IG, Squat, Ork, Eldar, Chaos, 'Nids and Tau), 70% are done ... Whew ...  :{

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 Post subject: Marines with few infantry - need advice
PostPosted: Mon Jan 05, 2004 12:54 pm 
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Hi. I had a reading through the final version of the rules in the vault.
Found out that some parts of my SoB list are inconsistent with the rules, so I retrieved the file from my HDD and started to update it.
Now the list is completely bug-free, and I really recommend to get it and read it ASAP.

Also avaible now is a brand new range of Sisters of Battle proxy counters, for every troop type, character and vehicle in the army.

Both can be downloaded from groups.yahoo.com/group/epica/files

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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Feb 27, 2004 8:34 pm 
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Hi guys,

I'm still relatively unexperienced in actual gaming for E:A, so I'm turning to you for some advice as usual :D

I've been thinking this afternoon & decided that with all thenew models that are coming out, I'm going to put together a small marine army. From the gaming I have done, I belive that tactical detachments are simple one of the best units in the game & have advised a number of players to take a good share of any army in simple tactical detachments.

HOWEVER,
Now I'm looking to do my own army (tournament sized - 2700points) & I'm going to be very limited on the infantry I can field (for reasons that cannot be disclosed at this time).

I'm currently looking at:
1 Tactical detachment, Supreem commander, Hunter ? ? ? ?475
Terminator detachment + 2 drednoughts for flavour ? ? ? ? ?425
Scout detachment + sniper ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?175
Biker detachment ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 200
Predator Detachment ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?300
Land Raider Detachment ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?400
Warhound Titan ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 250

So far that totals 2225points, so I have 475 to play with.

Without adding any more infantry other than terminators, what would you suggest to make this a viable army capable of being competitive?

I want to get another hunter in there to see off enemy airpower, and am pondering a detachment of whirlwinds, but havent seen those in action yet under the new rules.

Any thoughts much appreciated, although I may not be able to reply again for a while - I'm hitting the slopes for a bit of skiing from tommorrow for 7 nights ?:cool:

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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Feb 27, 2004 8:43 pm 
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I'm by far the farthest you can get from an E:A marine expert, but if I had some advice it'd be the following.

I understand your dreadnaughts will go with the terminators for flavor, but that just seems like a bad place to put them, as they'll really slow down the terminators and they may never get to see assault.  That would be a true travesty.  If you're not giving transports to the tactical squad, maybe the dreadnaughts could go there?

Aircraft may or may not be your thing, it seems to me like a love/hate thing.  You might want to check out some aircraft of some sort.

Another warhound might be a good idea, seeing as in 2700 points only one titan will be a magnet for all the TK and MW fire you can imagine.

Just a few suggestions, and I can't wait until you can disclose those reasons.  :D


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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Feb 27, 2004 9:30 pm 
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Aren't standard tournament armies going to be 3000 points?  :o

My advice is to take whirlwinds with another hunter... reason being you have much anti-armour capability but little anti-infantry capability.  Keep your two hunters close to give overlapping air cover.

Not taking more infantry except termies seems strange, but more terminators would be ok, I'd ditch the dreads from your terminators, as they can't teleport I believe.

Also a little airpower might not hurt...

BTW did you get the e-mail I sent you?

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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Feb 27, 2004 11:25 pm 
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Quote (Markconz @ 27 2004 Feb.,20:30)
Aren't standard tournament armies going to be 3000 points? ?:o

No. 2700 points was deciced upon during the tournament trial runs.

It was choosen because it keeps the amount of models required down, and the play time down (to make sure tournament matches get completed in time), while still allowing players to take a large titan if they want.

With the 1\3 limiation on titans and aircraft, you get 900 points to spend on them. That means if you take one of the large titan (850 points) you can't afford any aircraft. It forces players to choose their WE\aircraft mixture more carefully.


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 Post subject: Marines with few infantry - need advice
PostPosted: Sat Feb 28, 2004 6:35 am 
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Intriguing ... I can't wait to find out why you are limited on Infantry.  That being said ... I agree with some of the suggestions ... Whirlwinds, Hunter and maybe some aircraft.   :;):

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 Post subject: Marines with few infantry - need advice
PostPosted: Sat Feb 28, 2004 11:27 am 
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Everyone here knows my limited knowledge of Marines, but I would add some Land Speeders for some MW hits. Possibly more armour, whether that is in the form of another Warhound or some tanks such as Vindicators scattered around is up to you.

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 Post subject: Marines with few infantry - need advice
PostPosted: Sat Feb 28, 2004 7:52 pm 
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A few things to say about SM armoured formations:

IMO vindicator formations are the least useful formation in the SM army. Invidiual vindicators as upgrades are sometimes useful (mainly for an extra unit to absorb hits\BMs and add an extra FF attack).

I think predators are one of the most under-appriceated tank formations (particularly predator annihilators). While they may not be that tough compared to land raiders or leman russes, they pack awesome firepower for thier points cost. They're quite fast too, which gives thems the abilitly to react quickly to distant threats. On double orders they can reach a target 105cm from their starting point with 4x AT5+ shots and 8x AT6+ shots (thats after the -1 modifer for double orders).

Land raiders I only ever use as transports for terminators or devastators. As purely tank formation I don't think they're worth 400 points.

As someone else mentioned, I wouldn't put the dreads with the terminators. Dreads slow the formation down to much. I would only put dreads with formations I was going to garrison to sit on objectives.

Also don't forget that terminators can teleport anywhere on the table if you don't take any transports or additonal units.


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