Hena wrote:
Third paragraph of 1.12.4 Counter Charges
Quote:
A unit must use their counter charge move to move directly
towards the closest enemy unit. It may move into base contact
if close enough, and as long as the enemy is not already in
contact with two defending units. Units can choose not to
counter charge if they wish, but if they do counter charge they
must head towards the nearest enemy.
That rule does not specify which formation the closest unit belongs to.
If you take the whole rule it does state you are allowed to counter charge other formations.
Quote:
1.12.4 Counter Charges
An assault represents a brutal short-range battle involving 
movement, shooting and close combat. Although the assaulting 
formation will have initiated the combat, the defending 
formation will have time to react to the enemy assault and 
make limited moves of their own. To represent this, units from 
the defending formation involved in the assault are allowed to 
make a special move called a counter charge.
Defending units that are not already in base contact with an 
enemy unit are allowed to counter charge. Units with a speed 
of 30cm or more may make a counter charge move of 10cm. 
Units with a speed of 25cm or less may make a counter charge 
move of 5cm. Counter charges happen after the engaging 
formation has finished moving and any overwatch shots have 
been taken, but before the combat is resolved. All the normal 
charge move rules apply, and defending formations must still 
be in a legal formation after the counter charge moves have 
been made (ie, all units must be within 5cm of another unit 
from their formation). Embarked units may dismount. 
A unit must use their counter charge move to move directly 
towards the closest enemy unit. It may move into base contact 
if close enough, and as long as the enemy is not already in 
contact with two defending units. Units can choose not to 
counter charge if they wish, but if they do counter charge they 
must head towards the nearest enemy.
Counter charging units are allowed to counter charge enemy 
units from any enemy formation, not just the one they were 
assaulted by. Any enemy formations that are contacted by 
counter charging units are drawn into the assault, and will fight 
just as if they had made the assault themselves. Treat them and 
the original attacking formation as a single formation for all 
rules purposes for the duration of the assault.
A 2D6 roll is used to resolve a combined assault. If the attacker 
loses then each formation is broken. If the attacker wins then 
each formation receives a number of Blast markers equal to the 
number of units the formation lost in the assault.
So in summary if you counter charge you 
Have to counter charge the nearest enemy unit which is allowed to be from a different formation to the one making the engage action.