Ginger wrote:
So, you think this should apply in all cases, including assaults? I am less sure about this because
- Being "in position" is used elsewhere in the rules to cover similar situations - like "in position to support", where the units are not necessarily able to support though they are in range. So, by the same definition the transported infantry *are* in a position to be hit by the MW weapon, but being inside the vehicle means the MW hit cannot be applied directly to them. The fact that the vehicle is then destroyed means that the MW hit can now be applied as they are "in position".
- The proposed suggestion is also less intuitive and much more 'clunky'. This effectively requires the MW hits to be allocated and resolved before the effects of the earlier hits are completely resolved.
I'm of course giving my own opinion, and yes, I don't see any reason to do it differently from assault to shooting.
Regarding "in position to be hit", I don't know if I buy your comparison with support - they are in position to support because they are in range and have LOF, the only thing that stops some units which are in position to support from
actually supporting is if they are explicitly prevented from doing so - by the assault ending, or by being broken etc. It seems to me that your comparison actually gives
more support to the interpretation that the sentence is about LOF and range, rather than less. However, the truth is we don't know really what it is supposed to mean. I can only think of three examples where it makes a difference:
1. The situation we're discussing, units inside transports that get destroyed
2. Units behind WEs that get destroyed.
3. Applying range and LOF for separate weapon types, i.e. if a unit was in range/LoF generally, but was not in range/LoF of a unit with a MW. If this was true it would be a bit of a can of worms, I generally play an "all-against-all" range & LOF check rather than measuring each weapon individually and recording which hits came from which units...
As for allocating before the hits are totally resolved, well that is only true if you think about it in a certain way. Personally in an assault I wouldn't remove the units until all the hits are allocated anyway, because you need them there to figure out who gets to fire back. Remember that hits in assault are simultaneous, and you're supposed to resolve all hits before moving onto all the saves. So you have to mix things together anyway. I'd find your way confusing because you'd have infantry in place who can be shot at, but who themselves can't shoot.
In toto, yes it has its negatives, but I still see it as the better of two evils. That said, it is only a slight preference on my side. I am acutely aware that when i have brought up this topic in the past (about assaults specifically), everybody who replied said that yes, they thought infantry bailing out of transports could be hit by the MW.