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Withdraw question

 Post subject: Withdraw question
PostPosted: Mon May 19, 2014 5:38 pm 
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I'm just on turn 3 of my first training Minigeddon game (report to follow). An Ork Warband consisting of dismounted infantry, an Oddboyz Gunwagon and a Battlefortress is broken and fails to rally in the end phase, forcing it to withdraw. I understand that this is two moves, but there are three movement rates within the Warband; how do they withdraw? Is there one answer or options?

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 Post subject: Re: Withdraw question
PostPosted: Mon May 19, 2014 6:06 pm 
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Each unit can move at its own Speed value. But units must maintain coherency


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 Post subject: Re: Withdraw question
PostPosted: Mon May 19, 2014 6:10 pm 
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Don't forget that models embark or disembark as part of a move.

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 Post subject: Re: Withdraw question
PostPosted: Mon May 19, 2014 6:13 pm 
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IJW Wartrader wrote:
Don't forget that models embark or disembark as part of a move.


Ok, thanks.

Hypothetically, what would happen if there wasn't enough room in the transports for all the infantry?

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 Post subject: Re: Withdraw question
PostPosted: Mon May 19, 2014 6:18 pm 
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As normal movement rules are followed, the vehicles could also pick the infantry up and then drop them off, to help get the infantry further away.


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 Post subject: Re: Withdraw question
PostPosted: Mon May 19, 2014 7:10 pm 
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You don't have to move a full 2 x move allowance.
That is just the maximum possible.

If you don't get further than 15 cm from an enemy,
and you are not fearless, then you are removed.


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 Post subject: Re: Withdraw question
PostPosted: Mon May 19, 2014 7:53 pm 
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And it doesn't have to be away from the enemy either, you can definitely "withdraw" forward if you want to. As long as you end up more than 15cm away from the enemy it's all good.


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 Post subject: Re: Withdraw question
PostPosted: Mon May 19, 2014 11:02 pm 
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Thanks guys, it all makes sense now. I think I got confused when the Orks started to run away.

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