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MAYHEM expanded!

 Post subject: Re: MAYHEM expanded!
PostPosted: Sun Mar 16, 2014 4:14 pm 
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Just downloaded the Stronghold expansion and started reading through it!
Big props to Bombshell Games for the effort put into this!

Love the expanded terrain rules so far!
Can't wait to set fire to a forest full of my opponents troops, muahaha >:D

Btw, Fan Ming's picture used for the cover is so awesome!
But i am repeating myself, haha

Will the army worksheet and other reference material get updated with the new traits, etc?!

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 Post subject: Re: MAYHEM expanded!
PostPosted: Sun Mar 16, 2014 7:25 pm 
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Just started reading the Stronghold material, really like the new magic rules and skirmishers/scouts - This looks like it's gonna be a lot of fun! :D

Couple of rules questions still:

1) Can the general be upgraded to a Sorcerer? At a cost of 8 points?
2) Do Cavalry/Chariots have to pay extra for their charge move to cause impact hits on fear/terror causing units?
Just checking as they don't have to pay to initiate melee.

And as Mr Gonzo has already said, first game was awesome ;) Simple rules with lots of tactical choices/drama. Can't wait to try out some of the new stuff. Maybe with some pictures this time. :)

bombshell games wrote:
I'd really like to see how Epic players would approach using/converting MAYHEM over. Would it be safe to say that I could count on you guys for a bit of play-testing if the occasion presented itself??


I don't see why not. Let us know what you got in mind.

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 Post subject: Re: MAYHEM expanded!
PostPosted: Mon Mar 17, 2014 12:48 am 
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Quote:
Just downloaded the Stronghold expansion and started reading through it!
Big props to Bombshell Games for the effort put into this!

Thanks! ;D

Quote:
Love the expanded terrain rules so far!
Can't wait to set fire to a forest full of my opponents troops, muahaha >:D

Glad you're liking the terrain rules! Fire can be a lot of fun, and nothing that says MAYHEM like seeing a table full of structures and wooded areas burning!

Quote:
Btw, Fan Ming's picture used for the cover is so awesome!
But i am repeating myself, haha

Please, feel free t repeat yourself. ;) Neither Fan nor myself tire of hearing how awesome his art is.

Quote:
Will the army worksheet and other reference material updated with the new traits, etc?!

I'm definitely going to do another army worksheet that features both the STRONGHOLD expansion material and the core build options. I'm going to keep the current army builder sheet intact so that new players don't have to figure out which items are from which section of the rules. I also plan on putting together a stronghold and keep construction quick reference sheet.


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 Post subject: Re: MAYHEM expanded!
PostPosted: Mon Mar 17, 2014 12:59 am 
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Quote:
Just started reading the Stronghold material, really like the new magic rules and skirmishers/scouts - This looks like it's gonna be a lot of fun! :D

The new skirmisher, scout, and sorcery rules open up so many tactical and creative options. I look forward to hearing about your exploits!

Quote:
1) Can the general be upgraded to a Sorcerer? At a cost of 8 points?

Yes, and the quoted price is correct.

Quote:
2) Do Cavalry/Chariots have to pay extra for their charge move to cause impact hits on fear/terror causing units? Just checking as they don't have to pay to initiate melee.

No. There is no extra cost.

The charge rule is the same for cavalry and grants them an extra die for the movement- very useful! Also, since a charge has to be a danger roll, all the proper requirements are met. Charge!

Quote:
Maybe with some pictures this time. :)

Yes! Pictures! [preferably with something burning] >:D

Quote:
I don't see why not. Let us know what you got in mind.

I will. :)


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 Post subject: Re: MAYHEM expanded!
PostPosted: Wed Mar 19, 2014 11:57 pm 
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Just bought the Mayhem rules on The Vault. Was lurking over them for some time now.

Thank you for your hard work.

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 Post subject: Re: MAYHEM expanded!
PostPosted: Thu Mar 20, 2014 12:50 am 
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DasBilligeAlien wrote:
Just bought the Mayhem rules on The Vault. Was lurking over them for some time now.
Thank you for your hard work.

No worries, and welcome to MAYHEM. I'm around if you have any questions.

Enjoy! :)


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 Post subject: Re: MAYHEM expanded!
PostPosted: Thu Mar 20, 2014 5:52 am 
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Finished the normal rules and skimmed through the expanded ones. Very excited over mobil strongholds. :spin
I had problems understanding some parts but that is due to the language barrier. I will read it again after some sleep and that will clear things up.

I noticed some formatting issues. Found at least one blank/space that should not be there. Found an unnecessary bulletpoint point (what are these called?) and lots of + that should be T's. Because of the Diablo font used.
If you want i can look through the rule book and send you a list with page and sentence of the errors.

Last but not least I would love a digital Army/Unit creator. I know it is a lot of work but it could make creating armys a lot faster. Maybe I can force one of my coder friends. ;D Would cost me a huge faver so... :-\

Anyway, amazing work!

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 Post subject: Re: MAYHEM expanded!
PostPosted: Fri Mar 21, 2014 1:49 pm 
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DasBilligeAlien wrote:
I had problems understanding some parts but that is due to the language barrier.


If you need any help or clarifications, dann übersetzte ich gerne nach Deutsch. ;)

DasBilligeAlien wrote:
Last but not least I would love a digital Army/Unit creator. I know it is a lot of work but it could make creating armys a lot faster. Maybe I can force one of my coder friends. ;D Would cost me a huge faver so... :-\


Massive yes please!!! ;D

Though, why not ask the guys behind Armyforge! http://traitor-legion.appspot.com
They already got a front and back end set up and do feature Warmaster. Don't see why they couldn't be interested in expanding the fantasy side!

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 Post subject: Re: MAYHEM expanded!
PostPosted: Fri Mar 21, 2014 2:38 pm 
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Quote:
Very excited over mobil strongholds. :spin

;D Me too! Mobile strongholds open up so many creative and tactical opportunities, and it's one of the STRONGHOLD upgrades that I'm most excited about seeing players implement. There are some serious modeling possibilities there!!

Quote:
I had problems understanding some parts but that is due to the language barrier. I will read it again after some sleep and that will clear things up.

Quote:
If you need any help or clarifications, dann übersetzte ich gerne nach Deutsch. ;)

Well, with MrGonzo extending my multilingual support, you're definitely covered. Thanks MrGonzo! 8)

Quote:
If you want i can look through the rule book and send you a list with page and sentence of the errors.

I would appreciate that. The print edition is coming out soon, and I'd love to have it error free. That's always the goal!

Quote:
Last but not least I would love a digital Army/Unit creator. I know it is a lot of work but it could make creating armys a lot faster. Maybe I can force one of my coder friends. ;D Would cost me a huge faver so... :-\

Quote:
Massive yes please!!! ;D

Though, why not ask the guys behind Armyforge! http://traitor-legion.appspot.com
They already got a front and back end set up and do feature Warmaster. Don't see why they couldn't be interested in expanding the fantasy side!


;D I'm 100% in for an army builder myself, and I'm open to both options. If either of you need anything from me or have a contact you want to hook me up with, then let me know what it'll take to get this thing going. I personally think that tinkering around with various lists and builds is almost like a game in-and-of itself.

Quote:
Anyway, amazing work!

Thanks! ;D I look forward to hearing about your games.


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 Post subject: Re: MAYHEM expanded!
PostPosted: Sat Mar 22, 2014 12:41 am 
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Quote:
If you need any help or clarifications, dann übersetzte ich gerne nach Deutsch. ;)


Danke, darauf werde ich zurück kommen. :D


Quote:
Quote:
If you want i can look through the rule book and send you a list with page and sentence of the errors.


I would appreciate that. The print edition is coming out soon, and I'd love to have it error free. That's always the goal!


For easier tracking I made a spreadsheet in google docs.
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Everyone who has this link can update and use this sheet to record errors in the different PDF.
I will mostly find format issues and the like. Will take me some days to go through all documents to find most of the stuff.

One thing where i found the structure a bit confusing was page 14.
Quote:
War Machines SPECIAL
Much like monstrous creatures, war machines are purchased as
pre-generated profiles and have their own section. War machines
use the damage rules for harm

After building your core profiles and assigning designations, it’s
time to arm and equip your force. Unless otherwise noted, the
following restrictions apply.


THe change of subjects is very sudden and on the end of the page. THere should be an additional headline or something mark the change of subject.

Other things that came to mind. I would like an extende version of the armybuilder sheet. With the new unit types and maybe a stronghold one.

Quote:
Massive yes please!!! ;D

Though, why not ask the guys behind Armyforge! http://traitor-legion.appspot.com
They already got a front and back end set up and do feature Warmaster. Don't see why they couldn't be interested in expanding the fantasy side!


Quote:
;D I'm 100% in for an army builder myself, and I'm open to both options. If either of you need anything from me or have a contact you want to hook me up with, then let me know what it'll take to get this thing going. I personally think that tinkering around with various lists and builds is almost like a game in-and-of itself.


Yeah I would love a neat armybuilder. But I doubt that the Armyforge system will work with such a complex unit creation system. It is a tool for using "prerendered" armylsits (sorry - lack of words). Anything more comprehensive would require a massive overhaul of their system.

BUT i remembered a tool that could be of use. Its called battlescribe. https://battlescribe.net/
It has free version - the pro veriosn is still dirt cheap - a mobil app and can be used with every rule system. they give editors to create an army builder for your own system.
Your rulset then can be saved as a repository on the web and everybody with the link can use it through adding the repository to his verson of battlescribe.
If you make updates to the armylist they will sync with every subscriber of a repository.

Maybe this will sufficiant for Mayhem. Maybe it lacks the right feature for such an open system. I will check it after a game of mayhem with my wife. :)
I will make photos.


EDIT:

Did not get to the game tonight but the next attempt is after some sleep.
I still tested the battlescribe editor. I fear it is not up for the task wich (?) saddens me a lot. I asked for clarification in their forums. Maybe i get some information later this day.

EDIT 2:
https://docs.google.com/spreadsheets/d/ ... G_uIs/edit

made this thing. Not finished and not a real editor but it helps a little. I fear getting is even harder then i thought. Maybe asking the guy behind Armyforge is a good bet. I still have one or two requests unanswered but... we will see.

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 Post subject: Re: MAYHEM expanded!
PostPosted: Mon Mar 24, 2014 9:19 pm 
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Thanks for setting up the Google doc! That will make tracking any final formatting errors much more convenient.

I'm going to have a look around the net at some other army construction tools and see if I can find something that could be adapted for MAYHEM. Let me know if you discover anything in your searches. ;)

Quote:
Did not get to the game tonight but the next attempt is after some sleep.

I'm looking forward to hearing about your first game[s]. ;D


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 Post subject: Re: MAYHEM expanded!
PostPosted: Wed Mar 26, 2014 8:19 am 
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Quick Update
One of my coder freinds replied to my call for help. After I roughly explained what I need. He said it wasn't to complex. He asked my for some more information to make a better estimate. This is not a acceptance. But yay!

Here is what he needs:
- Interface Mockup (made some sketches - but its not there yet)
- how the army editor works
- additional game aids for play (his suggestion - I don't know if you need any)
- layout for a textfile export

LIke I said this will cost me a huge favour or maybe even money depending on how it develops. He is not part of the hobby :D
Anyway, could be good!
Maybe we should establish email/skype contact for faster communication if this will work out.
dasbilligealien a to the t gmail com
dasbilligealien on skype

PS: Still not got my game but explained the basic rules to my wife :)

cheers

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 Post subject: Re: MAYHEM expanded!
PostPosted: Wed Mar 26, 2014 10:44 am 
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Sounds good!
Thanks in advance for your effort, BilligesAlien! :)

DasBilligeAlien wrote:
Here is what he needs:
- Interface Mockup (made some sketches - but its not there yet)
- how the army editor works
- additional game aids for play (his suggestion - I don't know if you need any)
- layout for a textfile export


My quick thoughts:

- Interface
My guess would be to keep it simple/minimalistic!
The aim should be to support usability and an easy visual. Nothing worse then your opponent handing you his army list and you need 5min to figure out what is what, haha
Maybe a nice 'fantasy' frame but with a clear list structure, using a easy to read font like Helvetica or Arial.

If needed, i am happy to help with some Photoshop magic for a mock-up or final design. Might have a bit of time later and would send you a mail if i manage anything worthwhile. :)

- Functionality
Why not follow the steps of Mayhem's unit build structure?!
MOV > QR > BAR > Designation > Standard/Musician > Equipment > TAG

Though Standard/Musician could be added to either Equipment or TAG for simplicity.

Another idea could be to 'force' the user to buy his CP value first, followed by the General.
That way you would have the mandatory stuff out of your way and it would always be on top of the list for easy reference.

- Game Aids
One thing that comes to mind would be an automatic calculation of the total CP dice.
Beside that, not really sure there is anything really essential.

- Export layout
Again, simple and visually easy should be the way to go.

In case your friend wants some (beer) money, i am happy to chip in a tenner. ;)

Just a thought, who or where would it be hosted?
Is that something Bombshell Games would be interested adding to their company website?

Also some questions to BG:

- Lets say you want to model/build a moving stronghold/keep like a huge stone giant carrying a castle it on his shoulders or a Warhammer inspired hovering Silver Tower of Tzeentch.
Rule wise, you buy the Mobility upgrade for the first section. How would you model a second section for another upgrade so you can actually 'do something' with your moving stronghold/keep?

Tried to come up with a modelling concept but failed so far… :P
Any chance you could give an example?

- Generals can't attack or be the target of an attack (unless they joined a unit) - does this include sorcery?
Could a Sorcerer General still cast Magic Missile, targeting an enemy unit or structure (and therefore be the target of a spell as well)?
Furthermore, what about 'non-attack' spells like Blink or Summon?

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 Post subject: Re: MAYHEM expanded!
PostPosted: Thu Mar 27, 2014 1:38 am 
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DasBilligeAlien- thanks for all the work! ;D

I've sent you a PM with my contact information. Hope we can make this happen!

Quote:
- Functionality
Why not follow the steps of Mayhem's unit build structure?!
MOV > CQ > BAR > Designation > Standard/Musician > Equipment > TAG

I think this is probably a really good approach and an easy design to implement from a build perspective. This would make for a very streamlined selection/creation process and avoids any advanced programming logic. It think it also helps that there are very few dependencies and/or restrictions in the game by design. ;)

Quote:
Just a thought, who or where would it be hosted?
Is that something Bombshell Games would be interested adding to their company website?

If this was done in something like html5 or javascript, then it could actually be added to the download as a self contained executable. That way it could be used in a browser window offline as well. Interesting possibilities here...

Quote:
- Lets say you want to model/build a moving stronghold/keep like a huge stone giant carrying a castle it on his shoulders or a Warhammer inspired hovering Silver Tower of Tzeentch.
Rule wise, you buy the Mobility upgrade for the first section. How would you model a second section for another upgrade so you can actually 'do something' with your moving stronghold/keep?

Tried to come up with a modelling concept but failed so far… :P
Any chance you could give an example?

'Upgrades benefit the stronghold as a whole and are not specific to a particular section unless stated in their description.' page 37

For each section that a stronghold contains, a player is able to purchase up to that number of upgrades. Think of the sections as the total available slots for abilities/upgrades. Almost all the upgrades [with the noted exception of war machines] benefit the entire structure and not a particular section.

So, your entire Tzeentch stronghold will benefit from the powers of levitation and locomotion! ;D


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 Post subject: Re: MAYHEM expanded!
PostPosted: Thu Mar 27, 2014 4:48 am 
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Quote:
Sounds good!
Thanks in advance for your effort, BilligesAlien! :)


Quote:
DasBilligeAlien- thanks for all the work! ;D

I've sent you a PM with my contact information. Hope we can make this happen!


Yeah, lets do this! I love stuff like this. Even if he declines in the end. All the planning work can be transfered.

Quote:
- Interface
My guess would be to keep it simple/minimalistic!
The aim should be to support usability and an easy visual. Nothing worse then your opponent handing you his army list and you need 5min to figure out what is what, haha
Maybe a nice 'fantasy' frame but with a clear list structure, using a easy to read font like Helvetica or Arial.

If needed, i am happy to help with some Photoshop magic for a mock-up or final design. Might have a bit of time later and would send you a mail if i manage anything worthwhile. :)


Excellent! The more the merrier. I agree with you on all points. I personally would go for Verdana but any Webfont would work. I Will add some sketches and thoughts at the end of this post.

Quote:
- Functionality
Why not follow the steps of Mayhem's unit build structure?!
MOV > QR > BAR > Designation > Standard/Musician > Equipment > TAG

Though Standard/Musician could be added to either Equipment or TAG for simplicity.

Another idea could be to 'force' the user to buy his CP value first, followed by the General.
That way you would have the mandatory stuff out of your way and it would always be on top of the list for easy reference.


Quote:
I think this is probably a really good approach and an easy design to implement from a build perspective. This would make for a very streamlined selection/creation process and avoids any advanced programming logic. It think it also helps that there are very few dependencies and/or restrictions in the game by design. ;)


I agree on most parts, but i would start with designations. Mainly because of the Monstrous Creatures and Warmachines.

Instead of forcing a generall we could display a legal warning. That way i could experiment with units combinations first and would not be forced to make general first.

Ok, here are my thoughts on the Unit building Process.
Set up Army:
- Army name ( saved under this name in your army library?)
- max Crowns
- Leadership die
- buy units from your templates
- buy spells
- buy strongholds from you templates

We should make a flowchart for using the editor. Will try to make one.

Some Designations like Elite require some more complex logic. Mainly to identify the exact same units. The easiest way would be an amount-of-this-unit box.

Quote:
- Game Aids
One thing that comes to mind would be an automatic calculation of the total CP dice.
Beside that, not really sure there is anything really essential.


That is a good idea.

Quote:
- Export layout
Again, simple and visually easy should be the way to go.


Again, I agree. But how do you write down your units? Do you make unit cards?
Thats how I rolll at the moment.
https://docs.google.com/spreadsheets/d/ ... G_uIs/edit

How would you like a printable layout for you army? With or without weapon stats list? A spell list? Or should we make Spellcards and tokens to print for yourself?

Quote:
If this was done in something like html5 or javascript, then it could actually be added to the download as a self contained executable. That way it could be used in a browser window offline as well. Interesting possibilities here...


That yould be the case, I asume. Selling it with book could be problematic if he made it for free or a very low price. We will have to discuss about licensing issues anyway.

Quote:
In case your friend wants some (beer) money, i am happy to chip in a tenner. ;)


perfect :)

So the process will be as following:
1 - plan out and create everything that is needed for the app
2 - give him the materials and wait for his response
3 - fall on my knees and begging him to do it

_________________________________________________________________________

Here will i pst some sketches. Have to change the computer for that.

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