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Sounds good!
Thanks in advance for your effort, BilligesAlien!
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DasBilligeAlien- thanks for all the work!
I've sent you a PM with my contact information. Hope we can make this happen!
Yeah, lets do this! I love stuff like this. Even if he declines in the end. All the planning work can be transfered.
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- Interface
My guess would be to keep it simple/minimalistic!
The aim should be to support usability and an easy visual. Nothing worse then your opponent handing you his army list and you need 5min to figure out what is what, haha
Maybe a nice 'fantasy' frame but with a clear list structure, using a easy to read font like Helvetica or Arial.
If needed, i am happy to help with some Photoshop magic for a mock-up or final design. Might have a bit of time later and would send you a mail if i manage anything worthwhile.
Excellent! The more the merrier. I agree with you on all points. I personally would go for Verdana but any Webfont would work. I Will add some sketches and thoughts at the end of this post.
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- Functionality
Why not follow the steps of Mayhem's unit build structure?!
MOV > QR > BAR > Designation > Standard/Musician > Equipment > TAG
Though Standard/Musician could be added to either Equipment or TAG for simplicity.
Another idea could be to 'force' the user to buy his CP value first, followed by the General.
That way you would have the mandatory stuff out of your way and it would always be on top of the list for easy reference.
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I think this is probably a really good approach and an easy design to implement from a build perspective. This would make for a very streamlined selection/creation process and avoids any advanced programming logic. It think it also helps that there are very few dependencies and/or restrictions in the game by design.
I agree on most parts, but i would start with designations. Mainly because of the Monstrous Creatures and Warmachines.
Instead of forcing a generall we could display a legal warning. That way i could experiment with units combinations first and would not be forced to make general first.
Ok, here are my thoughts on the Unit building Process.
Set up Army:
- Army name ( saved under this name in your army library?)
- max Crowns
- Leadership die
- buy units from your templates
- buy spells
- buy strongholds from you templates
We should make a flowchart for using the editor. Will try to make one.
Some Designations like Elite require some more complex logic. Mainly to identify the exact same units. The easiest way would be an amount-of-this-unit box.
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- Game Aids
One thing that comes to mind would be an automatic calculation of the total CP dice.
Beside that, not really sure there is anything really essential.
That is a good idea.
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- Export layout
Again, simple and visually easy should be the way to go.
Again, I agree. But how do you write down your units? Do you make unit cards?
Thats how I rolll at the moment.
https://docs.google.com/spreadsheets/d/ ... G_uIs/editHow would you like a printable layout for you army? With or without weapon stats list? A spell list? Or should we make Spellcards and tokens to print for yourself?
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If this was done in something like html5 or javascript, then it could actually be added to the download as a self contained executable. That way it could be used in a browser window offline as well. Interesting possibilities here...
That yould be the case, I asume. Selling it with book could be problematic if he made it for free or a very low price. We will have to discuss about licensing issues anyway.
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In case your friend wants some (beer) money, i am happy to chip in a tenner.
perfect
So the process will be as following:
1 - plan out and create everything that is needed for the app
2 - give him the materials and wait for his response
3 - fall on my knees and begging him to do it
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Here will i pst some sketches. Have to change the computer for that.
