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Transport fliers

 Post subject: Transport fliers
PostPosted: Fri Nov 14, 2003 10:37 pm 
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Hi!

I'm a long time lurker but first time poster.

I was wondering if anyone is doing the Army Builder files for Epic Armageddon.  I've got them almost complete, but I didn't want to step on any toes.

Let me know, or email me.

Thanx

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 Post subject: Transport fliers
PostPosted: Sat Feb 21, 2004 6:46 pm 
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Reading through the rule book started off a train of thought (and I dont get many of those!).

Basically, I am not completely happy with the rules for transport fliers. In general, they must be one of two types:

Like a Thunderhawk, big and fast, but not around for long.

Like the Valkyries, smaller and 'true' transports. But, since they have to remain within formation distance of their cargo, this limits them.

So, a question. Does having to keep the Valkyries within 20cm of their troops, limit them at all. On the surface, it should not as they move like a Rhino but in straight lines and fight like a Land Speeder. On the other hand, they dont 'feel' like fliers. I was hoping that an IG player could let me know if the current rules actually work for these things.

I want my fliers to drop the troops in, and then scout off and hit a soft target in support of the troops before return to pickup.

As an alternative, is there any point in adapting the rules? I understand the reason for having the transport units only allowed to transport troops in their own formation, but I would like to alter this for 'friendly' games. I thought that you could buy two formations, one the transport and the other the transporter. These two formations would behave as completely seperate formations, with the single exception that you must specify before the game which formation can be transported by the fliers, and no other formations are allowed on board.

Would this work? Would this have a huge effect on the game? Any comments?

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 Post subject: Transport fliers
PostPosted: Sat Feb 21, 2004 8:06 pm 
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I think allowing transports to operate as seperate formation will work fine as long as you allow if for all transports not just 1 specifc type. And keeping within the usual limitations of what that transport can carry.

I would actually prefer the transport rules let you do that anyway. I don't see why it was disallowed in the first place. Each transport already lists what it can carry, so you shouldn't get any unbalancing combos (eg using rhinos as cheap tranpsorts for terminators, since terminators they're aren't listed in the rhino entry you can't do that)

Likewise I would have prefer to be able to split a large formation over a formation of War-Engine transports.

Eg if I have a Guardian warhost (9 models) I don't see why it shouldn't be able to split across a formation of 2 storm serpants (transport capacity 6 each).


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 Post subject: Transport fliers
PostPosted: Sat Feb 21, 2004 9:49 pm 
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I don't see any real problem with this, either, since you can't actually buy small transports in their own formation.  I too am curious as to whether the Valkyrie does its job effectively tied to a stormtrooper formation.  As to the war engines, as long as the formation transporting is the only one, ie, not mixing WE transport formations, then there shouldn't be any issue there either. As a matter of fact, we will probably make a house rule to that effect.  

my 2cents,

iblisdrax

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 Post subject: Transport fliers
PostPosted: Sun Feb 22, 2004 5:52 am 
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That is the way we play it ... and have been since SM1.  Once a unit disembarks from a transport, they are separate dets.  It does not make sense otherwise ...

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 Post subject: Transport fliers
PostPosted: Sun Feb 22, 2004 2:57 pm 
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Hi!

Thats the net epic interpretation as well. Their tactical use is limited otherwise.

Primarch

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 Post subject: Transport fliers
PostPosted: Mon Feb 23, 2004 12:31 am 
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Quote (Legion 4 @ 22 2004 Feb.,13:52)
That is the way we play it ... and have been since SM1. ?Once a unit disembarks from a transport, they are separate dets. ?It does not make sense otherwise ...

Concur- that way they CAN hang around for Fire Spt, or not as you wish

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