Hellbore |
iblisdrax
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Post subject: Hellbore Posted: Sat Feb 21, 2004 9:54 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Why do the Hellbore, Moles and Termites, which did have a Firepower rating in Epic40k, not have any weaponry at all in Epic A? I'm just asking, because it makes my Hellbore and Moles kinda useless in Epic A, and that sucks.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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TuffSkull
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Post subject: Hellbore Posted: Sat Feb 21, 2004 10:26 pm |
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Joined: Tue Feb 25, 2003 11:49 am Posts: 2830 Location: South East UK
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At a guess because they dont have any weaponry (that I can remember) sculpted onthe model - Its WYSIWYG.
As I recall, it was the trasporters & not the tunneler itself in most cases that got the firepower originally anyway wasnt it? 
_________________ Cheers, Paul "TuffSkull" T. http://hobbybrush.com - My New Website, with thousands of painted Mini Pics :) http://hobbybrush.blogspot.com - My Hobby Blog TuffSkull's notepad- My Old Blog on Wargames Wiki.
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Chris
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Post subject: Hellbore Posted: Sat Feb 21, 2004 10:34 pm |
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Joined: Wed Jan 15, 2003 6:42 pm Posts: 2412
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I brought up this problem with Jervis on the official playtest boards, and he said the same as Tuff, they don't have weapons on them, so they have no firepower. I was annoyed at this, as I have two hellbores myself!
The main purpose of them now is just to be used as another kind of troop transport.
Cheers
Chris
_________________ Chris
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iblisdrax
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Post subject: Hellbore Posted: Sat Feb 21, 2004 10:47 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Rrrr...that is annoying. Especially in the case of the Moles, who have to stay attached to the formation that they transport. hmmm, maybe the weapons are in turrets that pop up after the mole surfaces? I'm going to think on this.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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mr_mich
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Post subject: Hellbore Posted: Sat Feb 21, 2004 11:21 pm |
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Joined: Fri Jan 30, 2004 4:10 am Posts: 115
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You could always just model some on and use the WYSIWYG rule... 
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primarch
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Post subject: Hellbore Posted: Sun Feb 22, 2004 2:46 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Tunnelers are supposed to establish "beachheads" and centers of resistance.
Pretty useless if they dont have armament.
Primarch
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Legion 4
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Post subject: Hellbore Posted: Sun Feb 22, 2004 5:40 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
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nealhunt
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Post subject: Hellbore Posted: Mon Feb 23, 2004 8:16 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Per jervis, the original design (SM-era) was that none of the tunnellers would have any sort of weaponry, as all their internal space went to tunneling gear and cargo room.
They were badgered by the marketting guys into adding weapon stats on the grounds that no one would buy models that did not have weaponry. So, they made up weapon stats even though the models had none and the designers didn't like the concept.
Since they are OOP and JJ was making fun-stats only, he went back to the original concept that they were merely underground versions of drop pods.
_________________ Neal
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Legion 4
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Post subject: Hellbore Posted: Mon Feb 23, 2004 9:52 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
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All SM1 Drop Pods had weapons too ... I see the designer vs. marketing conumdrum. We however, still play that all tunnellers and drop pods have weapons ... go figure ! 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: Hellbore Posted: Mon Feb 23, 2004 11:27 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Drop pods STILL have weapons under net epic. There are troops transports, plasma cannon support and lethal "deathwind" missiles to clear landing zones.
Primarch
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Legion 4
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Post subject: Hellbore Posted: Tue Feb 24, 2004 12:06 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
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Same here ... even the Assault Pod has a weapon. 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: Hellbore Posted: Tue Feb 24, 2004 12:19 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Really? What kind of weapon you gave the assault pods?
Primarch
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Tas
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Post subject: Hellbore Posted: Tue Feb 24, 2004 2:02 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Whose to say that the post surfacing operation doesnt reveal fold down weapon turrets, exactly as drop pods do when they deploy?
Just because the model doesnt depict it in that way...
I would assume that they would at least have a small close in defence turret
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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iblisdrax
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Post subject: Hellbore Posted: Tue Feb 24, 2004 2:08 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Well I don't know if the Moles or Termites would have anything, maybe a defensive bolter on a Mole, but the Hellbore should have some kind of heavy weapon, besides its defensive turrets. I mean, its a War Engine, for crying out loud!
Any suggestions as to what those weapons and stats should be?
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Tas
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Post subject: Hellbore Posted: Tue Feb 24, 2004 2:19 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Quote (iblisdrax @ 24 2004 Feb.,10:08) | Any suggestions as to what those weapons and stats should be? | I envisage a number of close range, high rate of fire weapons for defence of the immediate area and to cover troops deploying from the tunneler.
Like Assault Cannons, Gattling lasers & Heavy Flamers. Similar to the IG's Storm Hammer Superheavy Tank
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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