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How to.. Void Spinner / Storm Serpent (conversion tips plox)

 Post subject: How to.. Void Spinner / Storm Serpent (conversion tips plox)
PostPosted: Mon Feb 17, 2014 8:44 pm 
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Oddly enough I cannot get any Void Spinners and/or Storm Serpents.

I do have 5x this thing:
Image

So my thoughts are to convert 3 of them to Void Spinners/Storm Serpents.

Is that even feasible?
Has anyone ever even tried this? How would you do it?

Or do you have other tips for me to try?


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 Post subject: Re: How to.. Void Spinner / Storm Serpent (conversion tips p
PostPosted: Mon Feb 17, 2014 10:29 pm 
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I collected a bunch of these and converted them as in my 2012 ToEG

Used a magnets to make sure I could swap out turrets as required
(make sure that you get the polarities right!!):

Old wave serpent top for a Storm Serpent
Old Fire Prism for a Cobra D-Cannon
and the Tempest turret for a Scorpion

Classic fighter jet picture with full weapon load outs
Image

More pictures in the 2012 ToEG


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 Post subject: Re: How to.. Void Spinner / Storm Serpent (conversion tips p
PostPosted: Tue Feb 18, 2014 12:28 am 
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Cool pics. Thanks.

You'd also have a suggestion for converting this thing to a Void spinner?

No need of cobra's. Got 3 of these:
Image


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 Post subject: Re: How to.. Void Spinner / Storm Serpent (conversion tips p
PostPosted: Tue Feb 18, 2014 1:43 am 
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Don't have any photos of my Void Spinners.

Basically I stuck a Night Spinner turret on the Tempest hull.
To give two launcher tubes for the war engine. It seems
big enough for a war engine. Next time I'll try it with
magnets as well.

Then I used only a single launcher tube for my Night Spinners.
These are mounted on an old plastic Falcon chassis.

Alternatively, at one stage I experimented with just brass tube
in various gauges to provide Night Spinner projectors.


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