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Count stripped shield in combat resolution?

 Post subject: Count stripped shield in combat resolution?
PostPosted: Sat Feb 01, 2014 12:18 pm 
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I have a question.

Does shields that get shot down count as kills when determing combat resolution in assaults?

At our recent tiurnament it was ruled that they did, but that doesn't feel right at all...

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sat Feb 01, 2014 12:41 pm 
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No, they don't.

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sat Feb 01, 2014 12:52 pm 
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Yeah they do not count


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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sat Feb 01, 2014 4:24 pm 
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Damn... Then i was right!

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 12:41 am 
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Here's a related question - Can Void shields be removed as hack-down kills?

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 12:55 am 
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I never thought about that. My guess would be no.

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 1:18 am 
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Are there any non-fearless units with shields?

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 1:21 am 
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Onyx wrote:
Here's a related question - Can Void shields be removed as hack-down kills?


No, the FAQ on what can damage a void shield does not state hackdowns.
Also most of the units/WE's that do have Void shields are Fearless so would not take hackdowns anyway.
Quote:
Q: Does AP fire take down a Void Shield?
A: No. Only AT, MW or TK fire can affect a Void Shield. Note that FF attacks in an Assault will damage a Titan’s Void Shields. Also remember that the Titan or WE will also receive a Blast marker for coming under fire even if it can’t affect the Titan or damage its Void Shield


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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 2:51 am 
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zombocom wrote:
Are there any non-fearless units with shields?

Yes, Ordinatus.

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 4:12 am 
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dptdexys wrote:
Onyx wrote:
Here's a related question - Can Void shields be removed as hack-down kills?


No, the FAQ on what can damage a void shield does not state hackdowns.
Also most of the units/WE's that do have Void shields are Fearless so would not take hackdowns anyway.
Quote:
Q: Does AP fire take down a Void Shield?
A: No. Only AT, MW or TK fire can affect a Void Shield. Note that FF attacks in an Assault will damage a Titan’s Void Shields. Also remember that the Titan or WE will also receive a Blast marker for coming under fire even if it can’t affect the Titan or damage its Void Shield

That's what I thought (and how we played it for the Ordinatus).
Thanks guys!

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 10:26 pm 
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I actually would really like clarification on whether hackdowns affect void shields. Common sense would dictate that they do, and I am certain that was the intent, but, I'd like to know for sure. It actually came up against the Medrengard last game I played.

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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 11:40 pm 
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Quote:
3.3.3 Result Rolls
When working out the result of an assault that includes a war
engine, count each point of damage inflicted on a war engine as
a ‘casualty’. Each surviving war engine counts as a number of
units equal to its starting damage capacity when working out if
one side outnumbers the other. If a war engine loses an assault,
then it takes one extra point of damage for each point it lost the
assault by. Roll for critical hits normally.



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 Post subject: Re: Count stripped shield in combat resolution?
PostPosted: Sun Feb 02, 2014 11:45 pm 
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and from 3.2.4

Quote:
A broken war engine is assumed to have a number of Blast
markers equal to its starting damage capacity for all rules
purposes. If there are any enemy units within 15cms of the war
engine after it makes a withdrawal then it suffers one extra
point of damage (no save allowed) for each enemy unit that is
within 15cms. Additional hits caused by losing an assault or
receiving Blast markers while broken cause one point of
damage each. Roll for critical hits from these extra hits as you
would normally
.


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