BlackLegion wrote:
Generic Daemons are in the list since V1. What does the inclusion of Daemon Beast add to this list? Or the replacement of Generic Daemons for Daemonic Beasts?
The replacement of Lesser Daemons by Daemonic Beasts, apart from approaching unification of the style of demon across the CSM lists, presents with a far more useful demon. As it stands right now, I'm disinclined to take daemons with the units I want to be assaulting with (Raptor Cult, CSM Bikes) because the demons cannot keep up with the assault, moving only 15cm, without infiltrate. They become meat-shields that hold the unit back if I'm assaulting from full range. Even in a unit that only moves 15cm (such as a Renegade Warband), It's still iffy whether they're going to get in to get their strikes, and they are little better than mean-shields.
Both units cost the same amount of summoning points (1), but the Beasts move 20cm, and have Infiltrate. I believe the list is intended to be fast, in-your-face, and assault heavy? A demon that can keep up with, or surpass, the unit it's summoned to, and guarantee that it's going to get its hits in, would be a worthy addition to the list.
The rules in the BL list state that if a unit is unaligned, it can only summon the Daemonic Beasts. One can only assume that all units in Red Corsairs are unaligned (except for maybe the various Cult Marines, which one could argue should be able to summon their respective daemons, but that's another discussion entirely), and by that logic should be able to summon Daemonic Beasts.
Conversely, if the daemons in RC are to stay the way they are, what makes BL special, such that they don't have to summon the generic Lesser Daemon?
Also, why not make the generic Greater Daemon available to all factions of Chaos? There's an unflavored lesser daemon for them (the beasts), so why not an unflavored greater?