Vaaish wrote:
More often than not the AMTL player attempts to deploy objectives close enough to allow one unit to claim both. Opponents try to remove smaller formations and ignore the larger titans.
That's a fairly natural consequence of having few, but resilient formations; Since the resilient Titans are also slow (especially if they want to get value for money from their very expensive guns), it means that any experienced enemy commander knows exactly what the AMTL strategy is, before deploying the first formation. That's a huge advantage that adequately offsets the AMTL resiliency advantages.
Vaaish wrote:
End result is AMTL being unable to hold objectives while opponents can't get enough to win on t3 since they bigger titans are hard to kill but easy to contest the objective they are on. (blitz guard titan that doubles as BTS, one titan over the center line contesting both objectives and denying They Shall Not Pass and DTF) game goes on to t4 where little changes and AMTL either draws or wins on points.
The devil is as usual in the details. It is possible to keep a battle titan from passing the center line, unless the AMTL dedicates support to the push. This usually means that the battle is fought on a narrow front, with perhaps a few diversionary moves (AMTL Warhounds trying to circle the battle, or opponent formations attempting to take far-off T&H objectives unopposed).
If the AMTL is stopped (typically, by a detonated or broken maneuver Battle Titan), the opponent wins on DTF and TSNP, sometime BTS (if the maneuver TItan was the expensive one) and T&H (if the AMTL under-commits to those).
If the AMTL is not stopped, the opponent line typically collapses entirely, and the AMTL can win on BTS, T&H and sometimes Blitz as well.
The standoff scenario, where AMTL wins on points, is a very narrow middle ground. And yes, it is wider than for many other armies, but it is not, in my opinion, a problem that needs addressing. There's plenty of challenge in executing the AMTL advance as described, and the challenge of trying to stop it is definitely not insurmountable. I
don't find the AMTL in its current form boring to play with, or against.