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New Unit: Speed Freek Stormboyz

 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Mon Feb 16, 2004 8:16 pm 
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Evening all, I was flicking throught the rule book ( still learning the rules and trying to decide which of the three starting armies IM gonna start first  :oo )

And whilst looking at the lovely Ork models I was stuck by the fact that I only like the 'look ( Please dont shout ) of the fly boyz and I remember a comic strip with a bunch of orcs who were mainly flyers so ...

Would a force made of 1 warband, Storm boyz, Fighter bombers and Landas be ... fun yet competitive to play :blush: ?

Im not trying to start a flame war and I know I should start at the begining ... but you gotta enjoy yourself .. right?

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Mon Feb 16, 2004 10:51 pm 
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Provided you stick to the tournament lists (no more than 1/3 of points on aerospace and gargants) go for your life.  One of my regular ork opponents has been using 18 fighta bombas (900 points) and just infantry in 3000 point games.  It's quite a challenge to face.  He's currently losing a few of the fighta bombas to take Landas instead.

The tournament lists have been extensively playtested and seem pretty balanced to me, so just take whatever you want within the limitations.

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Mon Feb 16, 2004 10:51 pm 
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I am not a guru of Orkoid military so I'll leave it to others to comment on the spcifics.

However, a well rounded combined force will always do better than a specialised airborne force.  What you are discussing may be very good for a particular scenario, or even to have a large section of your horde to land in an area, then have your Cult of Speeds and other heavy ground forces to link up with them.  But as a generic  force to use each time, I would have to say its going to be sub-optimal; you need to taylor for each threat and circumstanc.

Think "A Bridge too Far", 101st Airborne on DDay (thats for you L4!), German Airborne troops in the low countries and so on.

I'll be putting a substantial IG Stormtrooper Valkyrie force for exactly these reasons, but cant see it as a whole formation to use all the time.

but you gotta enjoy yourself .. right?


Absolutely!  If you aren't then you aint doing it right.
Good Luck!

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Mon Feb 16, 2004 10:56 pm 
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Quote (Markconz @ 17 2004 Feb.,06:51)
One of my regular ork opponents has been using 18 fighta bombas (900 points) and just infantry in 3000 point games. ?It's quite a challenge to face.

Holy Crud! Thats some serious Air Superiority!

Whats you usual counter to this- a mix of Fighter CAP and AAA?  Found any special tactics to overcome it?  

Dooing the Vietnamese thing of "huggin the enemy" to prevent Airstrikes plays right into the damn Xeno's hands....

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 6:47 am 
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Tas is correct about the 101 (thanks ! :D), V/C-NVA hugging, etc.  Airborne/Air Assault forces work well with combined arms mech forces ... I know because I commanded both.  Plus I played 100s of Epic games since '90 ! :laugh:   And I certainly look forward to the Stormtroops and their Birds !!!

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 8:56 am 
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Thank You all for your comments ..

After recieving a slap to the head I realise that ( as fun as it would be ) I need variety and complimentary troops .. damn ive been fiting umans for so long im starting to fink like em!!

Thanks Guys.. I really shouldn't post topics when ive had so little sleep ( and maybe play a few games also ).

Thanks for being understanding to a lowly grot

Im off to but the boxed orc set tonight so ..

The world will burn ... mmmwwhhhaaa  :angry:

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 9:42 am 
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Dont get me wrong- you could have a blast with them.

An Ork airborne assault scenario (aka Apocalypse Now) onto a second line IG garrison unit would be a great game!

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 2:50 pm 
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I'm sure glad my orky opponent doesn't have all those bommas or landas...I need more Hydras!

:D

my 2cents,

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 8:09 pm 
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I wanted to do an all-airborne ork force, but came to the conclusion that it's not feasible.  Orks simply must rely on weight of numbers and buying expensive air transport makes that tough.

That said, I would definitely run a flyboyz clan.  I landa with stormboyz and deth koptas and a bunch of FBs would be a great addition to most ork forces.

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 9:36 pm 
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That is correct, airborne/air assault elements should be deployed as part of a larger combined arms force.  History is full of examples, as Tas alluded. No matter what Epic army, once the air landing elements are on the ground behind the enemy forces, the other friendly units must push forward to link up with those units as with drops at Sicily, Normandy, Market-Garden, etc.   Or as at Los Banos, have a mech force creat a diversion while a relief force advances to link-up/extraction.  I dropped an SM Force with Drop Pods on some Eldar in a game a while ago (using Gen. Gavin's principle of dropping on the objective not next to it) and caused much confusion (annoyance) and casualities to the Xenos !  While I had Land Raiders advance to link up and provided the Drop Zone with CAS from Thunderhawks, that landed reinforcements to the flanks of the Eldar to draw enemy forces away from the DZ.  It was over for the Xenos in a matter of a few turns ... great fun !     :;):

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 10:05 pm 
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Quote (Tas @ 16 2004 Feb.,21:56)
Quote (Markconz @ 17 2004 Feb.,06:51)
One of my regular ork opponents has been using 18 fighta bombas (900 points) and just infantry in 3000 point games. ?It's quite a challenge to face.

Holy Crud! Thats some serious Air Superiority!

Whats you usual counter to this- a mix of Fighter CAP and AAA? ?Found any special tactics to overcome it? ?

Dooing the Vietnamese thing of "huggin the enemy" to prevent Airstrikes plays right into the damn Xeno's hands....

Well I've been playing it using marines every time, and generally I'm not taking a massive anti-air contigent - in fact 2 hunters is about it.  Luckily the tournament rules mean usually I only have to hold my objectives and survive for 4 turns...

Turn 1 usually sees my AA destroyed, but in consequence on turn 2 some of the fighta bombas are out of action.  Turns 3 and 4 I get strafed a lot...  However marine infantry in cover is pretty good surviving against FB's which need 6's to hit them, so lots of suppression but few casualties. FB"s are really good at wrecking marine vehicles tho.

The couple of times I have used lots of aircraft myself I have found that it its better to concentrate on shooting up the ork ground units (even with thunderbolts) rather than try and shoot down swarms of fighta-bombas.

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 10:12 pm 
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Quote (nealhunt @ 17 2004 Feb.,19:09)
I wanted to do an all-airborne ork force, but came to the conclusion that it's not feasible. ?Orks simply must rely on weight of numbers and buying expensive air transport makes that tough.

That said, I would definitely run a flyboyz clan. ?I landa with stormboyz and deth koptas and a bunch of FBs would be a great addition to most ork forces.

Well you can only spend a third of your points on the things anyway... but I think the Landas are an absolute bargain.  Very rarely will they be shot down before they offload the troops inside, and an air assault by an ork warband is almost unstoppable.  8 attacks hitting on 3's from 4 nobz stands, 6 atttacks hitting on 4's from the boyz, (plus some gretchin and the Landa itself).  Put a blast marker on the target before you assault and you are almost sure to win.  

I'm currently scratchbuilding 2 landas for a game on Sunday... and I will buy at least two more from Fanatic once they are released.

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Tue Feb 17, 2004 11:20 pm 
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Sounds like fun ... I have 7 SM Drop Ships (of all types, GZG, G/W etc.) and have found them useful, too.  I'm working on a 40K Pulsa Rokkit as an Epic Ork Lander ... :;):

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Fri Feb 20, 2004 6:33 pm 
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Anybody have any favorite homegrown scenarios?  If you do, post them here for all to see!

:laugh:  :laugh:  :laugh:


my 2cents,

iblisdrax

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 Post subject: New Unit: Speed Freek Stormboyz
PostPosted: Fri Feb 20, 2004 11:58 pm 
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I have a couple in development that I am hoping to send to Fanatic mag when it's out, just need a bit of playtesting to  test out some different points and stuff to tidy them up, but I will probably ask if anyone would like to playtest them for me on this board (some other boards aren't as mature in their approach as this) soon. Got a 3000pt Ork vs SM ready to play on it tomorrow, so that should help me iron it some. Give me a few days and I shall post a link to my webpage where I'll type it up.

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