for my guard (in no order of preference)
- Reg Hq, fairly fast, shooty and resilient, plus the essential supreme commander! - Shadowswords, scary and tough, extremely useful and potent shooting, everything miket said! - Manticores/Basilisks - manticores are more powerful, basilisks more consistent and resilient, guard NEED to be able to hit stuff anywhere on the table against stuff like eldar who like to hide from your LOS shooting - Thunderbolts, everything moscovian said, I often like to take two formations, they're decent interceptors and powerful gorund attack formations, if you can keep them alive until T3/4 they really shine at picking off broken stuff and breaking lone units before they activate - Warhound titans - fast, reslient, shooty and most importantly for guard, reliable as they're the only int 1+ formation the guard have access to
For Marines - Thunderhawks, for my money probably the best all-round unit in the game, they can be a terminator delivery system, a mobile flak bunker, an infantry/LV hunter and can be used to place blast markers at 75cm, they are utterly utterly fantastic and I love them! - Terminators, with a chaplain, these are the boys that get stuff done, nothing beats the SUDDENLY TERMINATORS!! air assault that can rip the guts out of most non-skimmer formations - Land speeders, I prefer tornados for the extra shots and range, but they're all great really, fast, skimmers, decent armour for LV with the all-important scout ability - Scouts, super cheap, great for area denial and screening, fantastic in the late game when they can deny big swathes of the table and screen objectives, they're also no slouch in engagements with infiltrate and cc4+, I've killed warhounds with them before.... - Land Raiders, I don't always take these guys as they're pricy and tend to compete with the termies for a slot, but they are just great, pretty quick for AV, tough and within 45cm they pack a decent amount of AT shooting in, -Bonus choice, pred annihilators, a cheaper way to get a good few AT shots into an army when you can't afford land raiders, they're also a good way to get a second hunter in to the army
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