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Chaos lists

 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 1:23 am 
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Now that is a cool idea.  Maybe have to purchase a whole 'Supreme Commander' formation, with Warlords representing each faction along with bodyguards.  If the Supreme Commander gets taken out, then any surviving Warlords commence fighting among themselves, whoever winning becomes the new leader, but with all the old restrictions doubled like you said.  I like it!  It also means that any opponent of Chaos is going to be gunning for that formation, and that the Chaos player is going to make d@mn sure that it is well protected.  But how much to charge for it?  500 pts maybe?

my 2cents,

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 1:45 am 
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Glad you like it!

I think that 500pts is probably too much- its a very fine balance; you want to add flavour, but dont want it to change the whole construction or operation of the chaos army.

As for protecting him- you sure will want to! ?
But then again, its got to be your Main general/Chaos Lord, so he wont be one for skulking around the back edge of the battlefield either.

Maybe have it as a purchasable upgrade to any Chaos Leader character:
"Control of Chaos"- XXX pts.
Character becomes the supreme commander, effects as listed above.

That way you can give it to a Deamon Prince or any
character you wish

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 1:56 am 
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Hi!

I like that idea. It gives a reason to have such a supreme commander and it gives him a power thats useful, but not overpowerful.

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 2:10 am 
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Maybe make 'Control of Chaos' upgrade to the Warlord worth 100 points?

my 2cents,

iblisdrax

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 2:21 am 
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Hi!

Abaddon would make a nice special card for net epic with his "unify chaos" power.

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 2:26 am 
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If you a playing a big scenario game etc, I would just stick the cultists down with the chaos marines and go for it... I don;'t htink it would be as bad as people are imagining. In a similar manner let marines and guard, imperials and eldar/tau fight on the same side in a big battle.  Also orks and chaos... maybe even orks and imperials/tau/eldar against tyranids.

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 2:50 am 
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Quote (primarch @ 17 2004 Feb.,10:21)
Hi!

Abaddon would make a nice special card for net epic with his "unify chaos" power.

Primarch

"Unify" Chaos is a fantastic term, a great upgrade for a Warlord indeed. I'm thinking 250 pots would be a good starting place to work from for cost

It doesnt have to be "Big A" himself though, any of his principal bad guys should have it

Deamons should be specifically excluded from having the skill though.

It could also be applied to a chaos relic or a shrine which allows the warlord to weild this ability

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 2:53 am 
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Quote (Markconz @ 17 2004 Feb.,10:26)
If you a playing a big scenario game etc, I would just stick the cultists down with the chaos marines and go for it... I don;'t htink it would be as bad as people are imagining. In a similar manner let marines and guard, imperials and eldar/tau fight on the same side in a big battle. ?Also orks and chaos... maybe even orks and imperials/tau/eldar against tyranids.

I agree that in a large game, the differences become more meaningless in the interests of playability.

But I think its important to have some negative effect if you are taking portions from 2 armies and (presumably) taking elements not available to the other.  Eg Sm assault troops to an IG Amry, or IG army and Superheavies to a SM Force.

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 5:43 am 
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By taking whole units, like CSM Legions and Chaos Cultists, as in SM1, this stops "Cherry picking" ...   In SM1 there was a Chaos Horde Commander (Greater Daemon, Daemon Prince or later in SM2, a Primarch), there was also "animosity" rules for Chaos Powers and even Eldar and Squats !  As well as Allies rules ... Orks could even ally with Chaos.  "Everything old is new again !"   :;):

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 6:20 am 
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Quote (Legion 4 @ 17 2004 Feb.,13:43)
"Everything old is new again !" ? :;):

Certainly is, because truth is truth, and rules that worked then still work now.  They were written then for a reason, and that reason is still valid.

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 6:25 am 
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I agree, of course, and that's why we still use a lot of SM1 rules/concepts when we play.  Plus as I said we have been using activation since SM1 ... :;):

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 2:54 pm 
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Hmm I guess 250 points is okay...does that mean that all Chaos forces would get the +1 bonus for being the same faction as the Warlord and the +1 bonus for not being within 30 cm of a 'hated' unit?

my 2cents,

iblisdrax

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 8:30 pm 
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Chaos is due a new list in the next week or so, along with Tau v3 and a new Kreig Seige Rgt update.

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 9:46 pm 
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Hi!

I agree Tas, instead of a named character a generic "chaos warmaster" would serve equally well.

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 Post subject: Chaos lists
PostPosted: Tue Feb 17, 2004 11:05 pm 
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Tau v.3 and DKoK update !  Please keep us informed !  And as I said a Chaos Horde Commander or Warmaster comes in many forms ...  :;):

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