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Specialist Games Needs Painters

 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 2:48 am 
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For my part, it kinda sucks.  I have parts of both lists, but not all of either one.  And the cult list desparately needs some AA firepower.  And where do you use your Traitior IG units, ie, whole companies and regiments that turned to Chaos?

my 2 questions,

iblisdrax

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 2:59 am 
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Hi!

We solved that by making a "core" army of one of the main themes and then allowing common units to be used by all parts. For example the cultists army have access to planetary defense force equipment (basis IG stuff), but not chaos space marine stuff.

Each army has their "perks" and character, while still being "chaos".

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 3:06 am 
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Hmmm, so concievably you could simply say that a cultist army could utilize tank, artillery, etc from the IG list?


my 2cents,

iblisdrax

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 3:08 am 
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And, if your local group allows, (which mine does), you could concievably use Chaos Space Marines and Cultists as allies, like the IG and Space Marines?

my .02,

iblisdrax

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 3:12 am 
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Hi!

Yes. IG equipment, at least common stuff, should be readily available for cultists to use.

One rule trumps all others, whatever you and your gaming buddies decide ARE the rules....

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 5:11 am 
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We use the SM1 templates, where you can field an CSM Legion and a Chaos Cult in total, side by side, but not bitz and pieces from here and there.  No "cherry picking", I think that's what they call it ...    :blues:

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 10:29 am 
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We use the old Ally rules from SM2.

The Main Force has to be a full army in and of itself.  Up to 30% of the Total points may be spent of an allied army, but it has to be a legal force in its own right.

EG In a Cultist Army of 3k points, I take 2.1k of Cultistists and 900 points of CSM units

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 2:26 pm 
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That sounds good.  Maybe not allow supporting each other in firefights and assaults. or would that be too restrictive?


my 1+1 cents,

iblisdrax

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 6:14 pm 
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Hmmm ... I'm not so sure ... that may be too restrictive.    ???

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 Post subject: Specialist Games Needs Painters
PostPosted: Mon Feb 16, 2004 7:55 pm 
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Quote (iblisdrax @ 16 2004 Feb.,13:26)
That sounds good. ?Maybe not allow supporting each other in firefights and assaults. or would that be too restrictive?


my 1+1 cents,

iblisdrax


I think that would be fine where you have two allies who normally wouldn't be fighting together or who have a history of animosity (Eldar and IG, Dark Angels and Space Wolves). It would also be a good way of representing 'green' troops. However, for Chaos, I think it would only work if you couldn't support a formation from a hated faction (Khorne could not support Slaanesh, or Nurgle support Tzeentch and vice versa).


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 Post subject: Specialist Games Needs Painters
PostPosted: Tue Feb 17, 2004 12:13 am 
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Hi!

We added animosity between chaos factions to simulate the mistrust between some groups of chaos. It was also introduced to avoid chaos armies that had units from several factions and work "too well".

The penalties for having them close by can vary. In net epic if two demons that have animosity toward each others are close by (50cm) they "might" get real pissy and go at each other...

..as well as all their followers.

It keeps the chaos commander on his toes when he uses mixed factions and gets worse if he combines several.

It promotes chaos armies of one factions which is in keeping with the fluff. Not that "black crusades" are not possible, they are, but difficult to coordinate.

As it should be.

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 Post subject: Specialist Games Needs Painters
PostPosted: Tue Feb 17, 2004 12:49 am 
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Quote (primarch @ 17 2004 Feb.,08:13)
Not that "black crusades" are not possible, they are, but difficult to coordinate.

Nice one.  Raises a nasty idea:

The possibility of purchasing a "Supreme Commander" type who binds them together and stops the factional hatred penalities.  Ie Abaddon or one of his high Warlord characters

However, if he is taken out the factional hatreds emerge at twice the penalty/distance/whatever to simulate the supressed rivalries coming out at greater than usual strength.

Fighting this, I'd be thinking Command and Control Warfare!

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 Post subject: Specialist Games Needs Painters
PostPosted: Tue Feb 17, 2004 1:23 am 
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Now that is a cool idea.  Maybe have to purchase a whole 'Supreme Commander' formation, with Warlords representing each faction along with bodyguards.  If the Supreme Commander gets taken out, then any surviving Warlords commence fighting among themselves, whoever winning becomes the new leader, but with all the old restrictions doubled like you said.  I like it!  It also means that any opponent of Chaos is going to be gunning for that formation, and that the Chaos player is going to make d@mn sure that it is well protected.  But how much to charge for it?  500 pts maybe?

my 2cents,

iblisdrax

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 Post subject: Specialist Games Needs Painters
PostPosted: Tue Feb 17, 2004 1:45 am 
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Glad you like it!

I think that 500pts is probably too much- its a very fine balance; you want to add flavour, but dont want it to change the whole construction or operation of the chaos army.

As for protecting him- you sure will want to! ?
But then again, its got to be your Main general/Chaos Lord, so he wont be one for skulking around the back edge of the battlefield either.

Maybe have it as a purchasable upgrade to any Chaos Leader character:
"Control of Chaos"- XXX pts.
Character becomes the supreme commander, effects as listed above.

That way you can give it to a Deamon Prince or any
character you wish

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 Post subject: Specialist Games Needs Painters
PostPosted: Tue Feb 17, 2004 1:56 am 
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Hi!

I like that idea. It gives a reason to have such a supreme commander and it gives him a power thats useful, but not overpowerful.

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