Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 67 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Barrage Weapons and Titans

 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 1:06 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
The Bissler wrote:
Or maybe just not offer the D3 hits at all to flamer template weapons?


Hi!

Just to titans, they don't affect the actual building structure.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 1:14 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
primarch wrote:
ForgottenLore wrote:
How do we determine which of the adjacent boxes get hit? Attackers choice? defenders choice? roll the targeting dice? Roll a single targeting die (which one)?


Hi!

I'm willing to leave it up to "attackers choice" after the initial scatter. For those more randomly inclined roll a d6 and let luck decide.

Primarch

Another vote for "attacker's choice."

Another change I'd like to see for barrage weapons in general is a game mechanic utilized in E:A which speeds up play. Instead of rolling to hit each unit separately, in E:A you count up the number if units and roll that many dice all at once. If you have a mixed formation, say Marines and Rhinos, you roll for all the Marines together and then all the Rhinos together.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 1:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Dwarf Supreme wrote:
primarch wrote:
ForgottenLore wrote:
How do we determine which of the adjacent boxes get hit? Attackers choice? defenders choice? roll the targeting dice? Roll a single targeting die (which one)?


Hi!

I'm willing to leave it up to "attackers choice" after the initial scatter. For those more randomly inclined roll a d6 and let luck decide.

Primarch

Another vote for "attacker's choice."

Another change I'd like to see for barrage weapons in general is a game mechanic utilized in E:A which speeds up play. Instead of rolling to hit each unit separately, in E:A you count up the number if units and roll that many dice all at once. If you have a mixed formation, say Marines and Rhinos, you roll for all the Marines together and then all the Rhinos together.


Hi!

I've been doing that for years. ;)

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 1:20 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
primarch wrote:
Dwarf Supreme wrote:

Another change I'd like to see for barrage weapons in general is a game mechanic utilized in E:A which speeds up play. Instead of rolling to hit each unit separately, in E:A you count up the number if units and roll that many dice all at once. If you have a mixed formation, say Marines and Rhinos, you roll for all the Marines together and then all the Rhinos together.


Hi!

I've been doing that for years. ;)

Primarch

In that case in the future I'll do the exact same thing! It really does speed up play.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 1:22 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Dwarf Supreme wrote:
primarch wrote:
Dwarf Supreme wrote:

Another change I'd like to see for barrage weapons in general is a game mechanic utilized in E:A which speeds up play. Instead of rolling to hit each unit separately, in E:A you count up the number if units and roll that many dice all at once. If you have a mixed formation, say Marines and Rhinos, you roll for all the Marines together and then all the Rhinos together.


Hi!

I've been doing that for years. ;)

Primarch

In that case in the future I'll do the exact same thing! It really does speed up play.


Hi!

I'll be thinking of this kind of thing when I rewrite it though. It time to get rid of these things which no longer reflect how the game is played.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 1:44 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 27, 2012 5:34 pm
Posts: 3219
Location: Glasgow, Scotland
Dwarf Supreme wrote:
primarch wrote:
Dwarf Supreme wrote:

Another change I'd like to see for barrage weapons in general is a game mechanic utilized in E:A which speeds up play. Instead of rolling to hit each unit separately, in E:A you count up the number if units and roll that many dice all at once. If you have a mixed formation, say Marines and Rhinos, you roll for all the Marines together and then all the Rhinos together.


Hi!

I've been doing that for years. ;)

Primarch

In that case in the future I'll do the exact same thing! It really does speed up play.


It does indeed sir! Like Primarch, I've been grouping dice for a long time now.

I always start every battle with 30 dice in hand (not literally, they're on the table) - there are three different colours, meaning there are 10 of each colour. Before I roll dice, I declare which dice represent which units/weapons; i.e. "6 red dice are for Land Raider Lascannon and require 5 or more for a hit, 3 purple dice are Point Defence and require 6 to hit".

Alternatively, if I have a unit splitting their fire across several different enemies, I'll use the colours to distinguish the targets; i.e. "Devastators fire their rocket launchers. 3 red dice at the Warlock Titan need 6's to hit because of witch sight, while 2 purple dice and a green dice will target 2 Wraithguard and that Guardian stand respectively - rolls of 5 or more required to hit with those..."

And so on! Once you start rolling dice this way, you never look back! :)

_________________
Clickable links for more Epic goodness:

Life of Die Channel including Epic Podcasts and Battle Reports

Epic 40K Players Page on Facebook
Net Epic Evolution Rules
Net Epic War! Campaign Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 1:54 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
The Bissler wrote:
Dwarf Supreme wrote:
primarch wrote:
Dwarf Supreme wrote:

Another change I'd like to see for barrage weapons in general is a game mechanic utilized in E:A which speeds up play. Instead of rolling to hit each unit separately, in E:A you count up the number if units and roll that many dice all at once. If you have a mixed formation, say Marines and Rhinos, you roll for all the Marines together and then all the Rhinos together.


Hi!

I've been doing that for years. ;)

Primarch

In that case in the future I'll do the exact same thing! It really does speed up play.


It does indeed sir! Like Primarch, I've been grouping dice for a long time now.

I always start every battle with 30 dice in hand (not literally, they're on the table) - there are three different colours, meaning there are 10 of each colour. Before I roll dice, I declare which dice represent which units/weapons; i.e. "6 red dice are for Land Raider Lascannon and require 5 or more for a hit, 3 purple dice are Point Defence and require 6 to hit".

Alternatively, if I have a unit splitting their fire across several different enemies, I'll use the colours to distinguish the targets; i.e. "Devastators fire their rocket launchers. 3 red dice at the Warlock Titan need 6's to hit because of witch sight, while 2 purple dice and a green dice will target 2 Wraithguard and that Guardian stand respectively - rolls of 5 or more required to hit with those..."

And so on! Once you start rolling dice this way, you never look back! :)


Hi!

Yup. I have hundreds of dice and just using different colors speeds up things. I haven't rolled on at a time in who knows how long.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 9:00 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
primarch wrote:
The Bissler wrote:
Or maybe just not offer the D3 hits at all to flamer template weapons?


Hi!

Just to titans, they don't affect the actual building structure.

Primarch


I think Flamer weapons should be included, whatever weird and wonderful flammable concoctions they use in the future I would expect to burn fiercely enough to potentially damage structures or at least set fire to the crap that is in the building which could eventually lead to it burning down.

Matt


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 4:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Mattman wrote:
primarch wrote:
The Bissler wrote:
Or maybe just not offer the D3 hits at all to flamer template weapons?


Hi!

Just to titans, they don't affect the actual building structure.

Primarch


I think Flamer weapons should be included, whatever weird and wonderful flammable concoctions they use in the future I would expect to burn fiercely enough to potentially damage structures or at least set fire to the crap that is in the building which could eventually lead to it burning down.

Matt


Hi!

As I wrote the response, I thought of this.

I would not be opposed. I think it is balanced by the fact that template weapons are such short ranged.

Do we want to add this to flame templates?

Thoughts?

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 4:33 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 27, 2012 5:34 pm
Posts: 3219
Location: Glasgow, Scotland
I'm wary only because I saw how powerful a plasma driven Titan with Inferno Guns can be...

If the Net Epic community wills it, I will not actively oppose this. :-X

_________________
Clickable links for more Epic goodness:

Life of Die Channel including Epic Podcasts and Battle Reports

Epic 40K Players Page on Facebook
Net Epic Evolution Rules
Net Epic War! Campaign Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 4:35 pm 
Brood Brother
Brood Brother

Joined: Mon Sep 02, 2013 7:41 am
Posts: 520
Location: Columbus, Ohio USA
It sounds like this is the point where much playtesting is needed.

_________________
Thanks,
Troy


Once Upon a Midnight Dreary....


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 5:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
The Bissler wrote:
I'm wary only because I saw how powerful a plasma driven Titan with Inferno Guns can be...

If the Net Epic community wills it, I will not actively oppose this. :-X


How did the plasma effect the inferno guns? They don't have any TSM.

The odds of being able to down a standard building (4+ save) with a flamer based weapon using the D3 hits rule comes in at about 16%, is that to high? And then you have the Structural Integrity checks at the end of the turn (though you will have torched most of the men inside anyway). Of course those flame template weapons with high saves (like the Nid Acid Spray) will have a pretty good chance at downing the building.

I don't know, I guess like FL says, might need to try it out and see how it plays.

Matt


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 5:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 27, 2012 5:34 pm
Posts: 3219
Location: Glasgow, Scotland
The plasma rules allowed a Warhound to charge 50cm and first fire an inferno gun into a forest with an Ork mob. The D3 hits wouldn't have made much difference to that scenario, just that I'm incredibly wary of the power of inferno guns now...

_________________
Clickable links for more Epic goodness:

Life of Die Channel including Epic Podcasts and Battle Reports

Epic 40K Players Page on Facebook
Net Epic Evolution Rules
Net Epic War! Campaign Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 5:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
The Bissler wrote:
I'm wary only because I saw how powerful a plasma driven Titan with Inferno Guns can be...

If the Net Epic community wills it, I will not actively oppose this. :-X


Hi!

Remember that net epic evolution is different from standard. I think it is far less of an issue in standard.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Tue Oct 22, 2013 5:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
The Bissler wrote:
The plasma rules allowed a Warhound to charge 50cm and first fire an inferno gun into a forest with an Ork mob. The D3 hits wouldn't have made much difference to that scenario, just that I'm incredibly wary of the power of inferno guns now...


Hi!

I think you need to specify what alternate rules you use. ;)

Bissler's talking about the effects under the combined activation system called net epic evolution.

His points don't carry over to net epic standard.

Whatever issues that rule set may have with changes Bissler and I will take care of. ;D

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 67 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net