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Air Assault out of a broken AC?

 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Tue Oct 22, 2013 2:32 pm 
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Runejack wrote:
Kyrt wrote:
Disengagement happens in the end phase. Withdrawal happens either when you break, or fail to rally. You take damage if there are units within 15cm at the end of a withdrawal.

So, if the landa has 3 BMs then it will break when it separates from the formation it was carrying (i.e. at the end of the assault). At the moment that it breaks, it can make a withdrawal move (of 2x 0cm), and if it ends the withdrawal within 15cm of the enemy then it loses 1 DC per unit.

There is nothing in the rules to do with being within 15cm of the enemy at the start of the end phase.


Thanks for clearing up a new players confusion!

Joel

Oh but also remember that if the aircraft loses the assault then it doesn't just break, it is automatically destroyed (4.2.5). In practice this is almost always the same thing as being broken and unable to withdraw out of 15cm, but in theory there are some circumstances when it might be different.

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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Tue Oct 22, 2013 3:09 pm 
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Kyrt wrote:
Runejack wrote:
Kyrt wrote:
Disengagement happens in the end phase. Withdrawal happens either when you break, or fail to rally. You take damage if there are units within 15cm at the end of a withdrawal.

So, if the landa has 3 BMs then it will break when it separates from the formation it was carrying (i.e. at the end of the assault). At the moment that it breaks, it can make a withdrawal move (of 2x 0cm), and if it ends the withdrawal within 15cm of the enemy then it loses 1 DC per unit.

There is nothing in the rules to do with being within 15cm of the enemy at the start of the end phase.


Thanks for clearing up a new players confusion!

Joel

Oh but also remember that if the aircraft loses the assault then it doesn't just break, it is automatically destroyed (4.2.5). In practice this is almost always the same thing as being broken and unable to withdraw out of 15cm, but in theory there are some circumstances when it might be different.


My mind understands this more ... if you lose the fight then there's less chance to warm up the engines and get the heck out of Dodge!


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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Wed Oct 23, 2013 8:39 pm 
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Thanks for the answers chaps. i'll be looking to lay some BM on those naughty thunderhawks next game.

Quick question about the "automatically destroyed" if looses an assault - What if the AC is fearless such as SM lander ?


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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Wed Oct 23, 2013 9:21 pm 
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Blip wrote:
Thanks for the answers chaps. i'll be looking to lay some BM on those naughty thunderhawks next game.

Quick question about the "automatically destroyed" if looses an assault - What if the AC is fearless such as SM lander ?


From the Master FAQ.
Quote:
Q: What happens to Fearless aircraft that lose an assault?
A: Fearless aircraft are immune to the automatic destruction and are instead treated as any Fearless ground unit.


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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Thu Oct 24, 2013 3:52 pm 
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Space marine landing Craft pilots lean out their windows and wave their fists at the cheeky blighters who've just won the engagement. The fact that they're to crotchetty to move their space truck is represented by them being fearless.


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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Fri Oct 25, 2013 8:09 am 
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Ha! :D Cheers.


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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 1:16 pm 
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I'm still trying to make sure I understand these rules. This is what happened in a game today. I did an Air Assault with an Ork Landa carrying a Boyz mob against a unit of Tau foot soldiers on overwatch. My Landa landed (teehee it's what they do!) and disgorged it's horde which the Tau immediately shot at. After losing a handful of guys the assault began. The Orks ended up winning, but had gained a heap of blast markers which broke them. I think there was 5 boyz left with 7 blast markers (and the Landa). The remaining Tau fled more than 15cm away.

So ... the Orks didn't lose the fight, but we're broken. Is the Landa broken? Does it still fly off at the end of the turn or does it have to rally first? If it's shot at during the rest of this turn is it threaded just like a broken ground unit? If it does fly off at the end of the turn, is it treated like its got 3 blast markers to match its DC?

We weren't sure how this works but I remembered this topic and was hoping I could find the answer here. Aircraft can be so confusing, I can't help but think I need a few scenario cards that I can reference when situations come up.

Thanks for the help!

Joel


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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 2:10 pm 
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After a combined assault BMs are distributed based om casualties taken. So in the event of a won engagement a Landa would be unlikely to break unless it took BMs coming in.

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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 2:25 pm 
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Quote:
Does it still fly off at the end of the turn or does it have to rally first? If it's shot at during the rest of this turn is it threaded just like a broken ground unit? If it does fly off at the end of the turn, is it treated like its got 3 blast markers to match its DC?

It can fly off without rallying first.
If it stays on the board, it's treated as a non-fearless 0cm speed war engine until it does choose to fly off, with one exception (if it's engaged and loses the engagement, it's instantly destroyed).

If it chooses to fly off at the end of the turn, it picks up 3 blast markers the moment it takes off. If it comes under attack during the disengagement it could pick up additional markers for being shot at & potentially from damage too.

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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 4:00 pm 
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Spectrar Ghost wrote:
After a combined assault BMs are distributed based om casualties taken. So in the event of a won engagement a Landa would be unlikely to break unless it took BMs coming in.


So since it was all the boys taking the casualties no blast markers would go to the Landa? (And it had none going in.)

Evil and Chaos wrote:
Quote:
Does it still fly off at the end of the turn or does it have to rally first? If it's shot at during the rest of this turn is it threaded just like a broken ground unit? If it does fly off at the end of the turn, is it treated like its got 3 blast markers to match its DC?

It can fly off without rallying first.
If it stays on the board, it's treated as a non-fearless 0cm speed war engine until it does choose to fly off, with one exception (if it's engaged and loses the engagement, it's instantly destroyed).

If it chooses to fly off at the end of the turn, it picks up 3 blast markers the moment it takes off. If it comes under attack during the disengagement it could pick up additional markers for being shot at & potentially from damage too.


So since they won the combat, but the boys broke from BM's, and the Landa is considered part of the whole unit for the assault, it takes off (if it chooses ... and why wouldn't it?!) in the end phase with 3 BMs!!

So if something shot at it while it was on the ground but before it took off? It would take one wound just for being shot at yes?

Thanks folks! I think I'm starting to get it!

Joel


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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 5:43 pm 
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It would have no BMs after the Engagement. Break checks for winners occur for each formation, so it would not be broken, and would disengage in the end phase only with any BMs it picked up after the Engagement.

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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 6:22 pm 
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There are several things to note here
  • The Landa declares the assault.
  • AA shooting allocates a BM to the Landa, and any hits will cause further BMs.
  • Once the Landa arrives and the troops disembark, each enemy formation using OW shooting will allocate a BM to the unit/formation nearest that enemy.
  • The Landa together with the Orks inside it are considered a single formation until the assault ends. When allocating hits in OW shooting or the assault, these are allocated front-to-rear across the entire Ok formation. If the Landa is allocated any hits, then it must be given three before allocating them to other Ork units.
  • Each Ork casualty results in a BM being added to the relevant formation.
  • At the end of the assault, the losers are broken and must withdraw. All winning formations now consider their BM totals separately and may become broken as a result. Unless they are "fearless" all withdrawing formations that end their 2nd move within 15cm from the enemy are destroyed. (per 1.13.3 2nd para), unless they are WE when they suffer additional hits (per 3.2.4 2nd para)

So, it is quite possible for the Landa to be broken as a result of BMs received during the assault - and if there are any enemy supporting units within 15cms of it at that point, it will suffer additional hits for each enemy unit within 15cm.

If the Landa suffers further damage while broken, each BM causes a further hit - which may well destroy it outright.

However, if the broken Landa survives to the end of the turn, it may dis-engage as usual and may then attempt to return in a subsequent turn needing 3+.

Edited to add Dptdexys correction


Last edited by Ginger on Mon Nov 18, 2013 1:31 am, edited 1 time in total.

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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 7:26 pm 
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Ginger wrote:

However, if the Broken Landa survives to the end of the turn, it may dis-engage as usual and may then attempt to return in a subsequent turn needing 3+.


I thought non-fearless WE fliers on the deck that became broken were destroyed....?

Cheers


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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 7:41 pm 
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Reedar wrote:
Ginger wrote:

However, if the Broken Landa survives to the end of the turn, it may dis-engage as usual and may then attempt to return in a subsequent turn needing 3+.


I thought non-fearless WE fliers on the deck that became broken were destroyed....?

Cheers

No, if they lose an assault they are destroyed.

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 Post subject: Re: Air Assault out of a broken AC?
PostPosted: Sun Nov 17, 2013 9:43 pm 
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Reedar wrote:
Ginger wrote:

However, if the Broken Landa survives to the end of the turn, it may dis-engage as usual and may then attempt to return in a subsequent turn needing 3+.


I thought non-fearless WE fliers on the deck that became broken were destroyed....?

Cheers


To follow on from Kyrts answer.
As we all know, WE flyers on the ground are treat as tough they are a ground unit (whilst they remain on the ground).
A non fearless WE that breaks and doesn't make it out of 15cm after withdrawal moves isn't automatically destroyed, it takes a point of damage per enemy unit within 15cm.

from 3.2.4 Blast Markers
Quote:
A broken war engine is assumed to have a number of Blast
markers equal to its starting damage capacity for all rules
purposes. If there are any enemy units within 15cms of the war
engine after it makes a withdrawal then it suffers one extra
point of damage (no save allowed) for each enemy unit that is
within 15cms. Additional hits caused by losing an assault or
receiving Blast markers while broken cause one point of
damage each. Roll for critical hits from these extra hits as you
would normally.


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