Somethings been bugging me and i wondered if it bugged anyone else. Picture the scene :
You have prepped the target, swooped in to assault with your killer unit, neutralized his strengths played to yours, eked out a sliver of a bonus... Then this gets slimmed by some bad dice and the result is a near tie. At this point you say Hey ! That's probability !

Then, out of nowhere, you roll low, your opponent rolls high and 4/5 of your key units disappear with no saves, your unit is dumped on with blast markers and breaks...
I am aware of my near beginner status, but this seems to happen more than i think reasonable (almost every game) and last time was in a big critical assault and completely lost me the game despite it being very close otherwise. Good dice are good dice and vice-versa - but this can swing games entirely.
So, bitterness aside, does anyone else find this odd in a game generally very tactical in nature?
In the spirit of constructive criticism, I had a suggestion for a house rule so that a stale mate can never become a slaughter (surely getting broken and having to retreat is bad enough?) :
A. "The number of hack-down hits can never exceed the bonus earned (positive total applies to both sides.)"
I haven't play tested it yet, but all i can see is it is taking a small amount of dumb luck out of the game and wouldn't actually break anything (?)
Alternatively :
B. I thought about taking an average of the number rolled on the two resolution dice rather than the highest ? Though this doesn't strip out extreme bad luck it culls the probabilities a little.
Thoughts ?