Flogus wrote:
5. In the endding phase, there are no precision about the order of disengagement moves. It has its importancy in the case of landed aircraft that may or may not take off (for ground control or ground AA purpose).
So, how do people deal that cases ?
From the Master FAQ pdf on this site.
highlighted relevant part.
Quote:
End Phase
1. Aircraft disengage (simultaneous)
2. Resolve criticals and other "end of turn" effects
(alternating, higher SR chooses who goes first)
2. Rally (alternating, Higher SR goes first)
3. Daemons disappear (simultaneous)
4. Check victory conditions by scenario rules (varies by
scenario and may come at a different point in the sequence)
For AA purposes, only Air transports that are remaining grounded into the next turn may use their Flak attacks in the end phase. During the turn it would count as a normal WE and any flyers entering the Flak bubble could be attacked but as stated above disengagement is done simultaneously.
As for staying grounded to contest or claim objectives. You should go with the second part which is "end of turn" effects, where the higher strategy rating chooses who decides to remain grounded or disengages first.
hope this helps.
@NealHunt
The quoted section above has the numbers 1,2,2,3,4. in the Master FAQ pdf. Should it be 1,2,3,4,5.