Thoughts from the game yesterday:
Thudds: 2 garrisoned formations took out 5 raptors in turn 1, breaking 1 formation, crippling the other. Solid artillery, should've taken one more formation.
Big warrior hosts: My second game with beefed up stunties. Popped one in the pithead, the other in rhinos. These are real road blocks, big solid and packs enough firepower to pose a threat for most enemy formations, but expensive. Considering to take at least one each game plus 1-2 smaller hosts. Rhinos gives them great mobility, but the pithead really put emphasis on their road block ability.
Gyrocopters: This time they sat back poppin' shots and showed real potential when my opponent dropped 3 CSM formations behind my lines. One formation gyros routed a retinue in one 45cm volley, definitely had the Leman Russ feel.
Overlords: Took 2 in a formation, they're beasts, 12 shots at 75, 20 at 45, plus the higher break point when combined. Great formation at 475 pts.
Guildmaster: I compared the bikers formation to the CSM bikes, and the squats are left wanting I'm afraid. Granted, 225 pts vs 300 pts is cheap, but the CSM bikes are better in every aspect statwise plus their champion/sorceror is a character added to a bike profile. I will still argue the GM should have RA, better CC and FF plus inspiring (more like the hearthguard than the warlord). We used the 1.32 list profile again, giving another shot but next time I'll try my proposed profile.
Grand Warlord: At 125 pts it seems odd he doesn't have inv save. Even with the 4+ RA.
Thunderfires/lack of scouts: We had a situation where my opponent dropped a formation Chosen next to them and "locked" them. Again the question of lack of scouts in the list arises?
Gamewise I had a lot of fun - good intensive match-up, BL drop list are a real nut for the squats, but I found a good balance in my list. My opponent said he'll write up reports on both games (stoked as he is of his victories

)
Turn 3 I won initiative (again, winning the inital roll also) and could have played consistenly and swung the game to my advantage, but decided to give his banelord a run instead of taking out his newly arrived terminators

Never let the temptation get the better of you hahaha
![Headbang :{[]](./images/smilies/headbang.gif)
I ended up losong 0-5, oh well I got the gyros to perform like intended and tried out the overlord formation and some other things, and the list performs very well, also to adjusting tactics mid-game. This list seems more mobile than the demiurg, but I'll continue to test it, next time wtih land trains and robots I think.
Cheers,
Thomas