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Yet another Army Generator

 Post subject: Re: Yet another Army Generator
PostPosted: Fri Dec 28, 2012 2:11 pm 
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I'd gladly just take a datafile for one of the extant lists, edit it to match the list I wanted entered, and return it to you to upload; I'm really trying to save, not make, work for you. :)


Last edited by austinitor on Fri Dec 28, 2012 4:04 pm, edited 1 time in total.

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 Post subject: Re: Yet another Army Generator
PostPosted: Fri Dec 28, 2012 2:44 pm 
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austinitor wrote:
I'd gladly just take a datafile for one of the extant lists and return it to you to upload; I'm really trying to save, not make, work for you. :)


Hello austinitor,
I think your foremost interest is to get a certain list or lists for the army generator and to get it as fast as possible - nothing wrong with that - just let's be honest.
You will cost me time whatever you do. Because right now the software doesn't cost me any time, but your "wish" already costs me time while answering your request. And when you write a list, I have to check it and make sure the list behaves like the other ones (especially regarding transports and option selection) and include it into the packet. And in the beginning answering all the questions you will have will be even more time consuming.

I understand your wish. Feel free to have a look at the lists:

http://brumbaer.de/Epic/AGen/EACodexAstartes.js

is the link to the Space Marines. It's an early list.

http://brumbaer.de/Epic/AGen/EAMorkrumps.js

That's the BloodAxes - a newer list.

What list(s) are you going to do ?
If there are similar lists, they might be better starting points than those two.

Regards
SH


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 Post subject: Re: Yet another Army Generator
PostPosted: Fri Dec 28, 2012 4:08 pm 
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Thanks for the replies, brumbaer, and for sharing those lists.

I had hoped to do Yme-Loc.


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 Post subject: Re: Yet another Army Generator
PostPosted: Fri Dec 28, 2012 4:23 pm 
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austinitor wrote:
Thanks for the replies, brumbaer, and for sharing those lists.

I had hoped to do Yme-Loc.


You're welcome (even if I sound sometimes as you weren't).

The Eldar lists are
http://brumbaer.de/Epic/AGen/EABielTan.js
http://brumbaer.de/Epic/AGen/EAAlaitoc.js

I must admit I do not know Yme-Loc well enough to make a suggestion, which list to base it on.

Regards
SH


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 Post subject: Re: Yet another Army Generator
PostPosted: Fri Dec 28, 2012 4:47 pm 
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Reviewing the provided script, it should be pretty easy for me to create one for Yme-Loc. I'll pull one of the Eldar lists as a start and send it your way once I've debugged it.


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 Post subject: Re: Yet another Army Generator
PostPosted: Tue Jan 01, 2013 2:42 am 
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Greg Knight found an error in the Scions of Iron list.

Solved.

Version is 1.6.11.

Happy new year.


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 Post subject: Re: Yet another Army Generator
PostPosted: Mon Jan 07, 2013 8:50 am 
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Happy New Year to you too, brumbaer

And thanks again for making such a brilliant tool. Love it.


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 Post subject: Re: Yet another Army Generator
PostPosted: Sun Jan 13, 2013 11:11 am 
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Rene found an error in the Stigmatus list and
reported that the spell names were not shown in the WM lists. In fact they were shown, but in white on white background :)

Both corrected.

Version is 1.6.12

I will have time to add one or two NetEA lists on the weekend. If you would have any preferences mail me or post it here. But no Titan lists as they differ in handling and I prefer to leave them for a quiet evening.

Regards
Stephan


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 Post subject: Re: Yet another Army Generator
PostPosted: Mon Jan 14, 2013 3:47 am 
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austinitor wrote:
I had hoped to do Yme-Loc.

:D Have you asked him how he feels about this...? ;)


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 Post subject: Re: Yet another Army Generator
PostPosted: Mon Jan 14, 2013 12:59 pm 
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PFE100 wrote:
[
<SNIP>

Wow I'm famous ;D ;D ;D ;D ;D

As for list, how about the UK Tyranids list or the Eldar Yme-Loc list.


You've been famous before. I just mentioned your name for "name dropping" purposes :)

There is a new version which is 1.6.14.

For one Greg wanted to stay in the limelight and reported a display error in the Ork list.
And Rene found a major bug in the WM lists, which added the compulsory units every time an army was reopened.
Both removed. Thanks again to Greg and Rene.

About the new lists. I'm through with the lists we play in our club for some time. So I did the approved and development lists next.

The remaining lists will not be done out of necessity, but for the sake of completeness.

I will do them in order of demand, if there is none, I just do them randomly.

Regards
Stephan


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 Post subject: Re: Yet another Army Generator
PostPosted: Fri Jan 18, 2013 1:35 pm 
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Greg was busy and found many small errors, like black lines, unwanted n/as, missing lascannons etc. - you must be a close relative to Vishnu if you want to count them on your fingers.

My heartfelt thanks to Greg.

Version is 1.6.18

Regards
Stephan


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 Post subject: Re: Yet another Army Generator
PostPosted: Sun Jan 20, 2013 8:37 pm 
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Added the Yme Loc.

Version is 1.6.21.

Regards
Stephan


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 Post subject: Re: Yet another Army Generator
PostPosted: Fri Mar 21, 2014 6:20 pm 
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Hi man! I really like your army builder. I was trying to build a tyranid army. I noticed that the list is a bit old. It has been updated to a now approved version. Some small price changes and also somewhat altered swarming rules.

You can find the approved list here if you feel like updating it.

Thanks for a great app

-Erik


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