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Unit upgrades

 Post subject: Unit upgrades
PostPosted: Tue Feb 03, 2004 10:50 pm 
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Called in an order to G/W US for Storm, Tas and I today.  The Troll said today was the last day for Archive Epic ...     I'm not optimisitic about the E:A release in the US.  Besides the prices going up, you have to buy everything in sets, instead of the pieces you need/want.   I'll be selling a lot of extras here and elsewhere.  And it does not appear whether we will ever see EPIC sold in bitz again. But I could be wrong ... I hope so ...


Nice one L4, I got your mail btw...

-You never know, they may start selling by bits eventually- BFG is available in the US in parts, whilst in the Uk, like the new EpicA release, it is not.... grrr..  :L

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 Post subject: Unit upgrades
PostPosted: Tue Feb 03, 2004 11:08 pm 
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Just called G/W US again, Chris wanted me to order an Ordinatus for him.  But - the Troll said, No more Epic will be sold in the US until E:A is released in May. However, they may or may not restart selling Epic Archive models at that time.  So we'll have to wait and see ... again ...  ???  And our last order on E-Day, should be here Friday ... if we're lucky, Storm !  :;):  I'll keep you informed ... :)

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 Post subject: Unit upgrades
PostPosted: Wed Feb 04, 2004 12:55 am 
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Hi!

Darn, I kinda hoped it wasn't true.

I hope the blackout period is short.

Bring back the archive!

Primarch

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 Post subject: Unit upgrades
PostPosted: Tue Feb 17, 2004 8:25 pm 
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It looks good overall.  I just have a few things to suggest.

I would stick to buying things in "even lots" as far as formation size.  The price of units as extras is pretty high in comparison.  For example, instead of taking 2 KoS of 10 units, for the same price, you could almost field one KoS of 8 and one of 16.

Personally, I think stompas are overpriced (there's a guns v stompas thread somewhere).  I would drop the 2 extra stompas and pick up 4 dreads instead (which are also cool models).

I would also fill in the Gunzmob to Big or Uge size and add all the nobz allowable.  They're kind of fragile and they really need large numbers and nobz to shake off BMs.

But really, I would have no problem with it as-is.

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 Post subject: Unit upgrades
PostPosted: Tue Feb 17, 2004 11:18 pm 
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Thanks for the pointers, as I posted this draft I realised it was a bit short on the ground with boyz so Ill review some of those formations to get another warband in there so Ive numbers ...


Cheers Again

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 Post subject: Unit upgrades
PostPosted: Sat Sep 04, 2004 8:28 pm 
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Hello,

well, I have finished reading the rules for epic. I think I got a general idea on how it works but I certainly need at least an other reread of them! :) i have some doubts, though. One of the main ones I got was the following:

Let's say that I have an IG infantry company. If I give it the leman russ and fire support platoon upgrades do all of them need to shot at the same target? I know they need to get the same activation order as a whole (all of them march, all of them shot...) but I am unsure if they can split their fire between different enemy formations or not. I think they can't, but to make sure about it. Thnks in advance :)

Health and sixes,

Xavi

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 Post subject: Unit upgrades
PostPosted: Sat Sep 04, 2004 9:11 pm 
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My take on this (and this may not be 100% correct) is the following:

There are two types of additions to your core formation. The first type adds more units to the basic formations. So, you could add another six infantry stands to the basic 13 and a Hydra, making a total of 20 stands. In this case, the combined total are a single formation, and follow all rules such as remaining within formation distance and all shooting at the same target.

The second type is a small, seperate formation, such as a formation of three tanks. These are a completely seperate formation, dont have to stay anywhere near their 'parent' and are in no way linked, although they (obviously) have to stay within formation of the other two tanks.

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 Post subject: Unit upgrades
PostPosted: Sat Sep 04, 2004 11:44 pm 
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Found it

"In addition, companies may be given up to three company
upgrades. Each type of upgrade can only be taken once by a
company (ie, an infantry company could have an Ogryn and
a Sniper upgrade, but not two Sniper upgrades). Upgrades
are added to the company and are not a separate formation.
Support formations may not be given company upgrades."

So, if you add a trio of tanks to an infstry company they must shot at the same targets and remain in formation with the rest of the company. Good to know. I thought it was like that, but was unsure.

Xavi

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 Post subject: Unit upgrades
PostPosted: Sun Sep 05, 2004 1:25 am 
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Yeah, you got it right.  Upgrades are part of the formation, support units are separate.  Although you may want to check out the 'intermingled formation' rules, they can lead to some formations being considered as one.

my 2cents,

iblisdrax

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 Post subject: Unit upgrades
PostPosted: Sun Sep 05, 2004 2:46 am 
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One game, just for fun, we each tried to make the least number of formations. Made for some odd but fun games. I had each of my "formations" with the max number of upgrades.  :p

It was fun for once, but be careful with upgrades or you will be playing this kind of game one sided.   :laugh:

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 Post subject: Unit upgrades
PostPosted: Sun Sep 05, 2004 5:44 am 
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This split fire issue is one of the major points for argument between many in EA circles.  

ie The "But my tanks aren't effective firing at those soft infantry targets and so wont fire at them"

vs

the "you can t see any other closer immediate threats so your guys must open up on them i preference to others"

it goes around, and around... but yes your interpretation that the upgrades have to fire on the same target is correct unless you have a local or club rule for the above argument...

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 Post subject: Unit upgrades
PostPosted: Mon Sep 06, 2004 1:14 am 
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The good thing about Russes is that they're bloody good against everything. I wiped out a CSM Chosen detachment with only 7 tanks and a Hydra, on Advance orders.

(stupid Bloodthirsters shrugged off the lascannon fire though. 2+ armour save, cripes!)


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 Post subject: Unit upgrades
PostPosted: Mon Sep 06, 2004 7:54 am 
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Quote (Tas @ 05 2004 Sep.,05:44)
This split fire issue is one of the major points for argument between many in EA circles.  

ie The "But my tanks aren't effective firing at those soft infantry targets and so wont fire at them"

vs

the "you can t see any other closer immediate threats so your guys must open up on them i preference to others"

it goes around, and around...

Yep. I have always found it strange that a whole bloody company has to blast at the same target. A platoon I can understand but a compay?  ???

Personally I'd like to see the fire priority system from Spearhead where tanks and AT weapons have to shoot at tanks and infantry has to shoot at infantry whenever possible.

Plus the last argument is, IMO, flawed.  What would an Anti-TANK gun detachment shoot if it was supporting some infantry? The charging enemy infantry? Or the enemy tanks they're supposed to protect their infantry from?

I'm really glad that the few AT-guns our forces had in the Winter War didn't follow the E:A firing system...

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 Post subject: Unit upgrades
PostPosted: Mon Sep 06, 2004 2:38 pm 
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I really hate being forced to fire on a particular unit simply because it is closer and therefor, a greater threat.  I thought the commander of a unit was supposed to determine whether or not  to fire on the charging infantry, or fire on the tanks behind them (who WILL cause him more damage) and take whatever the infantry dish out.  So I am a fan of Epic:A's orginal rules that allow you to shoot whatever target you want, as long as it is in range.  And remember, even if you only have AT weapons, you can still fire and leave a blast marker on the target formation.  I know it is not much, but against an assaulting force, one BM could be the difference between victory and defeat.

my 2cents,

iblisdrax

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 Post subject: Unit upgrades
PostPosted: Mon Sep 06, 2004 2:58 pm 
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Ok, seems that here we have a bunch of people ranting about the fact that the companies should opperate as platoons when it comes to firing. :D Actually I would argue that they should _act_ independently (so you can deploy a tank company in 3 plattons of 3-4 tanks each) but then we get a game with a lot more formations and a lot more orders as a consequence. Gains realism and flexibility, but it seems that the system is not designed in this way. Or so can be argued.

Still, the rule is clear. If it is part of the formation it shots at the same target as the rest of the formation. It is one reason why I will take support fire platoons in an infantry formation but not tanks if I have to chose between them. Sad but true.

Regards,

Xavi

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