Spectrar Ghost wrote:
carlos wrote:
genestealers don't need more special rules to be awesome, because they already are. Don't drag them into this discussion please.
You're right on that. For some reason I thought they had MW instead of First Strike. While the rule would fit them, they don't need both.
I'm still digesting the remainder of this conversation, so please continue.
I don't agree with the above. I think genestealers could use some more hitting power. Some extra power against high save units would be great, because it fits the background.
After some thinking I'm starting to like gingers proposed "assassin rule" or "CC sniper rule".
Ginger wrote:
There are two versions of the "Assassin" rule which have slightly different scope. Which do you prefer?
Assassin:
Option 1 (specific)
In assault, hits caused by an Assassin unit in base to base contact with enemy Infantry also impose a -1 save modifier to that unit.
Option 2 (general)
In assault, Infantry in Base to base contact with an enemy Assassin unit suffer a -1 save modifier.
I wouldn't be comfortable with option 3 as that would help FF attacks as well. Say for instance you'd attack a formation of 3 terminator units and have a HB unit in contact with each. The rest of your formation could be like 5 Dire avengers or other great FF troops, it would be silly IMO if they'd also get the -1 modifier.
I'm more inclined to option 2. I'd probably rephrase it. It could be something along the lines
Option 2b
Any infantry units hit by a (CC) attack with the sniper/assasin rule suffers a -1 save modifier. I think that's easier than option 2 above. You'd still have to pool the dice, but you have to do that anyway for FS, like some have stated earlier.
I realize a few CC hits might magically fly towards enemy inf not in base contact, but the rules of epic let CC attacks do that already anyway due to the abstract nature of the game.
cheers