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Howling Banshee special rule

 Post subject: Re: Howling Banshee special rule
PostPosted: Thu Oct 18, 2012 4:11 pm 
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Moscovian wrote:
zombocom wrote:
Definitely no to a new special rule.


I'm inclined to agree. It seems there are plenty of other special rules that can be applied (sniper seems workable if the kinks are ironed out + FAQ attached to the list).


I still think the first step should be to give the Exarch First Strike on the extra attack. ATM there's that big chance of losing the extra attack completely, which sucks.

After that Sniper can work, but it needs to be rewritten for use in assaults. The current rule is designed for shooting only, and it shows.


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 Post subject: Re: Howling Banshee special rule
PostPosted: Thu Oct 18, 2012 4:20 pm 
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+1 on the sniper rewrite, Ulrik. There are plenty of other lists where this has been tinkered with and the same complaint comes out - 'How do we handle this?' The Rules Committee should put this on their to-do list regardless of whether or not sniper is attached to Banshees. I'll send them a PM.

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 Post subject: Re: Howling Banshee special rule
PostPosted: Thu Oct 18, 2012 4:35 pm 
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Spectrar Ghost wrote:
zombocom wrote:
Definitely no to a new special rule.

Ulrik wrote:
I'd be careful about adding another special rule. I'm not totally against it though. What I'd like to see is the rule written and tested for both Banshees and Genestealers - if one gets it the other should as well, and it would make the testing process more solid.


I'm not entirely happy about it either. I don't see a way to avoid it if we want Banshees to be used though. Infiltrate would be a start, but not enough. Just about any other option would require a new special rule. I'd certainly be happy to share testing with Dave on the Genestealers if he wishes - a new USR (a la Expendable) would be better than a rule that affects only one unit.

I tend to agree here SG, though I am not convinced that HBs will be used extensively even with an appropriately worded special rule. This is because a player needs them to work, and to repeat the trick more than once.

Other Aspects win and survive assaults through clipping at FF ranges, by having better armour and better mobility. HBs suffer (relative to the other Aspects) in that they are CC specialists, have 5+ armour and poor mobility. The result is that they suffer more from support fire, are more reliant on transport and are consequently that bit harder to use (more so if we succeed in making them 'Heavy Infantry killers').

As an alternative to the special rule (in whatever guise), would people prefer to try Infiltrate and 20cm move, both of which seem appropriate to the HB character?


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 Post subject: Re: Howling Banshee special rule
PostPosted: Thu Oct 18, 2012 4:40 pm 
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Moscovian wrote:
+1 on the sniper rewrite, Ulrik. There are plenty of other lists where this has been tinkered with and the same complaint comes out - 'How do we handle this?' The Rules Committee should put this on their to-do list regardless of whether or not sniper is attached to Banshees. I'll send them a PM.

Totally agree here. There are a number of ways this could be improved to the benefit of various units.
I would really like to see Sniper applied to some units in FF assaults, while for others like 'Nids etc it would be more appropriate for those units in CC assault.

See my suggestions for "Assassin" here.


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 Post subject: Re: Howling Banshee special rule
PostPosted: Thu Oct 18, 2012 6:05 pm 
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carlos wrote:
genestealers don't need more special rules to be awesome, because they already are. Don't drag them into this discussion please.


You're right on that. For some reason I thought they had MW instead of First Strike. While the rule would fit them, they don't need both.

I'm still digesting the remainder of this conversation, so please continue.

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 Post subject: Re: Howling Banshee special rule
PostPosted: Thu Oct 18, 2012 7:32 pm 
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Spectrar Ghost wrote:
carlos wrote:
genestealers don't need more special rules to be awesome, because they already are. Don't drag them into this discussion please.


You're right on that. For some reason I thought they had MW instead of First Strike. While the rule would fit them, they don't need both.

I'm still digesting the remainder of this conversation, so please continue.


I don't agree with the above. I think genestealers could use some more hitting power. Some extra power against high save units would be great, because it fits the background.

After some thinking I'm starting to like gingers proposed "assassin rule" or "CC sniper rule".

Ginger wrote:
There are two versions of the "Assassin" rule which have slightly different scope. Which do you prefer?
    Assassin:
      Option 1 (specific)
      In assault, hits caused by an Assassin unit in base to base contact with enemy Infantry also impose a -1 save modifier to that unit.

      Option 2 (general)
      In assault, Infantry in Base to base contact with an enemy Assassin unit suffer a -1 save modifier.


I wouldn't be comfortable with option 3 as that would help FF attacks as well. Say for instance you'd attack a formation of 3 terminator units and have a HB unit in contact with each. The rest of your formation could be like 5 Dire avengers or other great FF troops, it would be silly IMO if they'd also get the -1 modifier.

I'm more inclined to option 2. I'd probably rephrase it. It could be something along the lines
Option 2b
Any infantry units hit by a (CC) attack with the sniper/assasin rule suffers a -1 save modifier.


I think that's easier than option 2 above. You'd still have to pool the dice, but you have to do that anyway for FS, like some have stated earlier.
I realize a few CC hits might magically fly towards enemy inf not in base contact, but the rules of epic let CC attacks do that already anyway due to the abstract nature of the game.

cheers


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 Post subject: Re: Howling Banshee special rule
PostPosted: Fri Oct 19, 2012 9:26 am 
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Quote:
I don't agree with the above. I think genestealers could use some more hitting power. Some extra power against high save units would be great, because it fits the background.

They're on par with roughriders who a lot of people say are slightly too good for their points cost, combining scout, infiltrator and first strike with a cc of 2+. Tell me how that is not worth 25 pts per unit? What the tyranids don't need more of, are units which are even better in cc but which then are more expensive and will end up as skimmer fodder anyway.

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 Post subject: Re: Howling Banshee special rule
PostPosted: Fri Oct 19, 2012 6:19 pm 
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carlos wrote:
Quote:
I don't agree with the above. I think genestealers could use some more hitting power. Some extra power against high save units would be great, because it fits the background.

They're on par with roughriders who a lot of people say are slightly too good for their points cost, combining scout, infiltrator and first strike with a cc of 2+. Tell me how that is not worth 25 pts per unit? What the tyranids don't need more of, are units which are even better in cc but which then are more expensive and will end up as skimmer fodder anyway.


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 Post subject: Re: Howling Banshee special rule
PostPosted: Fri Oct 19, 2012 10:10 pm 
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While CC MW vs infantry could just be done as a one-off special rule for HB there are a number of other units in 40k they are also all armed with power weapons and a new generic special rule would be best IMO as it could be used elsewhere.

Such units include: Ork Burna Boyz, Space Marine Honour Guard (the bodyguard of the Chapter Master), Chaos Warp Talons (may make an appearance in a Night Lords list) and Dark Eldar Incubi.


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 Post subject: Re: Howling Banshee special rule
PostPosted: Fri Oct 19, 2012 10:20 pm 
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Conversely, the number of appropriate units in 40k could also speak against such a special rule - it may be best to just leave it abstracted into CC score as it has been so far.

If Banshees can be solved another way of course.


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 Post subject: Re: Howling Banshee special rule
PostPosted: Sat Oct 20, 2012 1:04 am 
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stompzilla wrote:
carlos wrote:
Quote:
I don't agree with the above. I think genestealers could use some more hitting power. Some extra power against high save units would be great, because it fits the background.

They're on par with roughriders who a lot of people say are slightly too good for their points cost, combining scout, infiltrator and first strike with a cc of 2+. Tell me how that is not worth 25 pts per unit? What the tyranids don't need more of, are units which are even better in cc but which then are more expensive and will end up as skimmer fodder anyway.


Never a truer word was said.

Not sure that this is completely true; Rough riders get EA(+1) First Strike, which neither the Gargoyles nor HBs get and which was the nub of the argument over whether the RR were overpowered. IIRC there were discussions over removing this extra attack.

Sniper has always been seen as a little rough at the edges and if revised, it "Assassin" or "Inf-MW" could then be a more appropriate way of representing some of the 40K attributes.


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 Post subject: Re: Howling Banshee special rule
PostPosted: Sat Oct 20, 2012 7:51 am 
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Who's talking about Gargoyles or HBs? What's an HB anyway?

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 Post subject: Re: Howling Banshee special rule
PostPosted: Sat Oct 20, 2012 8:11 am 
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carlos wrote:
Who's talking about Gargoyles or HBs? What's an HB anyway?

I think HBs would translate to howling banshees.

And yeah genestealers have good rules (that synergize well) for their pts. No argument there, but like I wrote I think a boost against high save targets would fit their background.

Cheers


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 Post subject: Re: Howling Banshee special rule
PostPosted: Sat Oct 20, 2012 9:39 am 
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Funny how the thread got so far off topic that people forgot what the original discussion was about. "What's an HB anyway?" That's so funny! :P

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 Post subject: Re: Howling Banshee special rule
PostPosted: Sat Oct 20, 2012 3:13 pm 
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To bring it back on topic, would someone explain why giving Howling Banshees infiltrate is appropriate from a background perspective? I'm struggling to see how this is appropriate for Howling Banshees. Increasing their speed might be an option we could look at though.

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